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*
meta: De-static some of meta's functions.
Eric Anholt
2014-02-12
2
-96
/
+159
*
meta: Move the meta structures to the meta header.
Eric Anholt
2014-02-12
2
-283
/
+283
*
meta: Fold the texture setup into setup_copypix_texture().
Eric Anholt
2014-02-12
1
-11
/
+9
*
meta: Drop the src == dst restriction on meta glBlitFramebuffer().
Eric Anholt
2014-02-12
1
-20
/
+0
*
mesa: Make TexImage error cases about internalFormat more informative.
Eric Anholt
2014-02-12
1
-7
/
+13
*
meta: Rename the "sampler" stuff to "blit shader".
Eric Anholt
2014-02-12
1
-41
/
+40
*
meta: Drop a now-trivial helper function.
Eric Anholt
2014-02-12
1
-12
/
+3
*
meta: Fold the glUseProgram() into the blit program generator.
Eric Anholt
2014-02-12
1
-22
/
+8
*
meta: Simplify the blit shader setup steps.
Eric Anholt
2014-02-12
1
-22
/
+11
*
i965/vec4: Fix confusion between SWIZZLE and BRW_SWIZZLE macros.
Francisco Jerez
2014-02-12
3
-4
/
+4
*
i965/fs: Remove fs_reg::sechalf.
Francisco Jerez
2014-02-12
4
-12
/
+16
*
i965/fs: Remove fs_reg::smear.
Francisco Jerez
2014-02-12
7
-24
/
+30
*
i965/fs: Add support for specifying register horizontal strides.
Francisco Jerez
2014-02-12
6
-11
/
+68
*
i965/fs: Add support for sub-register byte offsets to the FS back-end IR.
Francisco Jerez
2014-02-12
5
-21
/
+46
*
glsl: rename _restrict to restrict_flag
Brian Paul
2014-02-12
7
-8
/
+8
*
mesa: assorted clean-ups in detach_shader()
Brian Paul
2014-02-12
1
-12
/
+12
*
svga: replace out-of-temps assertion with debug warning
Brian Paul
2014-02-12
1
-2
/
+4
*
mesa: Handle binding of uniforms to image units with glUniform*().
Francisco Jerez
2014-02-12
1
-0
/
+36
*
glsl/linker: Propagate image uniform access qualifiers to the driver.
Francisco Jerez
2014-02-12
1
-0
/
+35
*
glsl/linker: Assign image uniform indices.
Francisco Jerez
2014-02-12
1
-1
/
+23
*
glsl/linker: Count and check image resources.
Francisco Jerez
2014-02-12
2
-1
/
+59
*
glsl: Add image built-in function generator.
Francisco Jerez
2014-02-12
1
-0
/
+251
*
glsl: Add built-in constants for ARB_shader_image_load_store.
Francisco Jerez
2014-02-12
3
-0
/
+37
*
glcpp: Add built-in define for ARB_shader_image_load_store.
Francisco Jerez
2014-02-12
1
-0
/
+3
*
glsl: Add built-in types defined by ARB_shader_image_load_store.
Francisco Jerez
2014-02-12
2
-0
/
+104
*
glsl/ast: Generalize some sampler variable restrictions to all opaque types.
Francisco Jerez
2014-02-12
2
-31
/
+36
*
glsl/ast: Forbid declaration of image variables in structures and uniform blo...
Francisco Jerez
2014-02-12
1
-0
/
+10
*
glsl/ast: Make sure that image argument qualifiers match the function prototype.
Francisco Jerez
2014-02-12
1
-1
/
+6
*
glsl/ast: Verify that function calls don't discard image format qualifiers.
Francisco Jerez
2014-02-12
1
-0
/
+58
*
glsl/ast: Validate and apply memory qualifiers to image variables.
Francisco Jerez
2014-02-12
1
-0
/
+51
*
glsl/parser: Handle image built-in types.
Francisco Jerez
2014-02-12
1
-0
/
+33
*
glsl/parser: Handle image memory qualifiers.
Francisco Jerez
2014-02-12
1
-0
/
+83
*
glsl/parser: Handle the early_fragment_tests input layout qualifier.
Francisco Jerez
2014-02-12
3
-1
/
+20
*
glsl/lexer: Add new tokens for ARB_shader_image_load_store.
Francisco Jerez
2014-02-12
2
-39
/
+56
*
glsl/ast: Keep track of type qualifiers defined by ARB_shader_image_load_store.
Francisco Jerez
2014-02-12
3
-3
/
+38
*
glsl: Add gl_uniform_storage fields to keep track of image uniform indices.
Francisco Jerez
2014-02-12
1
-18
/
+23
*
glsl: Add image memory and layout qualifiers to ir_variable.
Francisco Jerez
2014-02-12
2
-0
/
+19
*
glsl: Add helper methods to glsl_type for dealing with images.
Francisco Jerez
2014-02-12
4
-7
/
+35
*
glsl: Add image type to the GLSL IR.
Francisco Jerez
2014-02-12
12
-52
/
+76
*
glsl: Add ARB_shader_image_load_store extension enables.
Francisco Jerez
2014-02-12
2
-0
/
+3
*
mesa: Preserve the NewArrays state when copying a VAO
Fredrik Höglund
2014-02-12
1
-0
/
+1
*
nouveau: create only 1 shared screen between vdpau and opengl
Maarten Lankhorst
2014-02-12
8
-4
/
+100
*
gallium makefiles: use a linker script for building dri drivers
Maarten Lankhorst
2014-02-12
6
-2
/
+18
*
glsl: Do not vectorize vector array dereferences.
Matt Turner
2014-02-11
1
-0
/
+14
*
meta: Enable cubemap array texture support to decompress_texture_image
Ian Romanick
2014-02-11
1
-7
/
+8
*
meta: Add cubemap array support to generic blit shader code
Ian Romanick
2014-02-11
1
-0
/
+12
*
meta: Get the correct info log
Ian Romanick
2014-02-11
1
-1
/
+1
*
meta: Expand texture coordinate from vec3 to vec4
Ian Romanick
2014-02-11
1
-8
/
+8
*
meta: Use GLSL to decompress 2D-array textures
Ian Romanick
2014-02-11
1
-5
/
+30
*
meta: Use common GLSL code for blits
Ian Romanick
2014-02-11
1
-95
/
+13
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