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* GLSL: The LOG2 macro doesn't have enough precisionIan Romanick2008-12-191-2/+9
| | | | | It looks like the LOG2 macro only has 8 or 9 bits of precission, but the ARB_vertex_program spec says "accurate to at least 10 bits".
* intel: Fix glBitmap top/bottom clipping.Eric Anholt2008-12-191-40/+35
| | | | Bug #19139.
* intel: Don't forget the source bitmap size when clipping the size we draw.Eric Anholt2008-12-191-1/+3
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* intel: Update mesa state in blit operations that want post-scissor draw bounds.Eric Anholt2008-12-192-0/+7
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* intel: don't clip to scissor-clipped read framebuffer bounds in copypixels.Eric Anholt2008-12-191-2/+2
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* intel: Move copyteximage source clipping out of copytexsubimage.Eric Anholt2008-12-181-48/+61
| | | | | | glCopyTexSubImage already gets the (correct) clipping for us, so it doesn't need the path. While moving the clipping out, replace the code with the mesa path to do the same job.
* mesa: Clip copytexsubimage to read framebuffer bounds, not scissor region.Eric Anholt2008-12-181-1/+1
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* mesa: Correct _mesa_clip_to_region() off-by-one.Eric Anholt2008-12-181-2/+2
| | | | | | | | | | Note how if: x + width == xmax + 0: width -= 0 x + width == xmax + 1: width -= 0 x + width == xmax + 2: width -= 1 So, the function was clipping to [xmin, xmax+1), not [xmin, xmax) like it was supposed to. Same for ymax.
* glsl: Fix handling of nested parens in macro actual arguments.Michal Krol2008-12-181-2/+15
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* demos: all glutDestroyWindow() upon exit to test query object clean-upBrian Paul2008-12-181-2/+3
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* i915: check WRAP_T instead of WRAP_R for cube map texture.Xiang, Haihao2008-12-181-1/+1
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* i915: fix abort issue. (bug #19147)Xiang, Haihao2008-12-182-4/+24
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* mesa: remove unneeded _mesa_reference_fragprog() callBrian Paul2008-12-171-4/+2
| | | | The subsequent if/else cases always call _mesa_reference_fragprog() anyway.
* dri: fix for Cygwin compilation, bug 19144Jon Turney2008-12-171-2/+2
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* mesa: updated commentsBrian Paul2008-12-171-10/+12
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* demos: add test of vertex-only and fragment-only shader programsBrian Paul2008-12-172-0/+200
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* util: check for frag/vertShader=0 before attachingBrian Paul2008-12-171-2/+7
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* mesa: disable debug outputBrian Paul2008-12-161-2/+2
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* mesa: fix some GLSL array regressionsBrian Paul2008-12-164-66/+85
| | | | | array.length() wasn't working. Swizzle mask for accessing elements of float arrays was incorrect.
* mesa: rename slang_library_noise.[ch] to prog_noise.[ch] and rename functionsBrian Paul2008-12-157-535/+665
| | | | | The noise functions were not glsl-specific. Also, ran indent on the code to clean it up.
* mesa: updated GLSL docsBrian Paul2008-12-151-43/+27
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* Merge branch 'glsl-1.20-v2'Brian Paul2008-12-1526-3470/+3835
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| * mesa: bump glsl grammar revisionBrian Paul2008-12-1511-13/+13
| | | | | | | | And update some copyrights.
| * mesa: more re-org of variable declarations in glsl compilerBrian Paul2008-12-151-52/+56
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| * mesa: more comments, clean upBrian Paul2008-12-151-10/+12
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| * mesa: added comments, remove unused codeBrian Paul2008-12-151-32/+9
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| * mesa: checkpoint: handle uniform vars in _slang_gen_var_decl()Brian Paul2008-12-151-18/+59
| | | | | | | | | | This allows uniform declarations with scalar/array initializers. The code is rough though, and will be cleaned up.
| * mesa: use IFLOOR(x) instead of (int) FLOORF(x)Brian Paul2008-12-121-1/+1
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| * mesa: place glsl constant arrays in constant memoryBrian Paul2008-12-121-7/+93
| | | | | | | | | | | | | | | | For example, a declaration like const float[3] xxx = float[3](1.1, 2.2, 3.3); will place the array in the constant buffer whereas a regular, non-const array would be placed in the temporary register file. Next up: do the same thing for uniform arrays.
| * mesa: remove old size=4 limitBrian Paul2008-12-121-1/+0
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| * mesa: code clean-up in glsl compilerBrian Paul2008-12-121-7/+8
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| * mesa: remove unneeded swizzle init code in glsl compilerBrian Paul2008-12-121-18/+0
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| * mesa: disable glsl debug outputBrian Paul2008-12-121-2/+2
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| * mesa: remove unused varpool code in glsl compilerBrian Paul2008-12-124-26/+0
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| * mesa: basic array constructors work nowBrian Paul2008-12-121-13/+144
| | | | | | | | | | | | For example: float[3] xxx = float[3](1.1, 2.2, 3.3); Optimizations for const-qualified arrays next.
| * mesa: copy array_len in slang_fully_specified_type_copy()Brian Paul2008-12-121-0/+1
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| * mesa: remove incorrect array_len assignmentBrian Paul2008-12-121-1/+0
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| * mesa: array size fix in _slang_typeof_operation()Brian Paul2008-12-121-1/+9
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| * mesa: fix some more GLSL 1.20 array things.Brian Paul2008-12-122-12/+33
| | | | | | | | Function that return arrays should work now.
| * mesa: more glsl function renamingBrian Paul2008-12-125-28/+28
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| * mesa: use _slang_alloc()Brian Paul2008-12-122-2/+2
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| * mesa: glsl compiler function renamingBrian Paul2008-12-1210-32/+32
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| * mesa: more glsl type/function movementBrian Paul2008-12-125-30/+14
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| * mesa: move some glsl compiler functions to different files to be more consistantBrian Paul2008-12-126-196/+197
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| * mesa: move _slang_locate_function() to different fileBrian Paul2008-12-124-83/+86
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| * mesa: remove unused fixup table code in glsl compilerBrian Paul2008-12-123-61/+1
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| * mesa: checkpoint: GLSL 1.20 array constructorsBrian Paul2008-12-127-24/+92
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| * mesa: consolidate variable declaration initializer code for globals tooBrian Paul2008-12-111-19/+3
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| * mesa: move variable initializer IR generation into _slang_gen_var_decl()Brian Paul2008-12-111-79/+93
| | | | | | | | More code consolidation coming...
| * mesa: simplify some glsl variable declaration codeBrian Paul2008-12-111-23/+21
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