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* Merge branch 'mesa_7_6_branch'Brian Paul2009-11-0412-291/+300
|\ | | | | | | | | | | Conflicts: src/mesa/drivers/windows/gdi/mesa.def
| * vbo: fix out-of-bounds array accessBrian Paul2009-11-043-1/+11
| | | | | | | | | | | | | | | | | | | | | | | | The exec->vtx.inputs[] array was being written past its end. This was clobbering the following vbo_exec_context::eval state. Probably not noticed since evaluators and immediate mode rendering don't happen at the same time. Fixed the loop in vbo_exec_vtx_init(). Changed the size of the vbo_exec_context::vtx.arrays[] array. Added a bunch of debug-build assertions. Issue found by Vinson Lee.
| * mesa: fix broken pack_histogram() case for GLhalfBrian Paul2009-11-041-3/+4
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| * mesa: silence warning from gcc 4.4.1Brian Paul2009-11-041-2/+2
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| * progs/tests: Fix MSVC build.Vinson Lee2009-11-041-1/+5
| | | | | | | | Signed-off-by: Brian Paul <[email protected]>
| * Fix YTILE spantmp functionsAlan Hourihane2009-11-041-2/+2
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| * glslcompiler: Fix Mac OS build.Vinson Lee2009-11-041-1/+1
| | | | | | | | Signed-off-by: Brian Paul <[email protected]>
| * mesa: (GLint64) casts in get.c to silence Visual Studio warningsBrian Paul2009-11-032-173/+173
| | | | | | | | Revised version of a patch from Karl Schultz.
| * docs: fix 7.6 build with Visual StudioBrian Paul2009-11-031-0/+1
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| * windows: updated VC8 project fileKarl Schultz2009-11-031-99/+103
| | | | | | | | Signed-off-by: Brian Paul <[email protected]>
| * windows: remove old entrypoints from mesa.def fileKarl Schultz2009-11-031-12/+0
| | | | | | | | Signed-off-by: Brian Paul <[email protected]>
| * mesa: added GLAPIENTRY keywords for sync object functionsKarl Schultz2009-11-032-12/+12
| | | | | | | | Signed-off-by: Brian Paul <[email protected]>
* | ARB prog parser: include variable name in error textBrian Paul2009-11-043-468/+749
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* | st/xorg: these flushes shouldn't be necessaryZack Rusin2009-11-041-6/+0
| | | | | | | | performance optimization
* | r600: rework draw functionsAlex Deucher2009-11-041-64/+134
| | | | | | | | | | | | | | | | | | | | Seems INDX_OFFSET doesn't work properly on some cards, so change back to immediate mode indices. Seems to only affect DRI1. Needs more investigation. Rework and clean up the draw functions. Signed-off-by: Alex Deucher <[email protected]>
* | r600: fix count prediction for IB caseAlex Deucher2009-11-041-1/+1
| | | | | | | | Signed-off-by: Alex Deucher <[email protected]>
* | Fix YTILE spantmp functionsAlan Hourihane2009-11-041-2/+2
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* | util: Remove homegrown Windows KM profiler.José Fonseca2009-11-046-653/+0
| | | | | | | | | | It's not sampling based so its results are biased towards functions called many times.
* | tgsi/ureg: Allow for multiple extended instruction tokens.Michal Krol2009-11-042-75/+94
| | | | | | | | | | For example, we would like to have a predicate and texture token in one instruction to do predicated texture sampling.
* | nv50: fix shader emit_tex for cube texturesChristoph Bumiller2009-11-041-14/+36
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* | nv50: add abs-modifier for emit_minmaxChristoph Bumiller2009-11-041-17/+31
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* | nv50: add 3d texture tiling and mip-mappingChristoph Bumiller2009-11-044-37/+114
| | | | | | | | | | | | | | | | | | Mip-mapped 3D textures are not arrays of 2D layers with a mip-map layout like 2D textures, therefore we cannot use image_nr == depth for them. Making use of "volume tiling" modes now, the allowed modes are 0xZY where Z <= 5 and y <= 5.
* | progs/util: Fix memory leak if fail to load/compile shaderVinson Lee2009-11-031-0/+2
| | | | | | | | Signed-off-by: Brian Paul <[email protected]>
* | llvmpipe: Sanitise shader semantic and interpolator handling.Michal Krol2009-11-031-24/+10
| | | | | | | | | | | | | | | | Handle the remaining semantic names and indices. Respect color interpolator when not flatshading. Based on Michal's softpipe commit eb699d64ec7057032139baccedcb0694ca41d706.
* | llvmpipe: remove old prim_setup draw stageKeith Whitwell2009-11-0310-386/+59
| | | | | | | | | | | | | | Everything now goes through the draw_vbuf handler, the same as regular drivers. Based on Keith's commit 4fe0fc3eba1f79beda890a5016359d549bab6ad4.
* | llvmpipe: Respect gl_rasterization_rules in primitive setup.José Fonseca2009-11-031-18/+30
| | | | | | | | | | Based on Michal's identical commit for softpipe (ca9c413647bf9efb5ed770e3a655bc758075aec7).
* | python/retrace: Cope with null constant buffers.José Fonseca2009-11-031-1/+1
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* | python/retrace: Add missing colon.José Fonseca2009-11-031-1/+1
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* | progs/tests: debug code for getting texture component sizesBrian Paul2009-11-032-2/+17
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* | tgsi: Up tgsi_exec's control flow nesting to 32.Michal Krol2009-11-031-3/+3
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* | Merge branch 'mesa_7_6_branch'Brian Paul2009-11-038-20/+52
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| * st/mesa: clip pixels in draw_stencil_pixels to avoid crashMarek Olšák2009-11-031-5/+15
| | | | | | | | Signed-off-by: Brian Paul <[email protected]>
| * st/mesa: don't use util_blit_pixels_writemask() for depth or depth/stencilBrian Paul2009-11-031-0/+2
| | | | | | | | | | | | | | | | util_blit_pixels_writemask() only works for color formats at this time. Also, it might never work for depth/stencil surfaces since we can't get handle stencil values in a fragment shader. Fixes glCopyTexSubImage(GL_DEPTH_COMPONENT).
| * st/mesa: fix tests for depth and depth/stencil texture formatsBrian Paul2009-11-031-7/+5
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| * glx: Fix memory leak if XF86DRICreateDrawable() failsVinson Lee2009-11-021-1/+3
| | | | | | | | Signed-off-by: Brian Paul <[email protected]>
| * Add --with-dri-searchpath argumentChow Loong Jin2009-10-303-2/+9
| | | | | | | | | | | | | | * Add an extra argument to configure which allows for specifying different DRI driver search paths to libGL (FDO #24766) Signed-off-by: Dan Nicholson <[email protected]>
| * progs/tests: fixes for drawbuffers.cBrian Paul2009-10-291-5/+12
| | | | | | | | | | Disable GL_DEPTH_TEST before glDrawPixels. Show color buffer 0 on left, color buffer 1 on right.
| * progs/tests: added test for GL_EXT_texture_compression_s3tc supportBrian Paul2009-10-281-0/+6
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* | mesa: clean-up, remove some flushing in FBO functionsBrian Paul2009-11-031-7/+11
| | | | | | | | | | Remove some unneeded flushes. Replace FLUSH_CURRENT w/ FLUSH_VERTICES in other places.
* | mesa: fix indentationBrian Paul2009-11-031-2/+1
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* | mesa: clean-up formattingBrian Paul2009-11-031-1/+1
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* | mesa: avoid extraneous _NEW_BUFFER changes in _mesa_BindFramebufferEXT()Brian Paul2009-11-031-7/+10
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* | mesa: use FLUSH_VERTICES() in _mesa_drawbuffers()Brian Paul2009-11-031-1/+1
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* | mesa: avoid extraneous _NEW_BUFFER state in _mesa_drawbuffers()Brian Paul2009-11-031-9/+29
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* | mesa: use ffs() to shorten loop in _mesa_drawbuffers()Brian Paul2009-11-031-6/+10
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* | mesa: added assertion, another commentBrian Paul2009-11-031-1/+3
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* | intel: avoid unnecessary front buffer flushing/updatingBrian Paul2009-11-035-2/+27
| | | | | | | | | | | | | | | | | | | | | | Before, if we just called glXMakeCurrent() and didn't render anything we'd still trigger a flushFrontBuffer() call. Now only set the intel->front_buffer_dirty field at state validation time just before we draw something. NOTE: additional calls to intel_check_front_buffer_rendering() might be needed if I missed some rendering paths.
* | mesa: added commentBrian Paul2009-11-021-0/+2
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* | mesa: use _mesa_get_current_tex_object()Brian Paul2009-11-021-6/+2
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* | mesa: use _mesa_get_current_tex_object()Brian Paul2009-11-021-13/+4
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