| Commit message (Collapse) | Author | Age | Files | Lines |
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these are never USCALED, always UINT in reality.
taken from some work by Christoph Bumiller
v2: fixup formatting of table + tabs
Signed-off-by: Dave Airlie <[email protected]>
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Fixes https://bugs.freedesktop.org/show_bug.cgi?id=34199
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Previously it was getting set in draw_set_mapped_constant_buffer() but
if there were no shader constants, that function wasn't called. So the
pt.user.planes field was null and we died when we tried to access the
clip planes in the LLVM-generated code.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=41663
Note: This is a candidate for the 7.11 branch.
Reviewed-by: José Fonseca <[email protected]>
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Instead of 12 use DRAW_TOTAL_CLIP_PLANES. The max number of user-defined
clip planes was increased to 8 so the total number of planes is 14.
This doesn't fix any specific bug, but clearly the old code was wrong.
Reviewed-by: José Fonseca <[email protected]>
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For example, GL_TRIANLGES is converted to _3DPRIM_TRILIST.
The conversion is necessary because HiZ and MSAA resolve operations emit
a 3DPRIM_RECTLIST, which cannot be conveyed by GLenum.
As a consequence, brw_gs_prog_key.primitive is also converted.
v2
----
- [anholt] Split brw_set_prim into brw/gen6 variants in previous commit,
since not much code is really shared between the two.
- [anholt] Replace switch statements with table lookups, since this is
a hot path.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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The "slight optimization to avoid the GS program" in brw_set_prim() is not
used by Gen 6, since Gen 6 doesn't use a GS program. Also, Gen 6 doesn't use
reduced primitives.
Also, document that intel_context.reduced_primitive is only used for Gen < 6
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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now that we have integer texture types I can drop this workaround so that
copies of values is done properly (as floats would fail on some corner cases).
Signed-off-by: Dave Airlie <[email protected]>
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with these I can drop the force int type hack.
Signed-off-by: Dave Airlie <[email protected]>
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glDeleteProgram should only be able to remove the one refcount for the
user's reference to the program from the hash table (even though that
ref does live on in the hash table until the last other ref is
removed).
Fixes piglit ARB_shader_objects/delete-repeat.
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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PIPE_CONTROL reported time stamp are 64 bits value incrementing every
80 ns, and only the low 32 bits are active (high 32 are always 0).
v2: Cleaned up whitespace, function arguments (anholt).
Fixes piglit EXT_timer_query/time-elapsed
Signed-off-by: Zou Nan hai <[email protected]>
Signed-off-by: Eric Anholt <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The hash table needs a copy of the key that it can keep for
comparisons during searches.
Signed-off-by: Ian Romanick <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41499
Cc: Stéphane Marchesin <[email protected]>
Tested-by: Luzipher <[email protected]>
Tested-by: Michał Lipski <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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as per Brian's suggestion, drop the pointless loops.
Signed-off-by: Dave Airlie <[email protected]>
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The rest of the linker/glsl translation code checks for NULL, so I suppose we should check here too. Fixes crash on exit with i915g instanced drawing.
Reviewed-by: Ian Romanick <[email protected]>
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Not 100% sure these are correct yet
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Will get to adding r600/r700/cayman support, have it mostly written on
another PC.
Signed-off-by: Dave Airlie <[email protected]>
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Should fix https://bugs.freedesktop.org/show_bug.cgi?id=41613
We don't want to create these vertex elements unless the pipe driver
vertex stage can handle integers.
Signed-off-by: Dave Airlie <[email protected]>
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They were already implemented, but not advertised.
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They spam console, but are not very useful - hide them behind
NOUVEAU_MESA_DEBUG environment variable.
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Relocations don't consume pushbuffer space, so there is no need to
ensure there is any space in pushbuffer.
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If there is not enough space in pushbuffer for fence emission
(nouveau_fence_emit -> nv50_screen_fence_emit -> MARK_RING),
the pushbuffer is flushed, which through flush_notify ->
nv50_default_flush_notify -> nouveau_fence_update marks currently
emitting fence as flushed. But actual emission is done after this mark.
So later when there is a need to wait on this fence and pushbuffer
was not flushed in between, fence wait will never finish causing
application to hang.
To fix this, introduce new fence state between AVAILABLE and EMITTED,
set it before emission and handle it everywhere.
Additionally obtain fence sequence numbers after possible flush in
MARK_RING, because we want to emit fences in correct order.
Reviewed-by: Christoph Bumiller <[email protected]>
Note: This is a candidate for the 7.11 branch.
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adds handling for int texture/vertices to evergreen.
TODO r600/700 support.
Signed-off-by: Dave Airlie <[email protected]>
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We need add a new set of fragment shader variants, along with new vertex
elements for signed and unsigned clears.
The new fragment shader variants are due to the integers values requiring
CONSTANT interpolation. The new vertex element descriptions are for passing
the clear color as an unsigned or signed integer value.
Signed-off-by: Dave Airlie <[email protected]>
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NOTE: This is a candidate for the stable branches.
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This adds support for readpixels integer paths, it deals with the signed/unsigned crossovers.
Signed-off-by: Dave Airlie <[email protected]>
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This adds the various mesa->gallium and gallium->mesa format conversions
along with the GL->gallium texture choosers for integers.
Signed-off-by: Dave Airlie <[email protected]>
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This add support for unsigned/signed integer types via adding a 'pure' bit
in the format description table. It adds 4 new u_format get/put hooks,
for get/put uint and get/put sint so that accessors can get native access
to the integer bits. This is used to avoid precision loss via float converting
paths.
It doesn't add any float fetchers for these types at the moment, GL doesn't
require float fetching from these types and I expect we'll introduce a lot
of hidden bugs if we start allowing such conversions without an API mandating
it.
It adds all formats from EXT_texture_integer and EXT_texture_rg.
0 regressions on llvmpipe here with this.
(there is some more follow on code in my gallium-int-work branch, bringing
softpipe and mesa to a pretty integer clean state)
v2: fixup python generator to get signed->unsigned and unsigned->signed
fetches working.
Signed-off-by: Dave Airlie <[email protected]>
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This fixes up the integer format choosing to pick the closest mesa format
then the most likely fallback.
(the formatting in this file needs cleaning in another patch).
Signed-off-by: Dave Airlie <[email protected]>
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This just adds a simple packing for GL_UNSIGNED_INT/GL_INT destination formats.
This is enough for at least the gallium drivers to pack both unsigned and signed types for read pixels.
Signed-off-by: Dave Airlie <[email protected]>
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This is used in a few places in drivers as well, also the integer support
can use it as well.
Signed-off-by: Dave Airlie <[email protected]>
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Most of these functions used three spaces for the first level of
indentation, but four spaces for the next level. One used tabs and then
three spaces. Some used 3/4 in a then block but 3/3 in the else block.
Normally I try to avoid field days like this, but since the functions
were so inconsistent, even internally, it was making it difficult to
edit without introducing spurious whitespace changes.
So, just get it over with. git diff -b shows 0 lines changed.
Signed-off-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This function isn't implemented yet, so none of its parameters are
used yet.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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