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* glx: Don't crash on swap event for a Window (non-GLXWindow)Daniel Manjarres2014-06-201-4/+8
* r600g/compute: Use gallium util functions for double listsBruno Jiménez2014-06-202-111/+46
* r600g/compute: Map only against intermediate buffersBruno Jiménez2014-06-201-6/+4
* r600g/compute: Implement compute_memory_demote_itemBruno Jiménez2014-06-202-0/+54
* r600g/compute: Avoid problems when promoting items mapped for readingBruno Jiménez2014-06-201-4/+8
* r600g/compute: Only move to the pool the buffers marked for promotingBruno Jiménez2014-06-202-60/+91
* r600g/compute: divide the item list in twoBruno Jiménez2014-06-202-51/+49
* r600g/compute: Add statuses to the compute_memory_itemsBruno Jiménez2014-06-202-1/+18
* r600g/compute: Add an util function to know if an item is in the poolBruno Jiménez2014-06-201-0/+5
* r600g/compute: Add an intermediate resource for OpenCL buffersBruno Jiménez2014-06-203-6/+41
* mesa: Copy Geom.UsesEndPrimitive when cloning a geometry program.Iago Toral Quiroga2014-06-201-0/+1
* mesa: Init Geom.UsesEndPrimitive in shader programs.Iago Toral Quiroga2014-06-201-0/+1
* glsl: Optimize (v.x + v.y) + (v.z + v.w) into dot(v, 1.0).Matt Turner2014-06-191-0/+46
* glsl: Pass in options to do_algebraic().Matt Turner2014-06-194-6/+12
* glsl: Rebalance expression trees that are reduction operations.Matt Turner2014-06-194-0/+303
* automake: include the libdeps in the correct orderEmil Velikov2014-06-194-8/+8
* clover: Calculate the serialized size of a module efficiently.Francisco Jerez2014-06-193-4/+34
* clover: Optimize module serialization for vectors of fundamental types.Francisco Jerez2014-06-191-1/+22
* gallivm: set mcpu when initializing llvm execution engineRoland Scheidegger2014-06-191-2/+20
* clover: Don't use llvm's global contextTom Stellard2014-06-191-6/+9
* clover: Prevent Clang from printing number of errors and warnings to stderr.Tom Stellard2014-06-191-0/+5
* radeon/llvm: Adapt to AMDGPU.rsq intrinsic change in LLVM 3.5Michel Dänzer2014-06-191-0/+4
* configure: add HAVE_GALLIUM_STATIC_TARGETSEmil Velikov2014-06-191-0/+4
* targets: use GALLIUM_PIPE_LOADER_WINSYS_LIB_DEPSEmil Velikov2014-06-194-54/+9
* automake: introduce helper variableEmil Velikov2014-06-191-0/+16
* target-helpers: add dd_configuration(), dd_driver_name()Emil Velikov2014-06-192-0/+82
* target-helpers: add dd_create_screen() helperEmil Velikov2014-06-192-0/+208
* target-helpers: add a note about debug wrappersEmil Velikov2014-06-191-0/+4
* targets/pipe-loader: add driver specific drm_configurationEmil Velikov2014-06-195-5/+120
* pipe-loader: add pipe_loader_ops::configuration()Emil Velikov2014-06-195-0/+53
* pipe-loader: note that we leak pipe_loader_drm_device->base->driver_nameEmil Velikov2014-06-191-0/+1
* automake: stop building i915-sw and drop explicit linking to softpipeEmil Velikov2014-06-194-22/+4
* nv30: hack to avoid errors on unexpected color/zeta combinationsIlia Mirkin2014-06-191-0/+17
* nv30: tidy screen caps, add missing onesIlia Mirkin2014-06-191-16/+17
* nv30: avoid dangling references to deleted contextsIlia Mirkin2014-06-191-0/+3
* nv30: plug some memory leaks on screen destroy and shader compileIlia Mirkin2014-06-192-0/+7
* nv50: organize screen capsIlia Mirkin2014-06-191-67/+57
* nvc0: organize screen capsIlia Mirkin2014-06-191-61/+51
* nvc0: remove vport_int hack and instead use the usual state validationIlia Mirkin2014-06-193-11/+3
* r300g: don't advertize PIPE_FORMAT_B10G10R10X2_UNORM on < r500David Heidelberger2014-06-191-0/+1
* radeonsi: implement ARB_texture_query_lodMarek Olšák2014-06-194-26/+42
* radeonsi: pass ARB_conservative_depth parameters to the hardwareMarek Olšák2014-06-194-1/+29
* gallium: implement ARB_texture_query_levelsMarek Olšák2014-06-197-10/+30
* st/mesa: set sampler_view::last_level correctlyMarek Olšák2014-06-192-6/+12
* st/mesa: handle array textures in st_texture_image_copyDave Airlie2014-06-191-0/+8
* radeonsi: cosmetic changes in si_shader.cMarek Olšák2014-06-191-18/+13
* radeonsi: implement ARB_texture_gather and Gather functions from GLSL 4.00Marek Olšák2014-06-194-15/+127
* st/mesa: fix geometry shader max texture limit in state validationMarek Olšák2014-06-191-1/+1
* r600g: fix the max vertex shader input limitMarek Olšák2014-06-191-1/+1
* meta: Respect the driver's maximum number of draw buffersIan Romanick2014-06-181-2/+2