| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
src/mesa/shader/lex.yy.c
src/mesa/shader/program_lexer.l
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Signed-off-by: Brian Paul <[email protected]>
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Anything that matched IDENTIFIER was strdup'ed and returned to the
parser. However, almost every case of IDENTIFIER in the parser just
dropped the returned string on the floor. Every swizzle string, every
option string, every use of a variable, etc. leaked memory.
Create a temporary buffer in the parser state (string_dumpster and
dumpster_size). Return strings from the lexer to the parser in the
buffer. Grow the buffer as needed. When the parser needs to keep a
string (i.e., delcaring a new variable), let it make a copy then.
The only leak that valgrind now detects is /occasionally/ the copy of
the program string in gl_program::String is leaked. I'm not seeing
how. :(
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The program string is kept in the program object. On the second call
into glProgramStringARB the previous kept string would be leaked.
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Bug #24435
(cherry picked from commit d56125a298106d81e10674f1c4b3b43b51a5139d)
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This fixes the second part of bug 23552.
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Tests glBlitFramebuffer() between two texture/renderbuffer surfaces.
In particular, blit from level[1] of a cube map face to a 2D texture.
Used to find/fix bug in intel do_copy_texsubimage().
See commit aef1ab1073f3e30d699b99dae17518ed48b57c72
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Use src->draw_offset intead of zero. Zero usually worked, except when
the src renderbuffer is actually a texture mipmap level higher than zero.
Fixes progs/test/blitfb.c test.
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A slightly modified version of a patch from Vinson Lee.
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Bug #24734.
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This reverts commit 8810b8f67135185d1044746bb861fe2ff997626c.
It turns out the i965 driver uses the intel->Fallback field as a boolean,
not as a bitmask. The intelFallback() function is a no-op in the i965
driver. It would have been nice if there were some comments about this.
I'll fix that next...
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This would only be hit if we got and invalid index_size.
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Need to push texture state and polygon state too.
Fixes rendering glitches seen in progs/demos/engine when changing
the rendering mode (wireframe, texture modes).
This makes bitmap rendering a little slower, unfortunately.
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Basically mimic the llvm 2.6 way of linking execution engines and
targets.
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Plus add code for verbose/debugging.
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Tests glBlitFramebuffer() between two texture/renderbuffer surfaces.
In particular, blit from level[1] of a cube map face to a 2D texture.
Used to find/fix bug in intel do_copy_texsubimage().
See commit aef1ab1073f3e30d699b99dae17518ed48b57c72
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Use src->draw_offset intead of zero. Zero usually worked, except when
the src renderbuffer is actually a texture mipmap level higher than zero.
Fixes progs/test/blitfb.c test.
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A slightly modified version of a patch from Vinson Lee.
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Bug #24734.
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This reverts commit 8810b8f67135185d1044746bb861fe2ff997626c.
It turns out the i965 driver uses the intel->Fallback field as a boolean,
not as a bitmask. The intelFallback() function is a no-op in the i965
driver. It would have been nice if there were some comments about this.
I'll fix that next...
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This would only be hit if we got and invalid index_size.
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Need to push texture state and polygon state too.
Fixes rendering glitches seen in progs/demos/engine when changing
the rendering mode (wireframe, texture modes).
This makes bitmap rendering a little slower, unfortunately.
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Some cards have crippling defaults set and use only 4
of 32 lanes. This should activate 16 on these.
Those that allow 32 by default should still do so.
Found out by Marcin Kościelnicki.
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