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* mesa: fix error handling in DrawBuffersTapani Pälli2016-10-251-34/+37
* egl: add check that eglCreateContext gets a valid configTapani Pälli2016-10-251-1/+3
* mesa: add missing formats to driGLFormatToImageFormatTapani Pälli2016-10-251-0/+2
* egl: fix type mismatch error type in _eglInitSurfaceTapani Pälli2016-10-251-1/+1
* Revert "egl/android: Set EGL_MAX_PBUFFER_WIDTH and EGL_MAX_PBUFFER_HEIGHT"Tapani Pälli2016-10-251-2/+0
* egl/dri2: set max values for pbuffer width and heightTapani Pälli2016-10-251-0/+9
* gallium/stapi: fix comment for st_visual::buffer_maskBrian Paul2016-10-241-1/+1
* isl/format: Correct ASTC entries of format info tableNanley Chery2016-10-241-28/+42
* i965: Drop nir_inputs from fs_visitor.Kenneth Graunke2016-10-241-1/+0
* i965: Don't use nir_assign_var_locations for VS/TES/GS outputs.Kenneth Graunke2016-10-245-62/+12
* i965: Make split_virtual_grfs() call compact_virtual_grfs().Kenneth Graunke2016-10-241-0/+6
* i965: Drop unnecessary switch statement in nir_setup_outputs()Kenneth Graunke2016-10-241-12/+3
* tgsi: trivial build fix for MSVCBrian Paul2016-10-241-1/+1
* nv50/ir: do not perform global membar for shared memorySamuel Pitoiset2016-10-241-1/+4
* st/nine: Fix locking CubeTexture surfaces.Axel Davy2016-10-241-0/+1
* st/nine: Fix mistake in Volume9 UnlockBoxAxel Davy2016-10-241-1/+1
* st/nine: Use align_calloc instead of align_mallocAxel Davy2016-10-245-7/+7
* gallium/util: Add align_callocAxel Davy2016-10-241-0/+8
* st/nine: Fix leak with integer and boolean constantsAxel Davy2016-10-241-21/+18
* tgsi/scan: scan texture offset operandsMarek Olšák2016-10-241-0/+16
* tgsi/scan: move src operand processing into a separate functionMarek Olšák2016-10-241-171/+183
* tgsi/scan: get information about shader buffer usageMarek Olšák2016-10-242-0/+23
* tgsi/scan: handle indirect image indexing correctlyMarek Olšák2016-10-242-8/+17
* tgsi/scan: don't treat RESQ etc. as memory instructionsMarek Olšák2016-10-241-5/+13
* tgsi/scan: get information about indirect 2D file accessMarek Olšák2016-10-242-0/+7
* tgsi/scan: get information about indirect CONST accessMarek Olšák2016-10-242-0/+15
* i965/gen8: Don't enable alpha test and alpha to coverage if draw bufer zero i...Anuj Phogat2016-10-241-6/+9
* i965/gen8: Use DrawBuffer->_IntegerBuffers in gen8_upload_ps_blend()Anuj Phogat2016-10-241-5/+2
* i965/gen8: Use DrawBuffer->_IntegerBuffers in gen8_upload_blend_state()Anuj Phogat2016-10-241-8/+2
* nv50/ir: display OP_BAR subops in debug modeSamuel Pitoiset2016-10-241-0/+9
* glsl: add matrix layout information to interface block typesIago Toral Quiroga2016-10-249-12/+43
* st/mesa: cleanup and fix primitive restart for indirect drawsNicolai Hähnle2016-10-241-17/+28
* glsl/mesa: remove unused namespace support from the symbol tableTimothy Arceri2016-10-246-265/+128
* mapi: automake: set VISIBILITY_CFLAGS for shared glapiJonathan Gray2016-10-241-0/+3
* anv: automake: cleanup the generated json file during make cleanEmil Velikov2016-10-241-1/+1
* egl/wayland: add missing destroy_window callbackStencel, Joanna2016-10-241-2/+13
* automake: don't forget to pick wglext.h in the tarballEmil Velikov2016-10-241-0/+1
* glsl/es31: precision qualifier doesn't need to match in shader interface bloc...Samuel Iglesias Gonsálvez2016-10-242-3/+14
* glsl: move intrastage_match() after interstage_member_mismatch()Samuel Iglesias Gonsálvez2016-10-241-46/+46
* radv: allow cmask transitions without fast clearDave Airlie2016-10-241-3/+0
* nv50/ir: it appears that OP_DISCARD can't take a join modifierIlia Mirkin2016-10-221-0/+1
* nv50/ir: use levelZero for non-frag tex/txp opsIlia Mirkin2016-10-221-0/+5
* gallium: add PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERSIlia Mirkin2016-10-2219-2/+21
* nvc0/ir: remove outdated comment about SHLADDSamuel Pitoiset2016-10-222-2/+0
* vc4: Avoid making temporaries for assignments to NIR registers.Eric Anholt2016-10-211-35/+79
* vc4: Add a comment with discussion of how simulation works.Eric Anholt2016-10-211-0/+25
* vc4: Move simulator winsys mapping and tracking to the simulator.Eric Anholt2016-10-213-20/+56
* vc4: Move simulator memory management to a u_mm.h heap.Eric Anholt2016-10-215-41/+208
* vc4: Move simulator globals into a struct.Eric Anholt2016-10-212-34/+29
* vc4: Restructure the simulator mode.Eric Anholt2016-10-215-84/+182