Commit message (Collapse) | Author | Age | Files | Lines | |
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* | graw: add a gs test for non-sequential inputs | Zack Rusin | 2010-06-16 | 2 | -10/+52 |
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* | draw: Remove unnecessary headers. | Vinson Lee | 2010-06-15 | 2 | -2/+0 |
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* | gs: make sure we end primitives when finishing executing shaders | Zack Rusin | 2010-06-15 | 3 | -26/+23 |
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* | draw/gs: make sure gs works with elts and doesn't overrun the buffer | Zack Rusin | 2010-06-15 | 2 | -11/+43 |
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* | mesa: Allow querying the system FBO in GetFramebufferAttachmentParameteriv | Kristian Høgsberg | 2010-06-15 | 1 | -6/+8 |
| | | | | | | | | | | | | | | | | | | | | | | If the default framebuffer is bound to <target>, then <attachment> must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi, DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the depth buffer, or the stencil buffer, and <pname> may be FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or FRAMEBUFFER_ATTACHMENT_OBJECT_NAME. as well as these <pname> values FRAMEBUFFER_ATTACHMENT_RED_SIZE, FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, or FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING. https://bugs.freedesktop.org/show_bug.cgi?id=28551 | ||||
* | graw: test multiple cb's in geometry shaders | Zack Rusin | 2010-06-15 | 2 | -18/+82 |
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* | graw: fix setup for multiple constant buffers | Zack Rusin | 2010-06-15 | 2 | -21/+64 |
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* | draw: run the pipeline with the correct number of verts | Zack Rusin | 2010-06-15 | 1 | -1/+1 |
| | | | | verts per primitive, not total count | ||||
* | draw: fix primitive indexing in the pipeline | Zack Rusin | 2010-06-15 | 1 | -2/+4 |
| | | | | spotted by Keith | ||||
* | draw: finish the new pipeline setup | Zack Rusin | 2010-06-15 | 9 | -245/+238 |
| | | | | | | | Keith came up with a new way of running the pipeline which involves passing a few info structs around (for fetch, vertices and prims) and allows us to correctly handle cases where we endup with multiple primitives generated by the pipeline itself. | ||||
* | softpipe/gs: fix a crash when a gs isn't present | Zack Rusin | 2010-06-15 | 1 | -16/+20 |
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* | draw wip | Keith Whitwell | 2010-06-15 | 8 | -319/+342 |
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* | i965: Remove unnecessary header. | Vinson Lee | 2010-06-14 | 1 | -1/+0 |
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* | r300g: initialize US_CODE_BANK on r4xx | Marek Olšák | 2010-06-14 | 1 | -1/+4 |
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* | i965: Fix surface state dumping with INTEL_DEBUG=batch. | Eric Anholt | 2010-06-14 | 1 | -2/+2 |
| | | | | I broke this with the state streaming changes. | ||||
* | i965: correct the gen6 line stipple enable define. | Zhenyu Wang | 2010-06-14 | 1 | -1/+1 |
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* | intel: Remove long-dead comment about releasing texture heaps. | Eric Anholt | 2010-06-14 | 1 | -15/+0 |
| | | | | | BOs are stored in the bufmgr, which is freed as part of the screen structure. | ||||
* | gallivm: Omit references to NoFramePointerElimNonLeaf | José Fonseca | 2010-06-14 | 1 | -3/+0 |
| | | | | It was added after 2.7. | ||||
* | util: Use int type for format field width. | José Fonseca | 2010-06-14 | 1 | -1/+1 |
| | | | | As suggested by gcc warning. | ||||
* | gallivm: Override some of the default target options. | José Fonseca | 2010-06-14 | 2 | -0/+31 |
| | | | | | | | In particular: - enable LLVM <-> GDB integration for JIT code - disable frame-pointer elimination on debug/profile builds - enable fast-math. | ||||
* | gallivm: Use func_to_pointer(). | José Fonseca | 2010-06-14 | 1 | -16/+1 |
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* | util: Add a func_to_pointer util function too. | José Fonseca | 2010-06-14 | 1 | -0/+11 |
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* | graw: small fixups for the gs examples | Zack Rusin | 2010-06-14 | 2 | -5/+5 |
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* | r300g: fix uploading RC state shader constants on r3xx | Marek Olšák | 2010-06-14 | 1 | -1/+1 |
| | | | | | | I've messed this up in one of my previous commits. Reported-by: Igor Murzov | ||||
* | r300g: drop begin_cs/end_cs | Marek Olšák | 2010-06-14 | 3 | -38/+0 |
| | | | | | | | | | | I have had a look at the libdrm sources and they just contain more or less the same checking we do in macros, and begin_cs may realloc the CS buffer if we overflow it, which never happens with r300g. So these are pretty much useless. There is a small but measurable performance increase by dropping the two functions. | ||||
* | r300g: rewrite occlusion queries | Marek Olšák | 2010-06-14 | 7 | -159/+168 |
| | | | | | | | | The previous implementation had issues with queries spanning over several command streams as well as using a very large number of queries. This fixes flickering in Enemy Territory: Quake Wars. The driver now renders everything correctly in this game and the graphics is awesome. | ||||
* | r300g: emit viewport state as a dword table | Marek Olšák | 2010-06-14 | 1 | -6/+1 |
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* | r300g: subclass pipe_surface | Marek Olšák | 2010-06-14 | 3 | -44/+51 |
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* | r300g: simplify reloc macros | Marek Olšák | 2010-06-14 | 2 | -35/+9 |
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* | r300g: count CS dwords on debug builds only | Marek Olšák | 2010-06-14 | 2 | -25/+36 |
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* | r300g: optimize emission of fragment shader constants | Marek Olšák | 2010-06-13 | 3 | -27/+26 |
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* | r300g: turn fragment shader into a CB | Marek Olšák | 2010-06-13 | 5 | -129/+126 |
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* | r300g: turn depth stencil state into a CB | Marek Olšák | 2010-06-13 | 3 | -17/+48 |
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* | r300g: turn clip state into a CB | Marek Olšák | 2010-06-13 | 5 | -26/+35 |
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* | r300g: turn blend color into a CB | Marek Olšák | 2010-06-13 | 4 | -27/+34 |
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* | r300g: turn blend state into a CB | Marek Olšák | 2010-06-13 | 3 | -35/+49 |
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* | r300g: add API for building command buffers | Marek Olšák | 2010-06-13 | 2 | -0/+145 |
| | | | | | | The idea is to build a hardware command buffer for every CSO and memcpy the buffer to a command stream at bind time (or dirty-state-emission time, to be precise). | ||||
* | r300g: inline FLUSH_CS | Marek Olšák | 2010-06-13 | 2 | -10/+4 |
| | | | | The fewer macros, the better. | ||||
* | r300g: reorder CS macros and document them a little | Marek Olšák | 2010-06-13 | 2 | -38/+52 |
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* | r300g: drop DBG_CS | Marek Olšák | 2010-06-13 | 3 | -47/+1 |
| | | | | | I'd like the CS macros to be as lightweight as possible for performance reasons. | ||||
* | r300g: inline CHECK_CS | Marek Olšák | 2010-06-13 | 1 | -4/+1 |
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* | r300g: replace r300_cs_info with simplier get_cs_free_dwords | Marek Olšák | 2010-06-13 | 4 | -23/+9 |
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* | r300g: fix multiple render targets | Marek Olšák | 2010-06-13 | 1 | -11/+6 |
| | | | | This fixes tests/drawbuffers. | ||||
* | r300g: remove r300_state.h | Marek Olšák | 2010-06-13 | 4 | -34/+8 |
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* | r300g: move two-sided stencilref fallback to its own file | Marek Olšák | 2010-06-13 | 5 | -130/+164 |
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* | r300g: move index buffer translate functions to their new home | Marek Olšák | 2010-06-13 | 3 | -130/+144 |
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* | r300g: add fallback for unaligned/unsupported vertex stride/offset/format | Marek Olšák | 2010-06-13 | 7 | -9/+209 |
| | | | | | There is a problem though, the translate module cannot emit half float vertices. | ||||
* | r300g: upload only vertex buffers referenced by vertex elements | Marek Olšák | 2010-06-13 | 1 | -17/+20 |
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* | i965: Fix gen6 front cull mode. | Eric Anholt | 2010-06-12 | 1 | -1/+1 |
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* | i965: Use the new message header format for FF_SYNC on gen6. | Zhenyu Wang | 2010-06-12 | 1 | -2/+7 |
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