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*
gallivm: add information about different sampler/view units if analyzing shader
Roland Scheidegger
2014-09-20
2
-0
/
+10
*
docs: Add 10.3 sha256 sums, news item and link release notes
Emil Velikov
2014-09-19
3
-2
/
+17
*
docs: Update 10.3 release notes
Emil Velikov
2014-09-19
1
-2
/
+244
*
docs: Add sha256 sums for the 10.2.8 release
Emil Velikov
2014-09-19
1
-1
/
+3
*
Add release notes for the 10.2.8 release
Emil Velikov
2014-09-19
1
-0
/
+128
*
st/dri: remove GALLIUM_MSAA and __GL_FSAA_MODE environment variables
Marek Olšák
2014-09-19
1
-35
/
+0
*
vc4: Fix perspective interpolation.
Eric Anholt
2014-09-19
1
-1
/
+1
*
vc4: Use the same method as for FRAG_Z to handle fragcoord W.
Eric Anholt
2014-09-19
5
-13
/
+15
*
util: don't try to emit half-float intrinsics if avx isn't available
Roland Scheidegger
2014-09-19
1
-1
/
+1
*
i965/gen6: enable GLSL 1.50, OpenGL 3.2 and GL_AMD_vertex_shader_layered
Samuel Iglesias Gonsalvez
2014-09-19
2
-3
/
+3
*
i965/gen6/gs: Use a specific implementation of geometry shaders for gen6.
Iago Toral Quiroga
2014-09-19
1
-20
/
+33
*
i965/gen6/gs: upload ubo and pull constants surfaces.
Iago Toral Quiroga
2014-09-19
1
-0
/
+2
*
i965/gen6/gs: Enable transform feedback support in geometry shaders
Samuel Iglesias Gonsalvez
2014-09-19
2
-8
/
+11
*
i965/gen6/gs: Fix binding table clash between TF surfaces and textures.
Iago Toral Quiroga
2014-09-19
6
-29
/
+78
*
i965/gen6/gs: Avoid buffering transform feedback varyings twice.
Iago Toral Quiroga
2014-09-19
2
-106
/
+83
*
i965/gen6/gs: Buffer PSIZ/flags vertex data in gen6_gs_visitor
Samuel Iglesias Gonsalvez
2014-09-19
1
-38
/
+41
*
i965/gen6/gs: Setup SOL surfaces for user-provided geometry shaders
Samuel Iglesias Gonsalvez
2014-09-19
1
-38
/
+81
*
i965/gen6/gs: implement transform feedback support in gen6_gs_visitor
Samuel Iglesias Gonsalvez
2014-09-19
3
-45
/
+390
*
i965/gen6/gs: Add an additional parameter to the FF_SYNC opcode.
Samuel Iglesias Gonsalvez
2014-09-19
4
-8
/
+19
*
i965/gen6/gs: implement GS_OPCODE_FF_SYNC_SET_PRIMITIVES opcode
Samuel Iglesias Gonsalvez
2014-09-19
4
-0
/
+46
*
i965/gen6/gs: implement GS_OPCODE_SVB_SET_DST_INDEX opcode
Samuel Iglesias Gonsalvez
2014-09-19
4
-0
/
+33
*
i965/gen6/gs: implement GS_OPCODE_SVB_WRITE opcode
Samuel Iglesias Gonsalvez
2014-09-19
4
-0
/
+63
*
i965/gen6/gs: Enable texture units and upload sampler state.
Iago Toral Quiroga
2014-09-19
3
-2
/
+3
*
i965/gen6/gs: Assign geometry shader VUE map properly.
Iago Toral Quiroga
2014-09-19
2
-7
/
+7
*
i965/gen6/gs: Implement support for gl_PrimitiveIdIn.
Iago Toral Quiroga
2014-09-19
2
-0
/
+69
*
i965/gen6/gs: Implement GS_OPCODE_SET_PRIMITIVE_ID.
Iago Toral Quiroga
2014-09-19
4
-0
/
+27
*
i965/gen6/gs: Handle the case where a geometry shader emits no output.
Iago Toral Quiroga
2014-09-19
2
-122
/
+118
*
i965/gen6/gs: Make sure we complete the last primitive.
Iago Toral Quiroga
2014-09-19
1
-0
/
+13
*
i965/gen6/gs: Implement geometry shaders for outputs other than points.
Iago Toral Quiroga
2014-09-19
2
-7
/
+67
*
i965/gen6/gs: Add initial implementation for a gen6 geometry shader visitor.
Iago Toral Quiroga
2014-09-19
4
-1
/
+415
*
i965: Generalize emit_urb_slot() to emit to any dst_reg.
Iago Toral Quiroga
2014-09-19
2
-14
/
+20
*
i965: Provide means to create registers of a given size.
Iago Toral Quiroga
2014-09-19
2
-0
/
+15
*
i965/gen6/gs: Implement GS_OPCODE_SET_DWORD_2.
Iago Toral Quiroga
2014-09-19
5
-16
/
+10
*
i965/gen6/gs: Upload binding table for user-provided geometry shaders.
Iago Toral Quiroga
2014-09-19
1
-1
/
+4
*
i965/gen6/gs: Enable URB space for user-provided geometry shaders.
Iago Toral Quiroga
2014-09-19
1
-10
/
+20
*
i965/gen6/gs: Compute URB entry size for user-provided geometry shaders.
Iago Toral Quiroga
2014-09-19
2
-33
/
+62
*
i965/gen6/gs: Add instruction URB flags to geometry shaders EOT message.
Iago Toral Quiroga
2014-09-19
1
-1
/
+1
*
i965/gen6/gs: Implement GS_OPCODE_URB_WRITE_ALLOCATE.
Iago Toral Quiroga
2014-09-19
5
-0
/
+42
*
i965/gen6/gs: Implement GS_OPCODE_FF_SYNC.
Iago Toral Quiroga
2014-09-19
5
-0
/
+67
*
i965/gs: Reuse gen6 constant push buffers setup code in gen7+.
Samuel Iglesias Gonsalvez
2014-09-19
3
-36
/
+7
*
i965/gen6/gs: Setup constant push buffers for gen6 geometry shaders.
Iago Toral Quiroga
2014-09-19
3
-33
/
+68
*
i965/gen6/gs: Set brw->gs.enabled to FALSE in gen6_blorp_emit_gs_disable()
Samuel Iglesias Gonsalvez
2014-09-19
1
-0
/
+1
*
i965/gen6/gs: use brw_gs_prog atom instead of brw_ff_gs_prog
Samuel Iglesias Gonsalvez
2014-09-19
4
-2
/
+16
*
i965/gen6/gs: Skeleton for user GS program support
Samuel Iglesias Gonsalvez
2014-09-19
1
-35
/
+119
*
i965/gs: Use single dispatch mode as fallback to dual object mode when possible.
Iago Toral Quiroga
2014-09-19
4
-22
/
+36
*
ilo: rename ILO_DEBUG=3d
Chia-I Wu
2014-09-19
5
-6
/
+6
*
ilo: rename ilo_cp_flush()
Chia-I Wu
2014-09-19
11
-52
/
+52
*
ilo: remove ilo_cp_empty()
Chia-I Wu
2014-09-19
3
-22
/
+12
*
ilo: simplify ilo_cp_set_owner()
Chia-I Wu
2014-09-19
5
-129
/
+121
*
mesa: Delete VAO _MaxElement code and index buffer bounds checking.
Kenneth Graunke
2014-09-19
15
-206
/
+9
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