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*
i965: Add function to copy a stencil miptree to an R8_UINT miptree
Jordan Justen
2016-08-26
2
-1
/
+60
*
i965: Track that the stencil data was updated when using Tex*Image
Jordan Justen
2016-08-26
2
-2
/
+8
*
i965: Track that the stencil data was updated when rendering
Jordan Justen
2016-08-26
1
-0
/
+1
*
i965: Track that the stencil data was updated when clearing
Jordan Justen
2016-08-26
1
-0
/
+8
*
i965/gen7: Add R8_UINT stencil miptree copy for sampling
Jordan Justen
2016-08-26
2
-0
/
+14
*
i965: Fix assert with multisampling and cubemaps
Jordan Justen
2016-08-26
1
-2
/
+4
*
i965/hsw: Adjust uploading default color for stencil surfaces
Jordan Justen
2016-08-26
1
-2
/
+15
*
i965/hsw: Don't advertise more than 64 threads for compute shaders
Jordan Justen
2016-08-26
1
-14
/
+25
*
main: Add MESA_VERBOSE=api support for glClearStencil
Jordan Justen
2016-08-26
1
-0
/
+3
*
main: Add MESA_VERBOSE=api support for glTexImage
Jordan Justen
2016-08-26
1
-0
/
+5
*
svga: add guest statistic gathering interface
Charmaine Lee
2016-08-26
1
-0
/
+49
*
radeonsi: disable CE on SI + AMDGPU
Marek Olšák
2016-08-26
1
-1
/
+3
*
winsys/amdgpu: disable IB chaining on SI
Marek Olšák
2016-08-26
1
-5
/
+6
*
winsys/amdgpu: finish up SI addrlib integration
Marek Olšák
2016-08-26
1
-5
/
+25
*
winsys/amdgpu: initial SI support
Ronie Salgado
2016-08-26
3
-6
/
+46
*
gallium/radeon: add a driver query for AMDGPU_INFO_NUM_EVICTIONS
Marek Olšák
2016-08-26
5
-2
/
+17
*
radeonsi: fix printing shaders and states on a VM fault
Marek Olšák
2016-08-26
1
-1
/
+3
*
radeonsi: increase performance for DRI PRIME offloading if 2nd GPU is CIK or VI
Marek Olšák
2016-08-26
1
-0
/
+19
*
radeonsi: enable SDMA on CIK
Marek Olšák
2016-08-26
1
-4
/
+0
*
gallium/radeon: increase priority for shader binaries
Marek Olšák
2016-08-26
2
-2
/
+2
*
gallium/radeon: merge USER_SHADER and INTERNAL_SHADER priority flags
Marek Olšák
2016-08-26
8
-15
/
+13
*
vbo: set draw_id
Miklós Máté
2016-08-26
1
-0
/
+1
*
svga: fix regression related to srgb
Neha Bhende
2016-08-26
1
-0
/
+12
*
svga: use local variable blit instead of pointer
Neha Bhende
2016-08-26
1
-29
/
+30
*
svga: s/INDEX_0D/INDEX_IMMEDIATE32/
Brian Paul
2016-08-26
1
-1
/
+1
*
svga: add comment about unsupported blend modes
Brian Paul
2016-08-26
1
-0
/
+3
*
svga: fix ordering of mksstats counter strings
Charmaine Lee
2016-08-26
1
-1
/
+1
*
svga: avoid emitting redundant SetShaderResource command
Charmaine Lee
2016-08-26
4
-34
/
+63
*
svga: add a cleanup function to clean up sampler state
Charmaine Lee
2016-08-26
3
-11
/
+22
*
svga: loosen the condition to flush in get_query_result_vgpu10()
Brian Paul
2016-08-26
1
-1
/
+1
*
svga: fix vgpu10 query fencing
Brian Paul
2016-08-26
1
-11
/
+11
*
svga: avoid emitting redundant DXSetSamplers command
Charmaine Lee
2016-08-26
2
-8
/
+25
*
svga: enable ARB_clear_texture extension in the driver.
Neha Bhende
2016-08-26
1
-1
/
+2
*
svga: define svga_clear() in svga_init_clear_functions()
Neha Bhende
2016-08-26
3
-11
/
+2
*
svga: add svga_init_clear_functions()
Neha Bhende
2016-08-26
3
-0
/
+6
*
svga: add new function svga_clear_texture()
Neha Bhende
2016-08-26
1
-0
/
+188
*
svga: add new begin_blit()
Neha Bhende
2016-08-26
1
-9
/
+18
*
svga: add opt to the list of valid build types
Charmaine Lee
2016-08-26
3
-4
/
+8
*
svga: add guest statistic gathering interface
Charmaine Lee
2016-08-26
31
-85
/
+468
*
svga: fix indirect non-indexable temp access
Charmaine Lee
2016-08-26
1
-2
/
+25
*
gallium/hud: move signo declaration inside PIPE_OS_UNIX block
Brian Paul
2016-08-26
1
-1
/
+1
*
i965: Embrace "unlimited" GTT mmap support
Chris Wilson
2016-08-26
4
-16
/
+53
*
mesa/main: Fix missing return in non void function
Tobias Klausmann
2016-08-26
1
-1
/
+1
*
i965: Implement GL_KHR_blend_equation_advanced_coherent on Gen9+.
Kenneth Graunke
2016-08-25
1
-0
/
+1
*
mesa: Implement GL_KHR_blend_equation_advanced_coherent.
Kenneth Graunke
2016-08-25
6
-0
/
+23
*
i965: Enable GL_KHR_blend_equation_advanced on G45 and later.
Kenneth Graunke
2016-08-25
2
-1
/
+5
*
i965: Disable hardware blending if advanced blending is in use.
Kenneth Graunke
2016-08-25
4
-5
/
+7
*
glsl: Add a lowering pass to handle advanced blending modes.
Kenneth Graunke
2016-08-25
3
-0
/
+564
*
compiler: Add a new STATE_VAR_ADVANCED_BLENDING_MODE built-in uniform.
Kenneth Graunke
2016-08-25
2
-0
/
+15
*
mesa: Add draw time validation for advanced blending modes.
Kenneth Graunke
2016-08-25
1
-0
/
+52
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