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* i965: Map GL_PATCHES to 3DPRIM_PATCHLIST_n.Kenneth Graunke2015-11-112-1/+10
* docs: add news item and link release notes for 11.0.5Emil Velikov2015-11-112-0/+7
* docs: add sha256 checksums for 11.0.5Emil Velikov2015-11-111-1/+2
* docs: add release notes for 11.0.5Emil Velikov2015-11-111-0/+173
* r600g: Pass conservative depth parameters to hwGlenn Kennard2015-11-117-1/+53
* Revert "r600g: Pass conservative depth parameters to hw"Dave Airlie2015-11-116-46/+0
* r600g: Implement ARB_texture_viewGlenn Kennard2015-11-114-9/+20
* r600g: Pass conservative depth parameters to hwGlenn Kennard2015-11-116-0/+46
* i965/nir/opt_peephole_ffma: Bypass fusion if any operand of fadd and fmul is ...Eduardo Lima Mitev2015-11-101-0/+31
* util: Add list_is_singular() helper functionEduardo Lima Mitev2015-11-101-0/+8
* nir/nir_opt_peephole_ffma: Move this lowering pass to the i965 driverEduardo Lima Mitev2015-11-106-9/+10
* glsl: Use array deref for access to vector componentsKristian Høgsberg Kristensen2015-11-1010-68/+138
* glsl: Lower UBO and SSBO access in glsl linkerKristian Høgsberg Kristensen2015-11-106-3/+13
* glsl: Drop exec_list argument to lower_ubo_referenceKristian Høgsberg Kristensen2015-11-104-5/+5
* nir/glsl: switch to using the builderConnor Abbott2015-11-101-441/+259
* nir/glsl: make emit() take nir_ssa_def * sourcesConnor Abbott2015-11-101-18/+18
* nir/glsl: convert nir_visitor::result to a nir_ssa_def *Connor Abbott2015-11-101-6/+7
* nir/glsl: make evaluate_rvalue() return a nir_ssa_def *Connor Abbott2015-11-101-37/+53
* st/mesa: Destroy buffer object's mutex.Jose Fonseca2015-11-101-0/+1
* nir: Store PatchInputsRead and PatchOutputsWritten in nir_shader_info.Kenneth Graunke2015-11-102-0/+7
* vc4: Avoid loading undefined (newly-allocated) FBO contents.Eric Anholt2015-11-091-0/+17
* vc4: Return NULL when we can't make our shadow for a sampler view.Eric Anholt2015-11-091-0/+4
* vc4: Return GL_OUT_OF_MEMORY when buffer allocation fails.Eric Anholt2015-11-092-19/+32
* vc4: Add CL dumping for GL_ARRAY_PRIMITIVE.Eric Anholt2015-11-091-1/+16
* vc4: Fix a compiler warning.Eric Anholt2015-11-091-1/+1
* glsl: Use shared storage variable type for shared variablesJordan Justen2015-11-091-0/+2
* glsl: Add shared variable typeJordan Justen2015-11-092-1/+2
* glsl: Add space to shader_storage in print_visitorJordan Justen2015-11-091-1/+1
* glsl: Align comments on variables typesJordan Justen2015-11-091-7/+7
* glsl: Parse shared keyword for compute shader variablesJordan Justen2015-11-095-1/+17
* glsl: simplify interface block stream qualifier validationTimothy Arceri2015-11-102-23/+14
* docs: note that ARB_copy_image was added to nv50, nvc0 in this releaseIlia Mirkin2015-11-091-1/+1
* st/wgl: add null pointer check for HUD textureBrian Paul2015-11-091-1/+3
* st/wgl: fix double-present on swapbuffers bugBrian Paul2015-11-093-20/+12
* st/wgl: reorder pixel formats to put MSAA formats lastBrian Paul2015-11-091-29/+32
* st/wgl: Don't rely on GDI to bookkeep pixelformat for us.José Fonseca2015-11-092-7/+6
* winsys/radeon: Use CPU page size instead of hardcoding 4096 bytes v3Michel Dänzer2015-11-091-11/+19
* radeon/uvd: add H.265/HEVC to legal notesChristian König2015-11-081-2/+2
* st/omx: add headless supportLeo Liu2015-11-081-10/+35
* st/va: use vl screen drm support from vl_wys_drmLeo Liu2015-11-081-21/+3
* vl: add drm support for vl_screenLeo Liu2015-11-083-1/+85
* st/va: fix build fails with pipe loaderLeo Liu2015-11-081-2/+3
* nvc0: enable compute support on FermiSamuel Pitoiset2015-11-081-2/+2
* nv50/ir: fix emission of s[] args in certain situationsIlia Mirkin2015-11-071-2/+2
* nv50/ir: only take abs value when computing high resultIlia Mirkin2015-11-071-1/+1
* nouveau: avoid queueing too much work onto a single fenceIlia Mirkin2015-11-072-26/+43
* llvmpipe: disable front updates for nowDave Airlie2015-11-081-1/+1
* virgl: wrap ret assignment with braces to do correct thingDave Airlie2015-11-082-2/+2
* nir: Add a nir_deref_tail helperJason Ekstrand2015-11-073-23/+13
* nir/types: Add an is_vector_or_scalar helperJason Ekstrand2015-11-072-0/+7