| Commit message (Collapse) | Author | Age | Files | Lines |
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These EXT_separate_shader_objects function will no longer be
enabled for CORE profiles:
* UseShaderProgramEXT
* ActiveProgramEXT
* CreateShaderProgramEXT
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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This was mistakenly enabled in a21116f.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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GetPointerv was de-deprecated in 893ddb.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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Reviewed-by: Tom Stellard <thomas.stellard at amd.com>
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Reviewed-by: Tom Stellard <thomas.stellard at amd.com>
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This fixes the Android build after the move of builtin_stubs.cpp into
the builtin_compiler subdirectory. This patch is untested.
Signed-off-by: Thierry Reding <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Michel Dänzer <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=56664
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Note this by itself is not enough to fix scons build -- it will fail
until you remove:
rm -rf build/*/glsl/builtin_compiler
because that node was a filei before, but it will be now a directory.
This also means that bisecting across this change will require wiping
the build directory..
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The builtin_compiler binary is used during the build process to generate
code for the builtin GLSL functions. Since this binary needs to be run
on the build host, it must not be cross-compiled.
This patch fixes the build system to compile a second version of the
source files and the builtin_compiler binary itself for the build
system. It does so by defining the CC_FOR_BUILD and CXX_FOR_BUILD
variables, which are searched for by the configure script and point to
the location of native C and C++ compilers.
In order for this to work properly, builtin_function.cpp is removed
from BUILT_SOURCES, otherwise the build system would try to generate it
before having had a chance to descend into the builtin_compiler
subdirectory. With the builtin_compiler and glsl_compiler now being
generated at different stages, the build instructions for glsl_compiler
can be simplified a bit.
Signed-off-by: Thierry Reding <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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GL/gl.h doesn't define GLfixed but glapitable.h uses it.
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Fixes compiler warnings about unused variables.
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Variable indexing of non-uniform arrays only exists in GLSL. Likewise,
OPCODE_CAL/OPCODE_RET only existed to try and support GLSL's function
calls. We don't use Mesa IR for GLSL, and these features are explicitly
disallowed by ARB_vertex_program/ARB_fragment_program and never
generated by ffvertex_prog.c.
Since they'll never happen, there's no need to check for them, which
saves us from walking through all the Mesa IR instructions.
Reviewed-by: Eric Anholt <[email protected]>
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brw_vec4_emit.cpp implements this directly; only the old backend used
the brw_eu_emit.c code.
Reviewed-by: Eric Anholt <[email protected]>
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The old VS backend doesn't exist, but I believe these still need to be
delivered to the clipper thread.
Reviewed-by: Eric Anholt <[email protected]>
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It was only used for the old backend.
Reviewed-by: Eric Anholt <[email protected]>
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Only the old backend used it.
Reviewed-by: Eric Anholt <[email protected]>
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It's no longer used for anything.
Reviewed-by: Eric Anholt <[email protected]>
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Rather than having two separate backends, just create a small layer that
translates the subset of Mesa IR used for ARB_vertex_program and fixed
function programs to the Vec4 IR. This allows us to use the same
optimization passes, code generator, register allocator as for GLSL.
v2: Incorporate Eric's review comments.
- Fix use of uninitialized src_swiz[] values in the SWIZZLE_ZERO/ONE
case: just initialize it to 0 (.x) since the value doesn't matter
(those channels get writemasked out anyway).
- Properly reswizzle source register's swizzles, rather than overwriting
the swizzle.
- Port the old brw_vs_emit code for computing .x of the EXP2 opcode.
- Update comments, removing mention of NV_vertex_program, etc.
- Delete remaining #warning lines and debug comments.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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v2: Properly use "conditionalmod" pre-Gen6, rather than the incorrectly
copy-and-pasted "BRW_CONDITIONAL_G".
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This will become necessary once we start supporting ARB programs and
fixed function in this backend.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This patch removes the generated files api_exec_es1.c,
api_exec_es1_dispatch.h, and api_exec_es1_remap_helper.h (and the
source files and build rules used to generate them), since they are no
longer used. GLES1 now uses the same dispatch table layout as all the
other APIs.
Reviewed-by: Kenneth Graunke <[email protected]>
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This patch modifies context creation code for GLES1 to use
_mesa_create_exec_table() (which is used for all other APIs) instead
of the GLES1-specific _mesa_create_exec_table_es1().
There is a slight change in functionality. As a result of a mistake
in the code generation of _mesa_create_exec_table_es1(), it does not
include glFlushMappedBufferRangeEXT or glMapBufferRangeEXT (this is
because when support for those two functions was added in commit
762d9ac, src/mesa/main/APIspec.xml wasn't updated). With this patch,
glFlushMappedBufferRangeEXT and glMapBufferRangeEXT are properly
included in the dispatch table. Accordingly, dispatch_sanity.cpp is
modified to expect these two functions to be present.
Reviewed-by: Kenneth Graunke <[email protected]>
v2: Leave GLES1.1 dispatch sanity test disabled when not building
GLES1 support.
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Currently, _mesa_create_exec_table() (in api_exec.c) is used for all
APIs except GLES1. In GLES1, _mesa_create_exec_table_es1() (a code
generated function) is used instead.
In principle, this shouldn't be necessary. It should be possible for
api_exec.c to contain the logic for populating the dispatch table for
all API's.
This patch paves the way for using _mesa_create_exec_table() instead
of _mesa_create_exec_table_es1(), by making _mesa_create_exec_table()
(and the functions it calls) expose the correct subset of desktop GL
functions for GLES1.
Reviewed-by: Kenneth Graunke <[email protected]>
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This patch creates a header querymatrix.h, to allow functions defined
in querymatrix.c to be used from other .c files. It also switches
from the nonstandard GL_APIENTRY to GLAPIENTRY.
Reviewed-by: Kenneth Graunke <[email protected]>
v2: Don't declare _mesa_Get{Integer,Float}v in querymatrix.c.
Instead, just include main/get.h.
Reviewed-by: Chad Versace <[email protected]>
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This patch adds the usual boilerplate (copyright notice and guards
against redundant inclusion) to es1_conversion.h. It also moves the
definition of GL_APIENTRY from es1_conversion.c.
This allows es1_conversion.h to be safely included from other .c files.
Reviewed-by: Kenneth Graunke <[email protected]>
v2: Use copyright notice from src/mesa/main/es_generator.py (the
script that used to generate this file).
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Previously dispatch table-related code was generated from gl_API.xml,
so it did not include slots for GLES1-only functions (such as those
taking fixed-point arguments).
This patch generates dispatch table-related code from
gl_and_es_API.xml, so that GLES1-only functions are included. This
paves the way for future patches that will unify the GLES1 dispatch
table with the dispatch tables for the other APIs.
The following generated files are affected:
- glapi_x86.S
- glapi_x86-64.S
- glapi_sparc.S
- glprocs.h
- glapitemp.h
- glapitable.h
- glapi_gentable.c
- dispatch.h
- remap_helper.h
Since this change affects makefiles, a full rebuild is required.
Reviewed-by: Kenneth Graunke <[email protected]>
v2: Adjust dependencies to ensure that generated files will be rebuilt
whenever any ES-related XML source files are changed.
Reviewed-by: Chad Versace <[email protected]>
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Previously, when code-generating aliased functions in glapitemp.h, we
weren't consistent about which function alias we used to obtain the
parameter names, with the risk that we would generate incorrect code
like this:
KEYWORD1 void KEYWORD2 NAME(Foo)(GLint x)
{
(void) x;
DISPATCH(Foo, (x), (F, "glFoo(%d);\n", x));
}
KEYWORD1 void KEYWORD2 NAME(FooEXT)(GLint y)
{
(void) x;
DISPATCH(Foo, (x), (F, "glFooEXT(%d);\n", x));
}
At the moment there are no aliased functions with mismatched parameter
names, so this isn't the problem. But when we introduce GLES1
functions into the dispatch table, there will be
(MapBufferRange/MapBufferRangeEXT). This patch paves the way for that
by fixing the code generation script to handle the mismatch correctly.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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This ensures that GLES1-only typedefs are available in these files.
In a future patch, this will allow us to expand the dispatch table to
include GLES1-only functions.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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In commits bad96f6 and e7dd2e5 I added the following aliases:
- ClampColor -> ClampColorARB
- VertexAttribDivisor -> VertexAttribDivisorARB
But I neglected to update check_table.cpp, causing "make check" to
fail for non-shared-glapi builds.
This patch removes the functions that are now aliased from
check_table.cpp, so that "make check" works correctly again.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Don't forget to set depth_mt even if !hiz_mt.
Reviewed-by: Kenneth Graunke <[email protected]>
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This was missing and got labeled "Something else".
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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When copy_array_to_vbo_array encountered an array with src_stride == 0
and dst_stride != 0, we would replicate out the single element to the
whole size (max - min + 1). This is unnecessary: we can simply upload
one copy and set the buffer's stride to 0.
Decreases vertex upload overhead in an upcoming Steam for Linux title.
Prior to this patch, copy_array_to_vbo_array appeared very high in the
profile (Eric quoted 20%). After the patch, it disappeared completely.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
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This essentially reverts the following:
commit c625aa19cb53ed27f91bfd16fea6ea727e9a5bbd
Author: Chris Wilson <[email protected]>
Date: Fri Feb 18 10:37:43 2011 +0000
intel: extend current vertex buffers
While working on optimizing an upcoming Steam title, I broke this code.
Eric expressed his doubts about this optimization, and noted that the
original commit offered no performance data.
I ran before and after benchmarks on Xonotic and Citybench, and found
that this code made no difference. So, remove it to reduce complexity
and make future work simpler.
Reviewed-by: Eric Anholt <[email protected]>
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It seems to work for me now. Even the graphics corruption is gone.
This also boosts performance in Reaction Quake.
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The problem was we set VRAM|GTT for relocations of STATIC resources.
Setting just VRAM increases the framerate 4 times on my machine.
I rewrote the switch statement and adjusted the domains for window
framebuffers too.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Jerome Glisse <[email protected]>
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By removing the array size, the static assertion to check for missing
elements can do its job properly. This will catch cases where a new
Mesa format is added but the swrast texfetch code isn't updated.
Reviewed-by: Kenneth Graunke <[email protected]>
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Tested with a modified glean tstencil2 test.
NOTE: This is a candidate for stable branches.
Reviewed-by: Brian Paul <[email protected]>
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On r6xx/r7xx shader resource management need to make sure that the
shader does not goes over the gpr register limit. Each specific
asic has a maxmimum register that can be split btw shader stage.
For each stage the shader must not use more register than the
limit programmed.
v2: Print an error message when discarding draw. Don't add another
boolean to context structure, but rather propagate the discard
boolean through the call chain.
Signed-off-by: Jerome Glisse <[email protected]>
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This is a regression since b3921e1f53833420e0a0fd581f7417.
The array stores VS outputs, not FS inputs.
Now llvmpipe can do 32 varyings too.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
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It's been enabled by default, so the flag isn't really useful.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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