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* aubinator: Reuse decode_structure code for handling commandsKenneth Graunke2017-03-161-23/+16
| | | | | | | | | | | The code for decoding structures and commands was almost identical. The only differences are: we print dword headers for commands, and we skip the first one (with the command opcode and lengths). So, generalize decode_structure to add a starting DWord, and a flag for printing the DWord headers, and reuse it. Reviewed-by: Lionel Landwerlin <[email protected]>
* aubinator: Delete redundant NULL check.Kenneth Graunke2017-03-161-10/+3
| | | | | | | | | handle_struct_decode() is just a wrapper around decode_structure() with a NULL check. But the only caller already does that NULL check. So, just use decode_structure() directly. Reviewed-by: Lionel Landwerlin <[email protected]>
* aubinator: Fix indentation.Kenneth Graunke2017-03-161-7/+6
| | | | | | Three space, not four. Reviewed-by: Lionel Landwerlin <[email protected]>
* i965/gen8+: Do full stall when switching pipelineTopi Pohjolainen2017-03-161-1/+2
| | | | | | | | | just as earlier gens do. CC: "17.0 13.0" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96743 Reviewed-by: Jason Ekstrand <[email protected]> Signed-off-by: Topi Pohjolainen <[email protected]>
* i965: remove uneeded asm/unistd.h includeJonathan Gray2017-03-161-1/+0
| | | | | | | Fix the build on OpenBSD by removing an uneeded include for asm/unistd.h. Signed-off-by: Jonathan Gray <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* i965: automake: remove spurious white spaceEmil Velikov2017-03-161-1/+0
| | | | | | Unintentionally introduced by yours truly with the i965 compiler move. Signed-off-by: Emil Velikov <[email protected]>
* i965: avoid using a GNU make pattern ruleJonathan Gray2017-03-161-4/+4
| | | | | | | | | % pattern rules are a GNU extension. As there is only one file here avoid patterns and globbing entirely to fix the build on non-GNU make. Signed-off-by: Jonathan Gray <[email protected]> v2 [Emil Velikov: brw_oa.py dependency] Signed-off-by: Emil Velikov <[email protected]>
* docs/releasing: document how to squash/announce queued patchesEmil Velikov2017-03-161-0/+38
| | | | | | | | | | | In the odd case where a patch needs to be fixed, squash the appropriate fix and document how. Add a note in the pre-release notes, such that devs can quickly spot it. v2: Grammar/typo fixes (Eric). Use upstream commit [SHA] as reference. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* docs/releasing: release.sh is located in xorg/util-modularEmil Velikov2017-03-161-1/+1
| | | | | | | | Correct the silly typo s/macros/modular/ and add a reference to the repository. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* docs/releasing: remove "git clean" stepEmil Velikov2017-03-161-2/+1
| | | | | | | release.sh from master, does not require the tree to be clean. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* mapi: remove Xlib/xcb include in gl_marshal.pyEmil Velikov2017-03-161-3/+1
| | | | | | | | | | | | | | | | The only use of the header is to provide the _X_INLINE macro. We already require (and provide where needed) 'inline', plus it's used in the file already. So replace the macro and drop the include. This fixes the build on platforms which lack the header - from X-less Linuxes to Androids. Fixes: 05dd4a1104e ("glapi: Generate GL API marshalling code from the XML.") Reported-by: Vinson Lee <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100223 Signed-off-by: Emil Velikov <[email protected]>
* docs/specs: update Khronos registries URLsEric Engestrom2017-03-161-4/+4
| | | | | | | | The registries were migrated to git and are now hosted on GitHub. The old svn is now read-only, and will not be updated anymore. Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Plamena Manolova <[email protected]>
* anv: improve error reporting when creating pipelinesIago Toral Quiroga2017-03-162-2/+4
| | | | | | | Specifically, report 'out of memory' errors that might have happened while emitting the pipeline's batch. Reviewed-by: Topi Pohjolainen <[email protected]>
* anv: handle errors in emit_binding_table() and emit_samplers()Iago Toral Quiroga2017-03-161-5/+17
| | | | | | | | | | | | | | These can fail to allocate device memory, however, the driver can recover from this error by allocating a new binding table block and trying again. v2: - Instead of tracking the errors in these functions and making callers reset the batch's status before attempting to allocate a new block for the binding table, simply make callers responsible for setting the error status if they fail to allocate memory during the second attempt (Jason). Reviewed-by: Topi Pohjolainen <[email protected]>
* anv: handle errors while allocating new binding table blocksIago Toral Quiroga2017-03-162-6/+13
| | | | | | | | | | Also, we had a couple of instances in flush_descriptor_sets() were we were returning a VkResult directly upon error, but the return value of this function is not a VkResult but a uint32_t dirty mask, so simply return 0 in these cases which reduces the amount of work the driver will do after the error has been raised. Reviewed-by: Topi Pohjolainen <[email protected]>
* anv/blorp: make anv_cmd_buffer_alloc_blorp_binding_table() return a VkResultIago Toral Quiroga2017-03-163-26/+46
| | | | | | | | | | | | Instead of asserting inside the function, and then use use that information to return early from its callers upon failure. v2: - Make sure that clear_color_attachment() and clear_depth_stencil_attachment() get the VkResult as well so they avoid executing the batch if an error happened. (Topi) Reviewed-by: Topi Pohjolainen <[email protected]>
* anv/device: assert that commands submitted to a queue are not bogusIago Toral Quiroga2017-03-161-0/+1
| | | | | | | | Any errors that may have happened during the command buffer recording are reported by vkEndCommandBuffer() and it is the application's reponsibility to not submit broken commands to a queue. Reviewed-by: Topi Pohjolainen <[email protected]>
* anv/cmd_buffer: skip vkCmdExecuteCommands() on broken command buffersIago Toral Quiroga2017-03-161-0/+4
| | | | | | | v2: Assert on secondary commands, applications should've called vkEndCommandBuffer() and received an error for them before (Jason) Reviewed-by: Topi Pohjolainen <[email protected]>
* anv/cmd_buffer: skip vkCmdDispatch() on broken command buffersIago Toral Quiroga2017-03-161-0/+3
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* anv/cmd_buffer: skip vkCmdDraw*() on broken command buffersIago Toral Quiroga2017-03-161-0/+12
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* anv: handle memory allocation errors during queue submissionsIago Toral Quiroga2017-03-161-3/+6
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* anv/cmd_buffer: handle out of memory during vkCmdPushConstantsIago Toral Quiroga2017-03-161-3/+11
| | | | | | | Fixes: dEQP-VK.api.out_of_host_memory.cmd_push_constants Reviewed-by: Topi Pohjolainen <[email protected]>
* anv/cmd_buffer: handle allocation errors during vkCmdBeginRenderPass()Iago Toral Quiroga2017-03-161-3/+11
| | | | | | | Fixes: dEQP-VK.api.out_of_host_memory.cmd_begin_render_pass Reviewed-by: Topi Pohjolainen <[email protected]>
* anv/cmd_buffer: skip vkCmdEndRenderPass() for broken command buffersIago Toral Quiroga2017-03-161-0/+3
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* anv/cmd_buffer: skip vkCmdNextSubpass() for broken command buffersIago Toral Quiroga2017-03-161-0/+3
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* anv/cmd_buffer: report tracked errors in vkEndCommandBuffer()Iago Toral Quiroga2017-03-161-0/+3
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* anv: handle failures when growing reloc listsIago Toral Quiroga2017-03-164-22/+43
| | | | | | | | | | | | | | | | | | | | | | | | | | | Growing the reloc list happens through calling anv_reloc_list_add() or anv_reloc_list_append(). Make sure that we call these through helpers that check the result and set the batch error status if needed. v2: - Handling the crashes is not good enough, we need to keep track of the error, for that, keep track of the errors in the batch instead (Jason). - Make reloc list growth go through helpers so we can have a central place where we can do error tracking (Jason). v3: - Callers that need the offset returned by anv_reloc_list_add() can compute it themselves since it is extracted from the inputs to the function, so change the function to return a VkResult, make anv_batch_emit_reloc() also return a VkResult and let their callers do the error management (Topi) v4: - Let anv_batch_emit_reloc() return an uint64_t as it originally did, there is no real benefit in having it return a VkResult. - Do not add an is_aux parameter to add_surface_state_reloc(), instead do error checking for aux in add_image_view_relocs() separately. Reviewed-by: Topi Pohjolainen <[email protected]>
* anv: avoid crashes when failing to allocate batchesIago Toral Quiroga2017-03-163-17/+36
| | | | | | | | | | | | | | | | | | | | | | Most of the time we use macros that handle this situation transparently, but there are some cases were we need to handle this explicitly. This patch makes sure we don't crash, notice that error handling takes place in the function that actually failed the allocation, anv_batch_emit_dwords(), which will set the status field of the batch so it can be used at a later moment to report the error to the user. v2: - Not crashing is not good enough, we need to keep track of the error (Topi, Jason). Iago: now that we track errors in the batch, this is being handled. - Added guards in a few more places that needed it (Iago) v3: - Check result of anv_batch_emitn() for NULL before calling memset() in emit_vertex_input() (Topi) Reviewed-by: Topi Pohjolainen <[email protected]>
* anv: handle allocation failure in anv_batch_emit_dwords()Iago Toral Quiroga2017-03-161-2/+7
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* anv: handle allocation failure in anv_batch_emit_batch()Iago Toral Quiroga2017-03-161-2/+7
| | | | | | | | | | v2: - Call the error handler (Topi) Fixes: dEQP-VK.api.out_of_host_memory.cmd_execute_commands Reviewed-by: Topi Pohjolainen <[email protected]>
* anv: add anv_batch_set_error() and anv_batch_has_error() helpersIago Toral Quiroga2017-03-161-0/+15
| | | | | | | | | | | | | The anv_batch_set_error() helper will track the first error that happened while recording a command buffer. The helper returns the currently tracked error to help the job of internal functions that may generate errors that need to be tracked and return a VkResult to the caller. We will use the anv_batch_has_error() helper to guard parts of the driver that are not safe to execute if an error has been generated while recording a particular command buffer. Reviewed-by: Topi Pohjolainen <[email protected]>
* anv/cmd_buffer: add a status field to anv_batchIago Toral Quiroga2017-03-162-0/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | The vkCmd*() functions do not report errors, instead, any errors should be reported by the time we call vkEndCommandBuffer(). This means that we need to make the driver robust against incosistent and/or imcomplete command buffer states through the command recording process, particularly, avoid crashes due to access to memory that we failed to allocate previously. The strategy used to do this is to track the first error ocurred while recording a command buffer in the batch associated with it. We use the batch to track this information because the command buffer may not be visible to all parts of the driver that can produce errors we need to be aware of (such as allocation failures during batch emissions). Later patches will use this error information to guard parts of the driver that may not be safe to execute. v2: Move the field from the command buffer to the batch so we can track errors from batch emissions (Jason) v3: Registering errors in the command buffer's batch during anv_create_cmd_buffer() is unnecessary, since the command buffer is freed at the end of the function in that case (Topi) Reviewed-by: Topi Pohjolainen <[email protected]>
* anv/cmd_buffer: report errors in vkBeginCommandBuffer()Iago Toral Quiroga2017-03-161-6/+9
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* anv: do not try to ref/unref NULL shadersIago Toral Quiroga2017-03-162-3/+6
| | | | | | | | | | | | | | | This situation can happen if we failed to allocate memory for the shader. v2: - We shouldn't see NULL shaders in anv_shader_bin_ref so we should not check for that (Jason). Make sure that callers don't attempt to call this function with a NULL shader and assert that this never happens (Iago). v3: - All callers to anv_shader_bin_unref seem to check for NULL before calling, so just assert that it is not NULL (Topi) Reviewed-by: Topi Pohjolainen <[email protected]>
* anv/blorp: return early if we failed to create the shader binaryIago Toral Quiroga2017-03-161-0/+3
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* intel/blorp: make upload_shader() return a bool indicating success or failureIago Toral Quiroga2017-03-165-28/+44
| | | | | | For now we always return true, follow-up patches will handle fail scenarios. Reviewed-by: Topi Pohjolainen <[email protected]>
* anv: remove unnecessary function prototype.Iago Toral Quiroga2017-03-161-3/+0
| | | | | | | The function is defined right after the prototype declaration. Also, the protoype for it is included in anv_genX.h which is included via anv_private.h. Reviewed-by: Topi Pohjolainen <[email protected]>
* mapi: don't include X11/Xlib-xcb.h on non PTHREAD platformsTimothy Arceri2017-03-161-2/+2
| | | | Should fix the last of the glthread build issues on windows.
* mesa: fix glthread marshal build issues on platforms without PTHREADTimothy Arceri2017-03-164-30/+68
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* mesa: fix glthread build issues on platforms without PTHREADTimothy Arceri2017-03-161-1/+1
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* gallium: implement the backend of threaded GL dispatchMarek Olšák2017-03-167-0/+92
| | | | | | Acked-by: Timothy Arceri <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
* mesa/glthread: restore the dispatch table when incompatible gl calls are ↵Gregory Hainaut2017-03-164-4/+18
| | | | | | | | | | | | | | | | | | | detected While a context only has a single glthread, the context itself can be attached to several threads. Therefore the dispatch table must be updated in all threads before the destruction of glthread. In others words, glthread can only be destroyed safely when the context is deleted. Fixes remaining crashes in the glx-multithread-makecurrent* tests. V2: (Timothy Arceri) updated gl_API.dtd marshal_fail description. Signed-off-by: Gregory Hainaut <[email protected]> Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
* mesa/glthread: don't set a dispatch table if we aren't the ownerGregory Hainaut2017-03-161-3/+10
| | | | | | | | | | Fix crashes when glxMakeCurrent is called. Signed-off-by: Gregory Hainaut <[email protected]> Signed-off-by: Marek Olšák <[email protected]> Acked-by: Timothy Arceri <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
* mesa: Track the current vertex/element array buffers for glthread.Eric Anholt2017-03-1610-34/+231
| | | | | | | | | | | | We want to support glthread on GLES contexts with reasonable apps, and on desktop for apps that use VBOs but haven't completely moved to core GL. To do so, we have to deal with the "the user may or may not pass user pointers to draw calls" problem. Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
* mesa: Disable glthread when glBegin() is called.Eric Anholt2017-03-161-1/+1
| | | | | | | | | | | glBegin() swaps dispatch tables, and we don't have any code in place for handling that in glthread (which also messes with dispatch tables), and I don't particularly care to at this point. Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
* mesa: Add an attribute for conditions to turn off threading.Eric Anholt2017-03-163-1/+15
| | | | | | | | | | | | | The threading for GL core is in place, but there are so few applications actually using a core GL context that it would be nice to extend support back. However, some of the features of compat GL (particularly user vertex arrays) would be so expensive to track state for that we want to be able to disable threading when we discover that the app is using them. Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
* mesa: Add support for asynchronous glDraw* on GL core.Eric Anholt2017-03-162-7/+6
| | | | | | | Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
* mesa: Add support for NULL arguments like in glBufferData() in marshalling.Eric Anholt2017-03-162-9/+34
| | | | | | | | | | This will let us support things like glBufferData() that should be asynchronous. Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
* mesa: Statically allocate glthread command buffer in the batch struct.Eric Anholt2017-03-162-7/+6
| | | | | | | | | | | This avoids an extra pointer dereference in the marshalling functions, which, with the instruction count doing in the low 30s, could actually matter for main-thread performance. Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
* glapi: Mark vertex attrib pointer functions as async.Eric Anholt2017-03-162-17/+17
| | | | | | | | | | | | | | These don't actually read data out of the pointers, they set the pointers (or offsets in a VBO) to be used in a later draw call. v2: Don't forget glVertexAttribIPointer, and don't bother with annotations on aliases. v3: Mark CompressedTexSubImage1D as sync also. Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>