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* a5xx: disable ARB_depth_clamp for nowIlia Mirkin2017-07-041-1/+3
| | | | | | | | We need to figure out how to implement it properly. Right now it doesn't work at all. Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Rob Clark <[email protected]>
* a5xx: fix clip_halfz supportIlia Mirkin2017-07-043-4/+7
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Rob Clark <[email protected]>
* a5xx: improve 3d texture samplingIlia Mirkin2017-07-041-3/+0
| | | | | | | | | At least the first level works now. Eventually the later levels stop working, there appears to be some alignment issue. But this improves the situation immensely. Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Rob Clark <[email protected]>
* a5xx: remove one of the MIPFILTER_LINEAR bitsIlia Mirkin2017-07-041-1/+0
| | | | | | | | | It doesn't appear to do what we want. Removing this bit makes lodclamp-between as well as a number of dEQP tests pass, with no visible ill effect. Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Rob Clark <[email protected]>
* a5xx: enable formats newly added to the headersIlia Mirkin2017-07-041-69/+69
| | | | | | | | | This enables S3TC, BPTC, ETC2, and ASTC texture decoding. Additionally this enables RGB32 texture buffer objects, as well as 11_11_10_FLOAT and 10_10_10_2 vertex formats (and related extensions). Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Rob Clark <[email protected]>
* a5xx: include color swap when decoding verticesIlia Mirkin2017-07-041-0/+1
| | | | | | | This fixes support for BGRA vertex formats Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Rob Clark <[email protected]>
* a5xx: update headersIlia Mirkin2017-07-041-10/+47
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Rob Clark <[email protected]>
* gallium/radeon: attempt to fix a compiler failure in radeon_winsys.hMarek Olšák2017-07-041-1/+1
| | | | trivial.
* winsys/amdgpu: use 128KB BOs for suballocations of up to 64KB BOsMarek Olšák2017-07-042-3/+5
| | | | | | | | | | This decreases the number of BOs, but might also increase memory usage. It's better for small textures. The gameplay is on the far right: https://people.freedesktop.org/~mareko/suballoc.svg Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: allow suballocating texturesMarek Olšák2017-07-042-1/+15
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: generalize the function for in-place texture reallocationMarek Olšák2017-07-041-21/+43
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: add radeon_winsys::buffer_is_suballocatedMarek Olšák2017-07-043-0/+17
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: clean up pb_cache bucket/usage determinationMarek Olšák2017-07-043-32/+30
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: enable suballocations for VRAM with no CPU accessMarek Olšák2017-07-044-4/+21
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: clean up (domain, flags) <-> (slab heap) translationsMarek Olšák2017-07-045-74/+79
| | | | | | This is cleaner, and we are down to 4 slabs. Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: remove RADEON_FLAG_CPU_ACCESSMarek Olšák2017-07-045-25/+6
| | | | | | https://lists.freedesktop.org/archives/amd-gfx/2017-June/010591.html Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: disallow exports of sparse and suballocated BOsMarek Olšák2017-07-042-8/+6
| | | | | | I think it's unsafe, because the slabs can reuse exported storage. Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: clean up r600_texture_get_handleMarek Olšák2017-07-041-24/+23
| | | | | Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: rename RADEON_FLAG_HANDLE -> RADEON_FLAG_NO_SUBALLOCMarek Olšák2017-07-046-9/+9
| | | | | Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: fix a possible crash for buffer exportsMarek Olšák2017-07-041-9/+15
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: ignore PIPE_BIND_SHARED for buffersMarek Olšák2017-07-041-2/+0
| | | | | | BO exports can't be predicted this way. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: add a HUD query for getting an average GFX BO list sizeMarek Olšák2017-07-047-0/+27
| | | | | Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* st/mesa: release EGLImage on EGLImageTarget* errorPhilipp Zabel2017-07-041-0/+1
| | | | | | | | | | | | | The smapi->get_egl_image() call in st_egl_image_get_surface() stores a reference to the EGLImage's texture in stimg.texture. That reference is released via pipe_resource_reference(&stimg.texture, NULL) before stimg goes out of scope at the end of the function, but not in the error path if !is_format_supported(). Fixes: 83e9de25f325 ("st/mesa: EGLImageTarget* error handling") Cc: [email protected] Signed-off-by: Philipp Zabel <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* vc4: automake: include vc4_cl_dump.h inJuan A. Suarez Romero2017-07-042-1/+2
| | | | | | | | | Ensure vc4_cl_dump.h and $(BROADCOM_FILES) are distributed in the dist-file. This fixes `make distcheck` Reviewed-by: Emil Velikov <[email protected]>
* st/mesa: fix tessellation shaders with no support for shareable shadersMarek Olšák2017-07-031-2/+2
| | | | | | | | Broken by: b43c887a9bf1e3fb99b0dc22bfea5db81375a06e Reported by Gert Wollny. Reviewed-by: Nicolai Hähnle <[email protected]>
* radv: enable Int64 capability (v2)Dave Airlie2017-07-032-1/+2
| | | | | | | | | I'm not 100% sure this is all wired up but it looks like it is. v2: actually enable extension. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* ac/nir: fix 64-bit shiftsConnor Abbott2017-07-031-3/+12
| | | | | | | | | NIR always makes the shift amount 32 bits, but LLVM asserts if the two sources aren't the same type. Zero-extend the shift amount to make LLVM happy. Signed-off-by: Connor Abbott <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* ac/nir: implement 64-bit packing and unpackingConnor Abbott2017-07-032-0/+32
| | | | | | | | | | | | | | | We implement the split opcodes, and tell NIR to lower the original ones. The lowering to LLVM is a little more complicated, but NIR can optimize the split ones a little better, and some NIR lowering passes that we might want to use (particularly for doubles) emit the split ones. This should fix pack/unpackDouble2x32, which seems like a bug since when we enabled the Float64 capability. It will also fix pack/unpackInt2x32 when we enable the Int64 capability. Fixes: 798ae37c ("radv: Enable Float64 support.") Signed-off-by: Connor Abbott <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* spirv: fix OpBitcast when the src and dst bitsize are different (v3)Connor Abbott2017-07-031-1/+66
| | | | | | | | | | | | | | | Before, we were just implementing it with a move, which is incorrect when the source and destination have different bitsizes. To implement it properly, we need to use the 64-bit pack/unpack opcodes. Since glslang uses OpBitcast to implement packInt2x32 and unpackInt2x32, this should fix them on anv (and radv once we enable the int64 capability). v2: make supporting non-32/64 bit easier (Jason) v3: add another assert (Jason) Fixes: b3135c3c ("anv: Advertise shaderInt64 on Broadwell and above") Signed-off-by: Connor Abbott <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* svga: don't call svga_texture_device_format_has_alpha() for PIPE_BUFFERBrian Paul2017-07-032-1/+5
| | | | | | | | | | | svga_texture_device_format_has_alpha() is only intended to work for texture resources, not buffer resources. This fixes a failed assertion in the svga_texture() cast function when running texture buffer tests. Also, add an assertion in svga_texture_device_format_has_alpha() to catch the issue sooner. Reviewed-by: Charmaine Lee <[email protected]>
* svga: fix texture buffer object regressionBrian Paul2017-07-031-9/+11
| | | | | | | | | | | | With change 8aba778fa2cd98a0b5a7429d3c5057778a0c808c we stopped binding sampler objects for texture buffers. That broke our texture sample / sampler view setup code. Now, we loop over the max(num samplers, num sampler views) and handle the sampler and view information separately. For texture buffers, the sampler will be NULL but the sampler view non-null. Reviewed-by: Charmaine Lee <[email protected]>
* svga: move assertion in draw_vgpu10()Brian Paul2017-07-031-1/+1
| | | | | | | The buffer binding flags aren't ensured until after the svga_buffer_handle() call, so move the assertion after it. Reviewed-by: Charmaine Lee <[email protected]>
* svga: fix buffer binding flags initializationBrian Paul2017-07-031-0/+6
| | | | | | | | | | | | | | | | | | | If a buffer is created/initialized with glNamedBufferData we will have no target (GL_ARRAY_BUFFER, GL_UNIFORM_BUFFER, etc) so the svga_buffer::bind_flags will be zero until we try to get the buffer handle. This patch initializes the svga_buffer::bind_flags field when it's zero. This fixes the Piglit arb_uniform_buffer_object-rendering-dsa test. Note that there's still issues in this area that'll have to be addressed in the future. For example, creating a buffer object as GL_UNIFORM_BUFFER and later using it as a vertex buffer will fail. Reviewed-by: Charmaine Lee <[email protected]>
* docs: update bug reporting guidelinesBrian Paul2017-07-031-1/+4
| | | | | Suggest attaching output of glxinfo/wglinfo. Suggest providing an apitrace.
* st/mesa: remove an obsolete commentNicolai Hähnle2017-07-031-1/+0
| | | | Reviewed-by: Timothy Arceri <[email protected]>
* mesa: remove unused parameter/member of add_uniform_to_shaderNicolai Hähnle2017-07-031-6/+3
| | | | | Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* util/disk_cache: fix a commentNicolai Hähnle2017-07-031-1/+1
| | | | Reviewed-by: Timothy Arceri <[email protected]>
* glsl: simplify disable_varying_optimizations_for_ssoNicolai Hähnle2017-07-031-18/+11
| | | | | | | | | We always have stage == first and stage == last when first == last, so drop the special case. Also rephrase the comment to make the logic clearer. Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: always print non-zero var->data.location_fracNicolai Hähnle2017-07-031-1/+1
| | | | | | | This is helpful in debugging varying assignments. Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* winsys/radeon: only call pb_slabs_reclaim when slabs are actually usedNicolai Hähnle2017-07-031-1/+2
| | | | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100242 Fixes: fb827c055cb1 ("winsys/radeon: enable buffer allocation from slabs") Cc: [email protected] Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* anv: check support for enabled features in vkCreateDevice()Samuel Iglesias Gonsálvez2017-07-031-0/+13
| | | | | | | | | | | From Vulkan spec, 4.2.1. "Device Creation": "vkCreateDevice verifies that extensions and features requested in the ppEnabledExtensionNames and pEnabledFeatures members of pCreateInfo, respectively, are supported by the implementation." Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* anv: merge tessellation's primitive mode in merge_tess_info()Samuel Iglesias Gonsálvez2017-07-031-0/+4
| | | | | | | | | | | | SPIR-V tessellation shaders that were created from HLSL will have the primitive generation domain set in tessellation control shader (hull shader in HLSL) instead of the tessellation evaluation shader. v2: - Add assert (Kenneth) Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* swr: Limit memory held by defer deleted resources.Bruce Cherniak2017-07-021-0/+6
| | | | | | | | | | | | | | | | | | | | | This patch limits the number of items on the fence work queue (the deferred deletion list) by submitting a sync fence when the queue size exceeds a threshold. This initiates deferred deletion of all resources on the list and decreases the total amount of memory held waiting for "deferred deletion". This resolves bug 101467 filed against swr for the piglit streaming-texture-leak test. For those running on smaller memory (16GB?) systems, this will prevent oom-killer. Thus far, we have not seen any real world applications that exhibit behavior like the streaming-texture-leak test; as any form of pipeline flush will trigger the defer queue and properly free any retained allocations. But, this addresses those as well. Cc: "17.1" <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* anv: fix reported timestampPeriod valueLionel Landwerlin2017-07-021-1/+1
| | | | | | | | | | | We lost some precision on a previous change due to switching to integers. Since we report a float in timestampPeriod, we want the division to happen in floats. CID: 1413021 Fixes: c77d98ef32 ("intel: common: express timestamps units in frequency") Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* intel: genxml: make a couple of enums show up in aubinatorLionel Landwerlin2017-07-026-45/+47
| | | | | | | In particular Shader Channel Select & Texture Address Control Mode. Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
* i965: Print access flags in INTEL_DEBUG=buf output.Kenneth Graunke2017-07-011-3/+22
| | | | | | | | | | | | | | | | | Being able to see the access mode of various mappings is incredibly useful for debugging. With this patch, INTEL_DEBUG=buf now shows data such as: bo_create: buf 7 (bufferobj) 640b bo_map_gtt: 7 (bufferobj) -> 0x7fca1fae5000, WRITE ASYNC brw_bo_map_cpu: 7 (bufferobj) -> 0x7fca1fae4000, READ bo_map_gtt: 5 (bufferobj) -> 0x7fca1fad4000, WRITE ASYNC brw_bo_map_cpu: 7 (bufferobj) -> 0x7fca1fae4000, READ which makes it easy to see that there are async GTT writes with intervening CPU reads. Reviewed-by: Matt Turner <[email protected]>
* i965: Remove clearing of bo->map_gtt after failureChris Wilson2017-07-011-1/+0
| | | | | | | | | | | | With the conversion to storing the result of drm_mmap to a local and not directly to bo->map_gtt itself, we no longer should clear bo->map_gtt. In the best the operation is redundant as we know bo->map_gtt to already be NULL, but in the worst case we overwrite a concurrent thread that successfully mmaped the GTT. Fixes: 314647c4c206 ("i965: Drop global bufmgr lock from brw_bo_map_* functions.") Signed-off-by: Chris Wilson <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Add inline to brw_bo_unmapKenneth Graunke2017-06-301-1/+1
| | | | | I meant to do this in "i965: Make brw_bo_unmap a static inline." but botched the commit fixup.
* i965: Drop global bufmgr lock from brw_bo_map_* functions.Chris Wilson2017-06-301-14/+15
| | | | | | | | | | | | After removing the unusuable debugging code in the previous commit, we can also entirely remove the global mutex around mapping the buffer for the first time and replace it with a single atomic operation to update the cache once we retrieve the mmap. v2 (Ken): Split out from Chris's original commit. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Make brw_bo_unmap a static inline.Kenneth Graunke2017-06-302-7/+1
| | | | | | | | | | | With the broken debugging code gone, it doesn't do anything anymore. We could technically eliminate it, but I'd like to keep it around in case we want to add something there again someday. Otherwise we'd have to go all over the codebase adding unmap calls back again. Based on a patch by Chris Wilson. Reviewed-by: Matt Turner <[email protected]>