Commit message (Collapse) | Author | Age | Files | Lines | |
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* | GLSL: The LOG2 macro doesn't have enough precision | Ian Romanick | 2008-12-19 | 1 | -2/+9 |
| | | | | | It looks like the LOG2 macro only has 8 or 9 bits of precission, but the ARB_vertex_program spec says "accurate to at least 10 bits". | ||||
* | intel: Fix glBitmap top/bottom clipping. | Eric Anholt | 2008-12-19 | 1 | -40/+35 |
| | | | | Bug #19139. | ||||
* | intel: Don't forget the source bitmap size when clipping the size we draw. | Eric Anholt | 2008-12-19 | 1 | -1/+3 |
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* | intel: Update mesa state in blit operations that want post-scissor draw bounds. | Eric Anholt | 2008-12-19 | 2 | -0/+7 |
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* | intel: don't clip to scissor-clipped read framebuffer bounds in copypixels. | Eric Anholt | 2008-12-19 | 1 | -2/+2 |
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* | intel: Move copyteximage source clipping out of copytexsubimage. | Eric Anholt | 2008-12-18 | 1 | -48/+61 |
| | | | | | | glCopyTexSubImage already gets the (correct) clipping for us, so it doesn't need the path. While moving the clipping out, replace the code with the mesa path to do the same job. | ||||
* | mesa: Clip copytexsubimage to read framebuffer bounds, not scissor region. | Eric Anholt | 2008-12-18 | 1 | -1/+1 |
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* | mesa: Correct _mesa_clip_to_region() off-by-one. | Eric Anholt | 2008-12-18 | 1 | -2/+2 |
| | | | | | | | | | | Note how if: x + width == xmax + 0: width -= 0 x + width == xmax + 1: width -= 0 x + width == xmax + 2: width -= 1 So, the function was clipping to [xmin, xmax+1), not [xmin, xmax) like it was supposed to. Same for ymax. | ||||
* | glsl: Fix handling of nested parens in macro actual arguments. | Michal Krol | 2008-12-18 | 1 | -2/+15 |
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* | demos: all glutDestroyWindow() upon exit to test query object clean-up | Brian Paul | 2008-12-18 | 1 | -2/+3 |
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* | i915: check WRAP_T instead of WRAP_R for cube map texture. | Xiang, Haihao | 2008-12-18 | 1 | -1/+1 |
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* | i915: fix abort issue. (bug #19147) | Xiang, Haihao | 2008-12-18 | 2 | -4/+24 |
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* | mesa: remove unneeded _mesa_reference_fragprog() call | Brian Paul | 2008-12-17 | 1 | -4/+2 |
| | | | | The subsequent if/else cases always call _mesa_reference_fragprog() anyway. | ||||
* | dri: fix for Cygwin compilation, bug 19144 | Jon Turney | 2008-12-17 | 1 | -2/+2 |
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* | mesa: updated comments | Brian Paul | 2008-12-17 | 1 | -10/+12 |
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* | demos: add test of vertex-only and fragment-only shader programs | Brian Paul | 2008-12-17 | 2 | -0/+200 |
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* | util: check for frag/vertShader=0 before attaching | Brian Paul | 2008-12-17 | 1 | -2/+7 |
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* | mesa: disable debug output | Brian Paul | 2008-12-16 | 1 | -2/+2 |
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* | mesa: fix some GLSL array regressions | Brian Paul | 2008-12-16 | 4 | -66/+85 |
| | | | | | array.length() wasn't working. Swizzle mask for accessing elements of float arrays was incorrect. | ||||
* | mesa: rename slang_library_noise.[ch] to prog_noise.[ch] and rename functions | Brian Paul | 2008-12-15 | 7 | -535/+665 |
| | | | | | The noise functions were not glsl-specific. Also, ran indent on the code to clean it up. | ||||
* | mesa: updated GLSL docs | Brian Paul | 2008-12-15 | 1 | -43/+27 |
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* | Merge branch 'glsl-1.20-v2' | Brian Paul | 2008-12-15 | 26 | -3470/+3835 |
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| * | mesa: bump glsl grammar revision | Brian Paul | 2008-12-15 | 11 | -13/+13 |
| | | | | | | | | And update some copyrights. | ||||
| * | mesa: more re-org of variable declarations in glsl compiler | Brian Paul | 2008-12-15 | 1 | -52/+56 |
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| * | mesa: more comments, clean up | Brian Paul | 2008-12-15 | 1 | -10/+12 |
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| * | mesa: added comments, remove unused code | Brian Paul | 2008-12-15 | 1 | -32/+9 |
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| * | mesa: checkpoint: handle uniform vars in _slang_gen_var_decl() | Brian Paul | 2008-12-15 | 1 | -18/+59 |
| | | | | | | | | | | This allows uniform declarations with scalar/array initializers. The code is rough though, and will be cleaned up. | ||||
| * | mesa: use IFLOOR(x) instead of (int) FLOORF(x) | Brian Paul | 2008-12-12 | 1 | -1/+1 |
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| * | mesa: place glsl constant arrays in constant memory | Brian Paul | 2008-12-12 | 1 | -7/+93 |
| | | | | | | | | | | | | | | | | For example, a declaration like const float[3] xxx = float[3](1.1, 2.2, 3.3); will place the array in the constant buffer whereas a regular, non-const array would be placed in the temporary register file. Next up: do the same thing for uniform arrays. | ||||
| * | mesa: remove old size=4 limit | Brian Paul | 2008-12-12 | 1 | -1/+0 |
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| * | mesa: code clean-up in glsl compiler | Brian Paul | 2008-12-12 | 1 | -7/+8 |
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| * | mesa: remove unneeded swizzle init code in glsl compiler | Brian Paul | 2008-12-12 | 1 | -18/+0 |
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| * | mesa: disable glsl debug output | Brian Paul | 2008-12-12 | 1 | -2/+2 |
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| * | mesa: remove unused varpool code in glsl compiler | Brian Paul | 2008-12-12 | 4 | -26/+0 |
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| * | mesa: basic array constructors work now | Brian Paul | 2008-12-12 | 1 | -13/+144 |
| | | | | | | | | | | | | For example: float[3] xxx = float[3](1.1, 2.2, 3.3); Optimizations for const-qualified arrays next. | ||||
| * | mesa: copy array_len in slang_fully_specified_type_copy() | Brian Paul | 2008-12-12 | 1 | -0/+1 |
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| * | mesa: remove incorrect array_len assignment | Brian Paul | 2008-12-12 | 1 | -1/+0 |
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| * | mesa: array size fix in _slang_typeof_operation() | Brian Paul | 2008-12-12 | 1 | -1/+9 |
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| * | mesa: fix some more GLSL 1.20 array things. | Brian Paul | 2008-12-12 | 2 | -12/+33 |
| | | | | | | | | Function that return arrays should work now. | ||||
| * | mesa: more glsl function renaming | Brian Paul | 2008-12-12 | 5 | -28/+28 |
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| * | mesa: use _slang_alloc() | Brian Paul | 2008-12-12 | 2 | -2/+2 |
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| * | mesa: glsl compiler function renaming | Brian Paul | 2008-12-12 | 10 | -32/+32 |
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| * | mesa: more glsl type/function movement | Brian Paul | 2008-12-12 | 5 | -30/+14 |
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| * | mesa: move some glsl compiler functions to different files to be more consistant | Brian Paul | 2008-12-12 | 6 | -196/+197 |
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| * | mesa: move _slang_locate_function() to different file | Brian Paul | 2008-12-12 | 4 | -83/+86 |
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| * | mesa: remove unused fixup table code in glsl compiler | Brian Paul | 2008-12-12 | 3 | -61/+1 |
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| * | mesa: checkpoint: GLSL 1.20 array constructors | Brian Paul | 2008-12-12 | 7 | -24/+92 |
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| * | mesa: consolidate variable declaration initializer code for globals too | Brian Paul | 2008-12-11 | 1 | -19/+3 |
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| * | mesa: move variable initializer IR generation into _slang_gen_var_decl() | Brian Paul | 2008-12-11 | 1 | -79/+93 |
| | | | | | | | | More code consolidation coming... | ||||
| * | mesa: simplify some glsl variable declaration code | Brian Paul | 2008-12-11 | 1 | -23/+21 |
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