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| * draw: don't use fetch_and_store for bypass_vs mode, it's not quite rightKeith Whitwell2008-03-251-4/+1
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| * mesa: append fog instructions after parsing if a fog option is setBrian Paul2008-03-251-0/+11
| | | | | | | | Drivers don't have to worry about it then.
| * mesa: when negating scalar src args, use NEGATE_XYZW, not NEGATE_XBrian Paul2008-03-251-6/+6
| | | | | | | | This makes things easier on the back-end when generating GPU code.
| * Fix typoJosé Fonseca2008-03-251-3/+3
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| * draw: take primitive into account when deciding if the pipeline is activeKeith Whitwell2008-03-254-37/+69
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| * gallium: Use debug_get_option for GETENVJosé Fonseca2008-03-251-5/+2
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| * gallium: Fix default option on Windows.José Fonseca2008-03-251-7/+6
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| * gallium: don't enable stencil test if no stencil buffer.Brian Paul2008-03-241-1/+4
| | | | | | | | Also, if not doing two-sided stencil, set back-face state = front-face state.
| * gallium: be smarter about picking the sampler unit for pstipple, aaalinesBrian2008-03-242-21/+74
| | | | | | | | | | Also, if the app really uses all available sampler/texture units, don't just die. Just use the last sampler for the pstipple or aaline texture.
* | nv40: vp 1/0/- swzBen Skeggs2008-03-301-1/+73
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* | nv40: vp const/immd fixBen Skeggs2008-03-301-6/+14
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* | nv40: respect do_flip in surface_copy()Ben Skeggs2008-03-251-2/+14
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* | Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1Ben Skeggs2008-03-2538-246/+1894
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| * gallium: fix a few bugs, warnings in the p_debug codeBrian2008-03-242-5/+8
| | | | | | | | added missing _ to a _debug_printf() call.
| * gallium: move sampler_unit field to pstip_fragment_shader since it's per-shaderBrian2008-03-241-5/+16
| | | | | | | | Also, fix another texture refcounting bug.
| * gallium: save/restore samplers in draw_textured_quad()Brian2008-03-241-3/+2
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| * mesa: call glutDestroyWindow (help find mem leaks)Brian Paul2008-03-241-1/+4
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| * gallium: fix a few texture border/mipmap glitches found w/ conformBrian Paul2008-03-241-14/+13
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| * gallium: check SamplersUsed to determine if texture needed, as in ↵Brian Paul2008-03-241-16/+15
| | | | | | | | | | | | | | st_atom_sampler.c Otherwise, we were sometimes setting texture state but not the corresponding sampler state.
| * gallium: make a copy of the vertex shader's token array.Brian2008-03-243-3/+17
| | | | | | | | | | This solves problems when the state tracker frees the token array when the draw module still needs it.
| * gallium: use pipe_texture_reference() in a few places (fixes refcounting bugs)Brian2008-03-242-4/+17
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| * gallium: added tgsi_num_tokens() function to return number of tokens in ↵Brian2008-03-242-0/+17
| | | | | | | | | | | | token array. Maybe move to a different file someday.
| * gallium: Simple cross platform get-opt system.José Fonseca2008-03-242-0/+171
| | | | | | | | | | | | Uses getenv on Linux, and a memory mapped text file on Windows. It supports boolean options, flags, and plain strings.
| * gallium: cleanup p_debugJosé Fonseca2008-03-242-30/+118
| | | | | | | | | | Now debug_printf is disabled on release builds. Use debug_error or _debug_printf to output messages on release versions.
| * gallium: move filter assignment out of loopBrian2008-03-241-2/+4
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| * gallium: fix REALLOC() to copy smaller of old/new sizesBrian2008-03-241-3/+3
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| * gallium: Protect operator precedence in macro.José Fonseca2008-03-241-1/+1
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| * gallium: free bitmap fragment shaders, misc clean-upBrian Paul2008-03-245-10/+15
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| * gallium: add missing cso_save_samplers() callBrian Paul2008-03-241-0/+1
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| * gallium: Remove util_gen_mipmap_filter().Michal Krol2008-03-242-18/+0
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| * gallium: pass the filter mode to util_gen_mipmap().Brian2008-03-243-17/+13
| | | | | | | | Remove util_gen_mipmap_filter() when no longer used.
| * gallium: tweak coords in u_gen_mipmap codeMichal Krol2008-03-241-8/+8
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| * draw: pre-declare referenced structsKeith Whitwell2008-03-241-0/+2
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| * Revert "draw: Fix #include order to fix Linux build."Keith Whitwell2008-03-241-1/+1
| | | | | | | | This reverts commit a6d17bf671d6bfbb187a62ba14b9ad08fb5dafe1.
| * draw: Fix #include order to fix Linux build.Michel Dänzer2008-03-241-1/+1
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| * draw: check need_pipeline() in passthroughKeith Whitwell2008-03-231-1/+1
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| * draw: tweak the definition of draw_need_pipeline, fix minor bugKeith Whitwell2008-03-231-11/+15
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| * draw: fix crlfKeith Whitwell2008-03-232-204/+204
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| * draw: rename emit functions to match pipe_format namesKeith Whitwell2008-03-231-22/+17
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| * draw: restructure fetch/emit as a pair of function callsKeith Whitwell2008-03-231-109/+152
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| * gallium: Add util_gen_mipmap_filter().Michal Krol2008-03-232-4/+28
| | | | | | | | | | | | | | We need a way to specify the type of minification filter used to downsample mipmap levels. The old util_gen_mipmap() retains its behaviour and uses LINEAR filter.
| * gallium: Fix memory leak.José Fonseca2008-03-231-19/+22
| | | | | | | | | | | | pipe cso's were being destroyed, but the hash elements themselves not. proper fix is IMHO add a destructor callback to cso_hash.
| * gallium: Remove the debug_mask_* stuff.José Fonseca2008-03-232-98/+0
| | | | | | | | Overcomplex and not much different from using a global variable...
| * gallium: Fix typo.José Fonseca2008-03-231-1/+1
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| * gallium: Memory debugging utilities.José Fonseca2008-03-234-2/+215
| | | | | | | | | | | | | | There are no known tools for windows kernel memory debugging, so this is a simple set of malloc etc wrappers. Enabled by default on win32 debug builds
| * gallium: wrap decls in extern "C"José Fonseca2008-03-231-0/+10
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| * draw: fix some unsigned vs ushort confusionKeith Whitwell2008-03-233-10/+9
| | | | | | | | | | Middle-end elements are ushort, but prior to that have to treat all elements as unsigned to avoid wrapping and/or overruns.
| * gallium: beginnings of draw module vertex reworkKeith Whitwell2008-03-2311-19/+1169
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Trying to put a structure in place that we can actually optimize. Initially just implementing a passthrough mode, this will fairly soon replace all the vertex_cache/prim_queue/shader_queue stuff that's so hard to understand... Split the vertex processing into a couple of distinct stages: - Frontend - Prepares two lists of elements (fetch and draw) to be processed by the next stage. This stage doesn't fetch or draw vertices, but makes the decision which to draw. Multiple implementations of this will implement different strategies, currently just a vcache implementation. - MiddleEnd - Takes the list of fetch elements, fetches them, runs the vertex shader, cliptest, viewport transform on them to produce a linear array of vertex_header vertices. - Passes that list of vertices, plus the draw_elements (which index into that list) onto the backend - Backend - Either the existing primitive/clipping pipeline, or the vbuf_render hardware backend provided by the driver. Currently, the middle-end is the old passthrough code, and it build hardware vertices, not vertex_header vertices as above. It may be that passthrough is a special case in this respect.
* | nouveau: refcount buffers on validate list.Ben Skeggs2008-03-252-3/+6
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* | nv40: maintain pipe_surface status fieldBen Skeggs2008-03-242-0/+9
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