Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Replace gl_renderbuffer.ComponentSizes[] with separate RedBits, GreenBits, | Brian Paul | 2005-09-22 | 7 | -44/+49 |
| | | | | BlueBits, etc fields. | ||||
* | When testing visual attributes, use the Draw/Read buffer, not the context. | Brian Paul | 2005-09-22 | 3 | -27/+29 |
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* | fix a debug message | Brian Paul | 2005-09-22 | 1 | -1/+1 |
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* | changed a renderbuffer check | Brian Paul | 2005-09-22 | 1 | -2/+1 |
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* | s/GL_DEPTH_BITS/GL_TEXTURE_DEPTH_SIZE_ARB/ in _mesa_GetTexLevelParameteriv() | Brian Paul | 2005-09-21 | 1 | -1/+1 |
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* | add missing scale factor in _swrast_read_depth_span_float() | Brian Paul | 2005-09-21 | 1 | -1/+1 |
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* | Remove ACCUM_BITS. | Brian Paul | 2005-09-21 | 5 | -31/+20 |
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* | replace GLdepth with GLuint and remove GLdepth | Brian Paul | 2005-09-21 | 10 | -41/+24 |
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* | replace GLdepth with GLuint | Brian Paul | 2005-09-21 | 6 | -14/+14 |
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* | s/programss/programs/ | Brian Paul | 2005-09-20 | 1 | -1/+1 |
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* | initial check-in | Brian Paul | 2005-09-20 | 1 | -0/+578 |
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* | remove 31-bit Z buffer work-around | Brian Paul | 2005-09-20 | 1 | -2/+2 |
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* | change mask[] test in put_mono_row_uint() | Brian Paul | 2005-09-20 | 1 | -3/+11 |
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* | compute z[i] as GLuint | Brian Paul | 2005-09-20 | 1 | -2/+2 |
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* | some improvements to _swrast_clear_depth_buffer() | Brian Paul | 2005-09-20 | 1 | -16/+13 |
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* | remove unneeded sizeof(GLdepth) test | Brian Paul | 2005-09-20 | 1 | -2/+1 |
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* | Change zLeft and zval to GLuint. Seems to fix 32-bit Z computation | Brian Paul | 2005-09-20 | 2 | -7/+10 |
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* | replace STENCIL_BITS with stencilMax value | Brian Paul | 2005-09-20 | 1 | -6/+4 |
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* | remove STENCIL_MAX | Brian Paul | 2005-09-20 | 2 | -6/+6 |
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* | change location of ffs() code for windows | Brian Paul | 2005-09-20 | 1 | -17/+10 |
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* | init a=0 | Brian Paul | 2005-09-19 | 1 | -1/+1 |
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* | s/GLchan/GLubyte/, fix error string, add comment | Brian Paul | 2005-09-19 | 1 | -2/+3 |
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* | updated comment | Brian Paul | 2005-09-19 | 1 | -2/+2 |
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* | additional wrapper updates, bug 4468 | Brian Paul | 2005-09-19 | 26 | -109/+227 |
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* | s/unsigned long/drm_handle_t/ to get compilation of fb driver to work | Brian Paul | 2005-09-19 | 1 | -2/+2 |
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* | compilation fixes, don't know if runtime works | Brian Paul | 2005-09-19 | 3 | -6/+18 |
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* | Fix potential segfault when trying to read pixels outside renderbuffer bounds. | Brian Paul | 2005-09-16 | 8 | -22/+69 |
| | | | | Use _swrast_get_values() which does clipping. | ||||
* | remove unused _swrast_read_depth_span() | Brian Paul | 2005-09-16 | 1 | -44/+31 |
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* | lots of little clean-ups, improvements | Brian Paul | 2005-09-16 | 1 | -63/+63 |
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* | change some comments | Brian Paul | 2005-09-16 | 1 | -5/+4 |
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* | pass mask=NULL to write all pixels in clear_ci_buffer_with_masking() | Brian Paul | 2005-09-16 | 1 | -9/+8 |
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* | remove unused ctx var | Brian Paul | 2005-09-16 | 1 | -1/+0 |
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* | use mesa import wrappers, bug 4468 | Brian Paul | 2005-09-16 | 20 | -29/+45 |
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* | alphabetize | Brian Paul | 2005-09-16 | 1 | -2/+2 |
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* | Rework the texture filtering functions a bit. | Brian Paul | 2005-09-16 | 7 | -128/+103 |
| | | | | No need to pass the texture unit number as an argument. | ||||
* | replace a couple macros with inlined functions | Brian Paul | 2005-09-16 | 1 | -60/+48 |
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* | more GLuint->GLbitfield changes | Brian Paul | 2005-09-16 | 3 | -8/+8 |
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* | Replace GLuint with GLbitfield where appropriate. Also replace GLuint | Brian Paul | 2005-09-15 | 11 | -79/+80 |
| | | | | with GLboolean in a few places. | ||||
* | Code clean-ups, reorg. | Brian Paul | 2005-09-15 | 1 | -184/+153 |
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* | silence warning | Brian Paul | 2005-09-15 | 1 | -1/+2 |
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* | Remove a bunch texel fetch functions that can be handled by the new | Brian Paul | 2005-09-15 | 2 | -614/+131 |
| | | | | adaptor functions. | ||||
* | updated comments | Brian Paul | 2005-09-15 | 1 | -11/+9 |
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* | New set_fetch_functions() to set a gl_texture_image's FetchTexel functions | Brian Paul | 2005-09-15 | 2 | -48/+93 |
| | | | | | | | from the gl_texture_format's functions. Added "adaptor" functions to allow sampling a float-valued texture with GLchans and vice versa. This will allow trimming down the number of texture fetch routines. | ||||
* | replace s_texture.[ch] with s_texcombine.[ch] and s_texfilter.[ch] | Brian Paul | 2005-09-15 | 2 | -4/+18 |
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* | Update includes post-splitting of s_texture.c | Brian Paul | 2005-09-15 | 8 | -9/+3 |
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* | Split the s_texture.c file into two new files: | Brian Paul | 2005-09-15 | 6 | -1432/+1453 |
| | | | | | s_texcombine.c - for texture combining/application s_texfilter.c - for texture sampling/filtering | ||||
* | remove unused vars | Brian Paul | 2005-09-14 | 1 | -60/+1 |
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* | remove _tnl_MakeCurrent call | Brian Paul | 2005-09-14 | 1 | -4/+0 |
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* | initial 6.5 release notes | Brian Paul | 2005-09-14 | 2 | -0/+75 |
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* | Remove _tnl_MakeCurrent() and the unused ctx->Driver.MakeCurrent() callback. | Brian Paul | 2005-09-14 | 5 | -36/+2 |
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