| Commit message (Collapse) | Author | Age | Files | Lines |
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Attribute 0 has no special meaning in GLES2. Add VertexAttrib4f_nopos
for that purpose and make _es_VertexAttrib* call the new function.
Rename _vbo_* to _es_* to avoid confusion. These functions are only
used by GLES, and now some of them (_es_VertexAttrib*) even behave
differently than vbo_VertexAttrib*.
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There is no need to have a special version of ATTR for
!FEATURE_beginend, since 81ccb3e2ce708619f4c23537a237d61bdffdd35f.
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CMP may now use two less temps, other non-native instructions may end up
using one less temp, except for SIN/COS/SCS, which I am leaving unchanged
for now.
This may reduce register pressure inside loops, because the register
allocator doesn't do a very good job there.
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This bug can only be triggered if you put deadcode before native rewrite.
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The same check is already in a later pass (translate_vertex_program).
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Fixes glean/blendFunc
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That's what I get for not running piglit before pushing.
Don't try to patch types of unsized arrays when linking fails.
Don't try to patch types of unsized arrays that are shared between
shader stages.
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Fixes piglit test case glsl-vec-array (bugzilla #31908).
NOTE: This bug does not affect 7.9, but I think this patch is a
candiate for the 7.9 branch anyway.
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Fixes:
glean/glsl1-! (not) operator (1, fail)
glean/glsl1-! (not) operator (1, pass)
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Types of declared variables and their initializer must match excatly
except for unsized arrays. Previously the type inherritance for
unsized arrays happened implicitly in the emitted assignment.
However, this assignment is never emitted for uniforms. Now that type
is explicitly copied unconditionally.
Fixes piglit test array-compare-04.vert (bugzilla #32035) and
glsl-array-uniform-length (bugzilla #31985).
NOTE: This is a candidate for the 7.9 branch.
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With the change of extended math from having the arguments moved into
mrfs and handed off through message passing to being directly hooked
up to the EU, it looks like the piece for doing source modifiers
(negate and abs) was left out.
Fixes:
fog-modes
glean/fp1-ARB_fog_exp test
glean/fp1-ARB_fog_exp2 test
glean/fp1-Computed fog exp test
glean/fp1-Computed fog exp2 test
ext_fog_coord-modes
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This can significantly ease thinking about the asm.
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Previously the code only handled scalars and vectors. This new code
is modeled somewhat after similar code in ir_to_mesa.
Reviewed-by: Eric Anholt <[email protected]>
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R6XX GPU doesn't like to have two partial flush writting
back to memory in row without a prior flush of the pipeline.
Add PS_PARTIAL_FLUSH to flush all work between the CP and
the ES, GS, VS, PS shaders.
Thanks a lot to Alban Browaeys (prahal on irc) for investigating
this issue.
Signed-off-by: Alban Browaeys <[email protected]>
Signed-off-by: Jerome Glisse <[email protected]>
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Signed-off-by: Jerome Glisse <[email protected]>
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gen6 builtin RSQ apparently clamps negative values to 0 instead of
returning the RSQ of the absolute value like ARB_fragment_program
desires and pre-gen6 apparently does.
Fixes:
glean/fp1-RSQ test 2 (reciprocal square root of negative value)
glean/vp1-RSQ test 2 (reciprocal square root of negative value)
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This fixes bugzilla #32035 and piglit test case array-compare-01 and
array-compare-02.
NOTE: This is a candidate for the 7.9 branch.
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We get saturate as an argument to brw_math() instead of as compile
state, since that's how the pre-gen6 send instructions work. Fixes
fp-ex2-sat.
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This is the push constant buffer, not the pull constants.
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Fixes glslparsertest defined-01.vert.
Reported-by: José Fonseca <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Acked-by: Carl Worth <[email protected]>
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Be sure polygon stipple mode is updated. This fixes 'gamma' demo.
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Fixes this GCC warning.
r200_maos_arrays.c: In function 'r200EmitArrays':
r200_maos_arrays.c:113: warning: 'emitsize' may be used uninitialized in this function
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It is used for point width on vertex. This fixes mesa demo spriteblast and pointblast.
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This prevents needless buffer validation (CS space checking).
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It's not always possible to preprocess the content of 3D_LOAD_VBPNTR
in a command buffer, because the offset to all vertex buffers (which
the packet depends on) is derived from the "start" parameter of draw_arrays
and the "indexBias" parameter of draw_elements, but we can at least lazily
make a command buffer for the case when offset == 0, which should occur
most of the time.
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Something similar could be done for glCopyTex[Sub]Image() and the
compressed texture image functions as well.
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The texture is not cube complete if the base level images aren't of
the same size and format.
NOTE: This is a candidate for the 7.9 branch.
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The original lazy built-in importing patch did not add the newly created
function to the symbol table, nor actually emit it into the IR stream.
Adding it to the symbol table is non-trivial since importing occurs when
generating some ir_call in a nested scope. A new add_global_function
method, backed by new symbol_table code in the previous patch, handles
this.
Fixes bug #32030.
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A future commit will use the newly created function in a second place.
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