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* broadcom/vc5: Use XOR instead of SUB for execute flags comparisons.Eric Anholt2018-01-121-3/+3
* broadcom/vc5: Also check the update flags for avoiding DCE.Eric Anholt2018-01-121-1/+5
* broadcom/vc5: Fix up channel swizzling for textures on 4.x.Eric Anholt2018-01-121-2/+5
* broadcom/vc5: Port the draw-time state emission to V3D 4.1.Eric Anholt2018-01-127-27/+76
* broadcom/vc5: Rename V3D 3.x Flat Shade Action to match v4.x naming.Eric Anholt2018-01-122-8/+8
* broadcom/vc5: Update pixel center setup for V3D 4.x.Eric Anholt2018-01-121-2/+12
* broadcom/vc5: Print the buffer name in simulator overflow checks.Eric Anholt2018-01-121-2/+4
* broadcom/vc5: Add support for loading varyings in V3D 4.1.Eric Anholt2018-01-126-17/+13
* broadcom/vc5: Update state setup for V3D 4.1.Eric Anholt2018-01-127-14/+206
* broadcom/vc5: Add compiler support for V3D 4.x texturing.Eric Anholt2018-01-127-6/+283
* broadcom/vc5: Add the new TMU write addresses for V3D 4.x (and r5rep).Eric Anholt2018-01-122-10/+37
* broadcom/vc5: Move V3D 3.3 texturing to a separate file.Eric Anholt2018-01-125-229/+267
* broadcom/vc5: Move V3D 3.3 VPM write setup to a separate file.Eric Anholt2018-01-125-34/+82
* broadcom/vc5: Set up depth formats for V3D 4.x.Eric Anholt2018-01-121-1/+12
* broadcom/vc5: Always use the RGBA8 formats for RGBX8.Eric Anholt2018-01-121-3/+7
* broadcom/vc5: Move the formats table to per-V3D-version compile.Eric Anholt2018-01-1212-337/+451
* broadcom/vc5: Add support for V3D 4.1 CLIF dumping.Eric Anholt2018-01-125-17/+57
* broadcom/vc5: Move the body of CLIF dumping to a per-version file.Eric Anholt2018-01-126-155/+255
* broadcom/vc5: Use THRSW to enable multi-threaded shaders.Eric Anholt2018-01-129-81/+311
* broadcom/vc5: Properly schedule the thread-end THRSW.Eric Anholt2018-01-122-39/+137
* broadcom/vc5: Implement GFXH-1684 workaround.Eric Anholt2018-01-124-0/+20
* broadcom/vc5: Port drawing commands to V3D 4.x.Eric Anholt2018-01-129-20/+93
* broadcom/vc5: Add a test for .ifb in ADD ops.Eric Anholt2018-01-121-0/+1
* broadcom/vc5: Add the new tesselation opcodes in V3D 4.1.Eric Anholt2018-01-122-1/+5
* broadcom/vc5: Use a physical-reg-only register class for LDVPM.Eric Anholt2018-01-122-8/+21
* broadcom/vc5: Use the new LDVPM/STVPM opcodes on V3D 4.1.Eric Anholt2018-01-129-51/+197
* broadcom/vc5: Drop dead VC5_QPU_* defines from qpu_instr.c.Eric Anholt2018-01-121-80/+0
* broadcom/vc5: Add support for QPU pack/unpack/disasm of small immediates.Eric Anholt2018-01-124-1/+94
* broadcom/vc5: Enable the driver on V3D 4.1Eric Anholt2018-01-121-1/+1
* broadcom/vc5: Port the simulator to support V3D 4.1Eric Anholt2018-01-129-125/+216
* broadcom/vc5: Drop signal bit #defines.Eric Anholt2018-01-122-8/+0
* broadcom/vc5: Add support for V3Dv4 signal bits.Eric Anholt2018-01-1212-45/+322
* broadcom/vc5: Fix pack/unpack of vfmul input unpack flags.Eric Anholt2018-01-122-0/+40
* broadcom/vc5: Port the RCL setup to V3D4.1.Eric Anholt2018-01-127-58/+360
* broadcom/vc5: Fix per-tile extra clear packet.Eric Anholt2018-01-121-1/+1
* broadcom/vc5: Move the TLB loads and stores to helper functions.Eric Anholt2018-01-121-35/+50
* broadcom/vc5: Convert vc5_cl.h to use the V3DX() macros.Eric Anholt2018-01-127-10/+24
* broadcom/vc5: Introduce v3dx_macros.h and v3dx_pack.h headers.Eric Anholt2018-01-123-1/+88
* broadcom/cle: Fix error path of missing a "type" in the XML.Eric Anholt2018-01-121-1/+2
* broadcom/vc5: Add XML for V3D v4.1 (BCM7278)Eric Anholt2018-01-123-1/+1054
* ac: add 'const' qualifiers to the shader info passSamuel Pitoiset2018-01-122-8/+11
* ac: remove unused ac_nir_compiler_options from gather_info_input_decl()Samuel Pitoiset2018-01-121-4/+2
* nir: add a 'const' qualifier to nir_ssa_def_components_read()Samuel Pitoiset2018-01-122-2/+2
* loader/dri3: Avoid freeing renderbuffers in useThomas Hellstrom2018-01-121-3/+3
* anv: VkDescriptorSetLayoutBinding can have descriptorCount == 0Samuel Iglesias Gonsálvez2018-01-121-1/+3
* mesa: require at least 14 UBOs for GL 4.3Roland Scheidegger2018-01-121-0/+1
* util: fix NORETURN for msvc, add HAVE_FUNC_ATTRIBUTE_NORETURN to c99_compat.hRoland Scheidegger2018-01-122-4/+9
* radv: don't emit unneeded vertex state.Dave Airlie2018-01-122-8/+49
* radv: trim buffer load result (fixes dota2)Dave Airlie2018-01-121-1/+1
* meson: add variable for including include/GL/internalDylan Baker2018-01-113-10/+5