| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Eric Anholt <[email protected]>
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When debugging, we're given the fault_pointer unresolved, so it is
helpful to have more context in the decode.
Signed-off-by: Tomeu Vizoso <[email protected]>
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Midgard supports two modes of operation, 32-bit mode and 64-bit mode.
The GPU is natively 64-bit, but job descriptors can be submitted in
32-bit mode. Among other changes, 32-bit mode shortens pointer sizes to
use 32-bit pointers rather than the full 64-bit range.
The blob decides which mode to use based on the CPU bitness, so an armhf
system uses 32-bit descriptors and an aarch64 system uses 64-bit
descriptors. For a while, we mimicked this, bu inevitably this caused
the 32-bit support to lag behind as our reference platform is 64-bit.
To combat the code staleness, we traced an older GPU paired with a 64-bit
CPU (the Midgard T720 on-board the sunxi H64). From there, we could tell
which fields were really about hardware and which fields were simply
reflections of the descriptor bitness.
From there, we decided to remove support for 32-bit descriptors
entirely, using 64-bit descriptors unconditionally. There is minimal
performance penalty for this in practice, and it allows us to unify
these disparate code paths. This fixes:
- T860 + armhf
- T820 + armhf
- T760 + aarch64
And will help bringup of 1st/2nd generation Midgard regardless of CPU.
[Work done by Tomeu. Commit message written by Alyssa.]
v2: Add comments preserving information about the old behaviour for
future reference. Fix a compiler warning. (Alyssa)
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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In 6ce8592836b8 we started looking at the dynamic stencil state and
disabling stencil writes when the stencil mask is zero. Unfortunately,
we never updated the PMA fix code accordingly so 3DSTATE_WM_DEPTH_STENCIL
and the PMA fix were getting out-of-sync causing hangs.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109203
Fixes: 6ce8592836 "anv: Disable stencil writes when both write..."
Reviewed-by: Lionel Landwerlin <[email protected]>
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Rather than hardcoding a BO layout at creation-time, we implement the
ability to hint layouts at various points in a BO's lifetime,
potentially reallocating and switching layouts if it's heuristically
deemed useful to do so.
In this patch, we add a simple hinting implementation, opportunistically
compressing FBOs.
Support is hidden behind PAN_MESA_DEBUG=afbc as the implementation is
incomplete (software access to AFBC is unimplemented at the moment) and
therefore would regress significantly.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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We don't know what this is, so let's not pretend we do.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Fixes a DATA_INVALID_FAULT when AFBC is paried with mipmapping.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Signed-off-by: Alyssa Rosenzweig <[email protected]>
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It can change from a layout switch.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Meta of CopyPixel generates a buffer object
but does not free it on cleanup.
Fixes: 37d11b13ce1d (meta: Don't pollute the buffer object namespace in _mesa_meta_setup_vertex_objects)
Signed-off-by: Sergii Romantsov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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The NGG GS epilogue no longers call that function so the assertion
is just useless now.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Mirror RadeonSI.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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For NGG, the driver relies on the VS outinfo struct.
This fixes
dEQP-VK.clipping.user_defined.clip_*_vert_tess_geom_*
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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It introduces too many regressions.
This reverts commit 6d50dcd80fc120fdabcd57ef576f3e45ea2724e4.
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We emit code to saturate texture coordinates when using clamp wrapping
mode so if we don't flag the dirty state here we don't get to recompile
the shaders when the wrapping mode changes.
v2:
- Do the same when setting sampler views (Eric)
- Use a switch statement instead of an if ladder.
- Swap the shader stage assertion with an unreachable.
Fixes:
spec/!opengl 1.1/texwrap 1d bordercolor/gl_rgba8, border color only
spec/!opengl 1.1/texwrap 1d proj bordercolor/gl_rgba8, projected, border color only
spec/!opengl 1.1/texwrap 2d bordercolor/gl_rgba8, border color only
spec/!opengl 1.1/texwrap 2d proj bordercolor/gl_rgba8, projected, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_alpha12, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_alpha16, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_alpha4, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_alpha8, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_intensity8, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_luminance4_alpha4, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_luminance6_alpha2, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_luminance8, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_luminance8_alpha8, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_r3_g3_b2, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_rgb10, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_rgb10_a2, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_rgb4, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_rgb5, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_rgb5_a1, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_rgb8, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_rgba4, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_rgba8, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_alpha12, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_alpha16, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_alpha4, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_alpha8, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_intensity8, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_luminance4_alpha4, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_luminance6_alpha2, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_luminance8, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_luminance8_alpha8, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_r3_g3_b2, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_rgb10, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_rgb10_a2, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_rgb4, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_rgb5, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_rgb5_a1, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_rgb8, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_rgba4, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_rgba8, border color only
spec/!opengl 1.2/texwrap 3d bordercolor/gl_rgba8, border color only
spec/!opengl 1.2/texwrap 3d proj bordercolor/gl_rgba8, projected, border color only
spec/arb_es2_compatibility/texwrap formats bordercolor-swizzled/gl_rgb565, swizzled, border color only
spec/arb_es2_compatibility/texwrap formats bordercolor/gl_rgb565, border color only
spec/arb_texture_compression/texwrap formats bordercolor-swizzled/gl_compressed_alpha, swizzled, border color only
spec/arb_texture_compression/texwrap formats bordercolor-swizzled/gl_compressed_luminance_alpha, swizzled, border color only
spec/arb_texture_compression/texwrap formats bordercolor-swizzled/gl_compressed_rgb, swizzled, border color only
spec/arb_texture_compression/texwrap formats bordercolor/gl_compressed_alpha, border color only
spec/arb_texture_compression/texwrap formats bordercolor/gl_compressed_luminance_alpha, border color only
spec/arb_texture_compression/texwrap formats bordercolor/gl_compressed_rgb, border color only
spec/arb_texture_float/texwrap formats bordercolor-swizzled/gl_alpha16f_arb, swizzled, border color only
spec/arb_texture_float/texwrap formats bordercolor-swizzled/gl_intensity16f_arb, swizzled, border color only
spec/arb_texture_float/texwrap formats bordercolor-swizzled/gl_luminance16f_arb, swizzled, border color only
spec/arb_texture_float/texwrap formats bordercolor-swizzled/gl_luminance_alpha16f_arb, swizzled, border color only
spec/arb_texture_float/texwrap formats bordercolor-swizzled/gl_rgb16f, swizzled, border color only
spec/arb_texture_float/texwrap formats bordercolor-swizzled/gl_rgba16f, swizzled, border color only
spec/arb_texture_float/texwrap formats bordercolor/gl_alpha16f_arb, border color only
spec/arb_texture_float/texwrap formats bordercolor/gl_intensity16f_arb, border color only
spec/arb_texture_float/texwrap formats bordercolor/gl_luminance16f_arb, border color only
spec/arb_texture_float/texwrap formats bordercolor/gl_luminance_alpha16f_arb, border color only
spec/arb_texture_float/texwrap formats bordercolor/gl_rgb16f, border color only
spec/arb_texture_float/texwrap formats bordercolor/gl_rgba16f, border color only
spec/arb_texture_rectangle/texwrap rect bordercolor/gl_rgba8, border color only
spec/arb_texture_rectangle/texwrap rect proj bordercolor/gl_rgba8, projected, border color only
spec/arb_texture_rg/texwrap formats bordercolor-swizzled/gl_r8, swizzled, border color only
spec/arb_texture_rg/texwrap formats bordercolor-swizzled/gl_rg8, swizzled, border color only
spec/arb_texture_rg/texwrap formats bordercolor/gl_r8, border color only
spec/arb_texture_rg/texwrap formats bordercolor/gl_rg8, border color only
spec/arb_texture_rg/texwrap formats-float bordercolor-swizzled/gl_r16f, swizzled, border color only
spec/arb_texture_rg/texwrap formats-float bordercolor-swizzled/gl_rg16f, swizzled, border color only
spec/arb_texture_rg/texwrap formats-float bordercolor/gl_r16f, border color only
spec/arb_texture_rg/texwrap formats-float bordercolor/gl_rg16f, border color only
spec/ext_packed_float/texwrap formats bordercolor-swizzled/gl_r11f_g11f_b10f, swizzled, border color only
spec/ext_packed_float/texwrap formats bordercolor/gl_r11f_g11f_b10f, border color only
spec/ext_texture_shared_exponent/texwrap formats bordercolor-swizzled/gl_rgb9_e5, swizzled, border color only
spec/ext_texture_shared_exponent/texwrap formats bordercolor/gl_rgb9_e5, border color only
spec/ext_texture_snorm/texwrap formats bordercolor-swizzled/gl_alpha8_snorm, swizzled, border color only
spec/ext_texture_snorm/texwrap formats bordercolor-swizzled/gl_intensity8_snorm, swizzled, border color only
spec/ext_texture_snorm/texwrap formats bordercolor-swizzled/gl_luminance8_alpha8_snorm, swizzled, border color only
spec/ext_texture_snorm/texwrap formats bordercolor-swizzled/gl_luminance8_snorm, swizzled, border color only
spec/ext_texture_snorm/texwrap formats bordercolor-swizzled/gl_r8_snorm, swizzled, border color only
spec/ext_texture_snorm/texwrap formats bordercolor-swizzled/gl_rg8_snorm, swizzled, border color only
spec/ext_texture_snorm/texwrap formats bordercolor-swizzled/gl_rgb8_snorm, swizzled, border color only
spec/ext_texture_snorm/texwrap formats bordercolor-swizzled/gl_rgba8_snorm, swizzled, border color only
spec/ext_texture_snorm/texwrap formats bordercolor/gl_alpha8_snorm, border color only
spec/ext_texture_snorm/texwrap formats bordercolor/gl_intensity8_snorm, border color only
spec/ext_texture_snorm/texwrap formats bordercolor/gl_luminance8_alpha8_snorm, border color only
spec/ext_texture_snorm/texwrap formats bordercolor/gl_luminance8_snorm, border color only
spec/ext_texture_snorm/texwrap formats bordercolor/gl_r8_snorm, border color only
spec/ext_texture_snorm/texwrap formats bordercolor/gl_rg8_snorm, border color only
spec/ext_texture_snorm/texwrap formats bordercolor/gl_rgb8_snorm, border color only
spec/ext_texture_snorm/texwrap formats bordercolor/gl_rgba8_snorm, border color only
spec/ext_texture_srgb/texwrap formats bordercolor-swizzled/gl_sluminance8, swizzled, border color only
spec/ext_texture_srgb/texwrap formats bordercolor-swizzled/gl_sluminance8_alpha8, swizzled, border color only
spec/ext_texture_srgb/texwrap formats bordercolor-swizzled/gl_srgb8, swizzled, border color only
spec/ext_texture_srgb/texwrap formats bordercolor-swizzled/gl_srgb8_alpha8, swizzled, border color only
spec/ext_texture_srgb/texwrap formats bordercolor/gl_sluminance8, border color only
spec/ext_texture_srgb/texwrap formats bordercolor/gl_sluminance8_alpha8, border color only
spec/ext_texture_srgb/texwrap formats bordercolor/gl_srgb8, border color only
spec/ext_texture_srgb/texwrap formats bordercolor/gl_srgb8_alpha8, border color only
Reviewed-by: Eric Anholt <[email protected]>
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This fixes
dEQP-VK.spirv_assembly.instruction.graphics.16bit_storage.input_output_*
Found with RADV_DEBUG=checkir
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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It was hack for geometry shaders.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Setting this seems to be broken, amdvlk only sets it for quilted
textures which I'm not sure what those are.
Fixes dEQP-VK.glsl.texture_functions.query.texturesize*3d*
Fixes: bf11f1c3a47 ("radv/gfx10: add gfx10_make_texture_descriptor")
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Fixes: af0de6b91c0b ("lima/ppir: implement discard and discard_if")
Reported-by: Coverity Scan
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Vasily Khoruzhick <[email protected]>
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v2: Include '-s' to suppress the diff.
v3: use the git config command (Ken), use < (Eric)
Reviewed-by: Matt Turner <[email protected]> (v1)
Acked-by: Eric Engestrom <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The stride was already overriden when using
lower_workgroup_access_to_offsets, so elaborate a bit the commentary
there.
Reviewed-by: Jason Ekstrand <[email protected]>
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Use alignment to calculate the stride associated with the pointer
types. That stride is used when the pointers are casted to arrays.
Note that size alone is not sufficient, e.g. struct { vec2 a; vec1 b;
} will have element an element size of 12 bytes, but the stride needs
to be 16 bytes to respect the 8 byte alignment.
Fixes: 050eb6389a8 "spirv: Ignore ArrayStride in OpPtrAccessChain for Workgroup"
Reviewed-by: Jason Ekstrand <[email protected]>
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We don't implement batch splitting quite yet which is necessary for the
ludicrous number of draw calls these tests invoke. Blacklist them for
now.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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When we allocate them, we allocate with two references accidentally,
causing them to leak uncontrollably.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Signed-off-by: Alyssa Rosenzweig <[email protected]>
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We'll use this whenever we need to lookup a bucket.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Linked list of panfrost_bo* nested inside an array of buckets.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Signed-off-by: Alyssa Rosenzweig <[email protected]>
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This destructor will be used to legitimately free the BOs, now that a BO
free with cacheable=0 is only a "fake" free.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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..so we can intercept the BO free.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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We will use this function to fetch cached BOs instead of freshly
allocating them.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Saves a call to calloc (the maximum size is small and known at
compile-time) and fixes a leak.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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We need this when doing full software 64-bit emulation.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110309
Fixes: cbad201c2b3 "nir/algebraic: Add missing 64-bit extract_[iu]8..."
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111071
Fixes: 2a74296f24ba "nir: add opt_if_loop_terminator()"
Reviewed-by: Timothy Arceri <[email protected]>
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This buffer_ofset can come directly from the application (e.g: when using
glVertexAttribPointer) and can contain an invalid value.
st_atom_array already makes sure that if it's not negative so all that's left
is to verify that it's smaller that the buffer size.
Bugs related to this issue:
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105251#c52
Bugzilla: https://bugzilla.freedesktop.org/show_bug.cgi?id=109693
Signed-off-by: Marek Olšák <[email protected]>
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For drivers supporting PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET the buffer_offset value
will be interpreted as an signed int.
An example of application code causing a negative offset:
float b[] = { ... }; // 3 float for pos, 3 for color
glBufferData(GL_ARRAY_BUFFER, ..., b, ...);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(float), 0);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(float), &b[3]);
^
should be 3 * sizeof(float)
The offset is a ptr so when interpreted as a signed int it can be negative.
This commit adds a verification that (int) buffer_offset is not negative - this would
indicate an application bug. Since it's too late to emit a GL_INVALID_VALUE error,
we replace the negative offset by 0 and emit a debug message.
Signed-off-by: Marek Olšák <[email protected]>
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This is needed to fix an issue with OpenGL when a buffer is mapped and
BufferSubData is called. In this case, we can't invalidate the buffer range.
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This is needed to fix an issue with OpenGL when a buffer is mapped and
BufferSubData is called. In this case, we can't invalidate the buffer range.
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It can be useful to call the decoder on a single batch. But, that batch
may not contain STATE_BASE_ADDRESS, at which point the decoder will have
no idea how to find any buffers. We can initialize the two static bases
at the beginning of time, so it has them even if it never sees SBA.
Surface base address changes dynamically, possibly in the middle of a
batch. So we update it at the start of each batch, making it always
start at the value we inherited from the previous one. SBA commands
inside the batch can update it to a proper value.
Reviewed-by: Jordan Justen <[email protected]>
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