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* graw: add a gs test for non-sequential inputsZack Rusin2010-06-162-10/+52
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* draw: Remove unnecessary headers.Vinson Lee2010-06-152-2/+0
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* gs: make sure we end primitives when finishing executing shadersZack Rusin2010-06-153-26/+23
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* draw/gs: make sure gs works with elts and doesn't overrun the bufferZack Rusin2010-06-152-11/+43
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* mesa: Allow querying the system FBO in GetFramebufferAttachmentParameterivKristian Høgsberg2010-06-151-6/+8
| | | | | | | | | | | | | | | | | | | | | | If the default framebuffer is bound to <target>, then <attachment> must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi, DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the depth buffer, or the stencil buffer, and <pname> may be FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or FRAMEBUFFER_ATTACHMENT_OBJECT_NAME. as well as these <pname> values FRAMEBUFFER_ATTACHMENT_RED_SIZE, FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, or FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING. https://bugs.freedesktop.org/show_bug.cgi?id=28551
* graw: test multiple cb's in geometry shadersZack Rusin2010-06-152-18/+82
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* graw: fix setup for multiple constant buffersZack Rusin2010-06-152-21/+64
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* draw: run the pipeline with the correct number of vertsZack Rusin2010-06-151-1/+1
| | | | verts per primitive, not total count
* draw: fix primitive indexing in the pipelineZack Rusin2010-06-151-2/+4
| | | | spotted by Keith
* draw: finish the new pipeline setupZack Rusin2010-06-159-245/+238
| | | | | | | Keith came up with a new way of running the pipeline which involves passing a few info structs around (for fetch, vertices and prims) and allows us to correctly handle cases where we endup with multiple primitives generated by the pipeline itself.
* softpipe/gs: fix a crash when a gs isn't presentZack Rusin2010-06-151-16/+20
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* draw wipKeith Whitwell2010-06-158-319/+342
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* i965: Remove unnecessary header.Vinson Lee2010-06-141-1/+0
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* r300g: initialize US_CODE_BANK on r4xxMarek Olšák2010-06-141-1/+4
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* i965: Fix surface state dumping with INTEL_DEBUG=batch.Eric Anholt2010-06-141-2/+2
| | | | I broke this with the state streaming changes.
* i965: correct the gen6 line stipple enable define.Zhenyu Wang2010-06-141-1/+1
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* intel: Remove long-dead comment about releasing texture heaps.Eric Anholt2010-06-141-15/+0
| | | | | BOs are stored in the bufmgr, which is freed as part of the screen structure.
* gallivm: Omit references to NoFramePointerElimNonLeafJosé Fonseca2010-06-141-3/+0
| | | | It was added after 2.7.
* util: Use int type for format field width.José Fonseca2010-06-141-1/+1
| | | | As suggested by gcc warning.
* gallivm: Override some of the default target options.José Fonseca2010-06-142-0/+31
| | | | | | | In particular: - enable LLVM <-> GDB integration for JIT code - disable frame-pointer elimination on debug/profile builds - enable fast-math.
* gallivm: Use func_to_pointer().José Fonseca2010-06-141-16/+1
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* util: Add a func_to_pointer util function too.José Fonseca2010-06-141-0/+11
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* graw: small fixups for the gs examplesZack Rusin2010-06-142-5/+5
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* r300g: fix uploading RC state shader constants on r3xxMarek Olšák2010-06-141-1/+1
| | | | | | I've messed this up in one of my previous commits. Reported-by: Igor Murzov
* r300g: drop begin_cs/end_csMarek Olšák2010-06-143-38/+0
| | | | | | | | | | I have had a look at the libdrm sources and they just contain more or less the same checking we do in macros, and begin_cs may realloc the CS buffer if we overflow it, which never happens with r300g. So these are pretty much useless. There is a small but measurable performance increase by dropping the two functions.
* r300g: rewrite occlusion queriesMarek Olšák2010-06-147-159/+168
| | | | | | | | The previous implementation had issues with queries spanning over several command streams as well as using a very large number of queries. This fixes flickering in Enemy Territory: Quake Wars. The driver now renders everything correctly in this game and the graphics is awesome.
* r300g: emit viewport state as a dword tableMarek Olšák2010-06-141-6/+1
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* r300g: subclass pipe_surfaceMarek Olšák2010-06-143-44/+51
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* r300g: simplify reloc macrosMarek Olšák2010-06-142-35/+9
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* r300g: count CS dwords on debug builds onlyMarek Olšák2010-06-142-25/+36
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* r300g: optimize emission of fragment shader constantsMarek Olšák2010-06-133-27/+26
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* r300g: turn fragment shader into a CBMarek Olšák2010-06-135-129/+126
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* r300g: turn depth stencil state into a CBMarek Olšák2010-06-133-17/+48
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* r300g: turn clip state into a CBMarek Olšák2010-06-135-26/+35
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* r300g: turn blend color into a CBMarek Olšák2010-06-134-27/+34
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* r300g: turn blend state into a CBMarek Olšák2010-06-133-35/+49
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* r300g: add API for building command buffersMarek Olšák2010-06-132-0/+145
| | | | | | The idea is to build a hardware command buffer for every CSO and memcpy the buffer to a command stream at bind time (or dirty-state-emission time, to be precise).
* r300g: inline FLUSH_CSMarek Olšák2010-06-132-10/+4
| | | | The fewer macros, the better.
* r300g: reorder CS macros and document them a littleMarek Olšák2010-06-132-38/+52
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* r300g: drop DBG_CSMarek Olšák2010-06-133-47/+1
| | | | | I'd like the CS macros to be as lightweight as possible for performance reasons.
* r300g: inline CHECK_CSMarek Olšák2010-06-131-4/+1
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* r300g: replace r300_cs_info with simplier get_cs_free_dwordsMarek Olšák2010-06-134-23/+9
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* r300g: fix multiple render targetsMarek Olšák2010-06-131-11/+6
| | | | This fixes tests/drawbuffers.
* r300g: remove r300_state.hMarek Olšák2010-06-134-34/+8
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* r300g: move two-sided stencilref fallback to its own fileMarek Olšák2010-06-135-130/+164
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* r300g: move index buffer translate functions to their new homeMarek Olšák2010-06-133-130/+144
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* r300g: add fallback for unaligned/unsupported vertex stride/offset/formatMarek Olšák2010-06-137-9/+209
| | | | | There is a problem though, the translate module cannot emit half float vertices.
* r300g: upload only vertex buffers referenced by vertex elementsMarek Olšák2010-06-131-17/+20
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* i965: Fix gen6 front cull mode.Eric Anholt2010-06-121-1/+1
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* i965: Use the new message header format for FF_SYNC on gen6.Zhenyu Wang2010-06-121-2/+7
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