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*
radv/radeonsi/nir: lower 64bit flrp
Timothy Arceri
2018-01-13
2
-0
/
+2
*
broadcom/vc5: Use MSF to ignore discards/non-dispatched channels in loops.
Eric Anholt
2018-01-12
1
-1
/
+5
*
broadcom/vc5: Use XOR instead of SUB for execute flags comparisons.
Eric Anholt
2018-01-12
1
-3
/
+3
*
broadcom/vc5: Also check the update flags for avoiding DCE.
Eric Anholt
2018-01-12
1
-1
/
+5
*
broadcom/vc5: Fix up channel swizzling for textures on 4.x.
Eric Anholt
2018-01-12
1
-2
/
+5
*
broadcom/vc5: Port the draw-time state emission to V3D 4.1.
Eric Anholt
2018-01-12
7
-27
/
+76
*
broadcom/vc5: Rename V3D 3.x Flat Shade Action to match v4.x naming.
Eric Anholt
2018-01-12
2
-8
/
+8
*
broadcom/vc5: Update pixel center setup for V3D 4.x.
Eric Anholt
2018-01-12
1
-2
/
+12
*
broadcom/vc5: Print the buffer name in simulator overflow checks.
Eric Anholt
2018-01-12
1
-2
/
+4
*
broadcom/vc5: Add support for loading varyings in V3D 4.1.
Eric Anholt
2018-01-12
6
-17
/
+13
*
broadcom/vc5: Update state setup for V3D 4.1.
Eric Anholt
2018-01-12
7
-14
/
+206
*
broadcom/vc5: Add compiler support for V3D 4.x texturing.
Eric Anholt
2018-01-12
7
-6
/
+283
*
broadcom/vc5: Add the new TMU write addresses for V3D 4.x (and r5rep).
Eric Anholt
2018-01-12
2
-10
/
+37
*
broadcom/vc5: Move V3D 3.3 texturing to a separate file.
Eric Anholt
2018-01-12
5
-229
/
+267
*
broadcom/vc5: Move V3D 3.3 VPM write setup to a separate file.
Eric Anholt
2018-01-12
5
-34
/
+82
*
broadcom/vc5: Set up depth formats for V3D 4.x.
Eric Anholt
2018-01-12
1
-1
/
+12
*
broadcom/vc5: Always use the RGBA8 formats for RGBX8.
Eric Anholt
2018-01-12
1
-3
/
+7
*
broadcom/vc5: Move the formats table to per-V3D-version compile.
Eric Anholt
2018-01-12
12
-337
/
+451
*
broadcom/vc5: Add support for V3D 4.1 CLIF dumping.
Eric Anholt
2018-01-12
5
-17
/
+57
*
broadcom/vc5: Move the body of CLIF dumping to a per-version file.
Eric Anholt
2018-01-12
6
-155
/
+255
*
broadcom/vc5: Use THRSW to enable multi-threaded shaders.
Eric Anholt
2018-01-12
9
-81
/
+311
*
broadcom/vc5: Properly schedule the thread-end THRSW.
Eric Anholt
2018-01-12
2
-39
/
+137
*
broadcom/vc5: Implement GFXH-1684 workaround.
Eric Anholt
2018-01-12
4
-0
/
+20
*
broadcom/vc5: Port drawing commands to V3D 4.x.
Eric Anholt
2018-01-12
9
-20
/
+93
*
broadcom/vc5: Add a test for .ifb in ADD ops.
Eric Anholt
2018-01-12
1
-0
/
+1
*
broadcom/vc5: Add the new tesselation opcodes in V3D 4.1.
Eric Anholt
2018-01-12
2
-1
/
+5
*
broadcom/vc5: Use a physical-reg-only register class for LDVPM.
Eric Anholt
2018-01-12
2
-8
/
+21
*
broadcom/vc5: Use the new LDVPM/STVPM opcodes on V3D 4.1.
Eric Anholt
2018-01-12
9
-51
/
+197
*
broadcom/vc5: Drop dead VC5_QPU_* defines from qpu_instr.c.
Eric Anholt
2018-01-12
1
-80
/
+0
*
broadcom/vc5: Add support for QPU pack/unpack/disasm of small immediates.
Eric Anholt
2018-01-12
4
-1
/
+94
*
broadcom/vc5: Enable the driver on V3D 4.1
Eric Anholt
2018-01-12
1
-1
/
+1
*
broadcom/vc5: Port the simulator to support V3D 4.1
Eric Anholt
2018-01-12
9
-125
/
+216
*
broadcom/vc5: Drop signal bit #defines.
Eric Anholt
2018-01-12
2
-8
/
+0
*
broadcom/vc5: Add support for V3Dv4 signal bits.
Eric Anholt
2018-01-12
12
-45
/
+322
*
broadcom/vc5: Fix pack/unpack of vfmul input unpack flags.
Eric Anholt
2018-01-12
2
-0
/
+40
*
broadcom/vc5: Port the RCL setup to V3D4.1.
Eric Anholt
2018-01-12
7
-58
/
+360
*
broadcom/vc5: Fix per-tile extra clear packet.
Eric Anholt
2018-01-12
1
-1
/
+1
*
broadcom/vc5: Move the TLB loads and stores to helper functions.
Eric Anholt
2018-01-12
1
-35
/
+50
*
broadcom/vc5: Convert vc5_cl.h to use the V3DX() macros.
Eric Anholt
2018-01-12
7
-10
/
+24
*
broadcom/vc5: Introduce v3dx_macros.h and v3dx_pack.h headers.
Eric Anholt
2018-01-12
3
-1
/
+88
*
broadcom/cle: Fix error path of missing a "type" in the XML.
Eric Anholt
2018-01-12
1
-1
/
+2
*
broadcom/vc5: Add XML for V3D v4.1 (BCM7278)
Eric Anholt
2018-01-12
3
-1
/
+1054
*
ac: add 'const' qualifiers to the shader info pass
Samuel Pitoiset
2018-01-12
2
-8
/
+11
*
ac: remove unused ac_nir_compiler_options from gather_info_input_decl()
Samuel Pitoiset
2018-01-12
1
-4
/
+2
*
nir: add a 'const' qualifier to nir_ssa_def_components_read()
Samuel Pitoiset
2018-01-12
2
-2
/
+2
*
loader/dri3: Avoid freeing renderbuffers in use
Thomas Hellstrom
2018-01-12
1
-3
/
+3
*
anv: VkDescriptorSetLayoutBinding can have descriptorCount == 0
Samuel Iglesias Gonsálvez
2018-01-12
1
-1
/
+3
*
mesa: require at least 14 UBOs for GL 4.3
Roland Scheidegger
2018-01-12
1
-0
/
+1
*
util: fix NORETURN for msvc, add HAVE_FUNC_ATTRIBUTE_NORETURN to c99_compat.h
Roland Scheidegger
2018-01-12
2
-4
/
+9
*
radv: don't emit unneeded vertex state.
Dave Airlie
2018-01-12
2
-8
/
+49
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