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* r600g: get rid of dummy pixel shaderConstantine Kharlamov2017-04-103-40/+30
| | | | | | | | | | | | | | | | The idea is taken from radeonsi. The code mostly was already checking for null pixel shader, so little checks had to be added. Interestingly, acc. to testing with GTAⅣ, though binding of null shader happens a lot at the start (then just stops), but draw_vbo() never actually sees null ps. v2: added a check I missed because of a macros using a prefix to choose a shader. Signed-off-by: Constantine Kharlamov <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* r600g: add draw_vbo check for a NULL pixel shaderConstantine Kharlamov2017-04-104-2/+10
| | | | | | | | Taken from radeonsi, required to remove dummy pixel shader in the next patch Signed-off-by: Constantine Kharlamov <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* r600g: skip repeating vs, gs, and tes shader bindsConstantine Kharlamov2017-04-101-1/+7
| | | | | | | | | | | | | | | | | | | The idea is taken from radeonsi. The code lacks some checks for null vs, and I'm unsure about some changes against that, so I left it in place. Some statistics for GTAⅣ: Average tesselation bind skip per frame: ≈350 Average geometric shaders bind skip per frame: ≈260 Skip of binding vertex ones occurs rarely enough to not get into per-frame counter at all, so I just gonna say: it happens. v2: I've occasionally removed an empty line, don't do this. v3: return a check for null tes and gs back, while I haven't figured out the way to move stride assignment to r600_update_derived_state() (as it is in radeonsi). Signed-off-by: Constantine Kharlamov <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* mesa: use single memcpy when strides match in glReadPixels, texstore codeBartosz Tomczyk2017-04-102-9/+21
| | | | | | v2: fix indentation Reviewed-by: Brian Paul <[email protected]>
* intel/blorp: Use ISL for emitting depth/stencil/hizJason Ekstrand2017-04-101-86/+33
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* intel/blorp: Emit 3DSTATE_STENCIL_BUFFER before HIER_DEPTHJason Ekstrand2017-04-101-12/+12
| | | | | | | We're about to replace blorp's emit code with ISL and it emits them in the other order. This makes diffing the aubs easier. Reviewed-by: Topi Pohjolainen <[email protected]>
* anv: Use ISL for emitting depth/stencil/hizJason Ekstrand2017-04-103-181/+41
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* intel/isl: Add support for emitting depth/stencil/hizJason Ekstrand2017-04-105-0/+401
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* amd/addrlib: use correct variable name in headerThomas Hindoe Paaboel Andersen2017-04-101-1/+1
| | | | | | | | Since the inclusion in 7f160efcde41b52ad78e562316384373dab419e3 the header used x_biased, while the implementation used y_biased. This changes the header to macth the implementation since the uses of the function seems to expect y_biased. Reviewed-by: Marek Olšák <[email protected]>
* mesa/st: take ownership rather than adding reference for new renderbuffersTimothy Arceri2017-04-101-5/+13
| | | | | | | | | | This avoids locking in the reference calls and fixes a leak after the RefCount initialisation was change from 0 to 1. Fixes: 32141e53d1520 (mesa: tidy up renderbuffer RefCount initialisation) Reviewed-by: Emil Velikov <[email protected]> Tested-by: Bartosz Tomczyk <[email protected]>
* x11: take ownership rather than adding reference for new renderbuffersTimothy Arceri2017-04-101-4/+4
| | | | | | | | | This avoids locking in the reference calls and fixes a leak after the RefCount initialisation was change from 0 to 1. Fixes: 32141e53d1520 (mesa: tidy up renderbuffer RefCount initialisation) Reviewed-by: Emil Velikov <[email protected]>
* osmesa: tidy up renderbuffer refCount initialisationTimothy Arceri2017-04-101-1/+0
| | | | | | | 32141e53d1520 changed _mesa_init_renderbuffer() to set it to 1 for us. Reviewed-by: Emil Velikov <[email protected]>
* swrast: take ownership rather than adding reference for new renderbuffersTimothy Arceri2017-04-102-13/+10
| | | | | | | | | This avoids locking in the reference calls and fixes a leak after the RefCount initialisation was change from 0 to 1. Fixes: 32141e53d1520 (mesa: tidy up renderbuffer RefCount initialisation) Reviewed-by: Emil Velikov <[email protected]>
* radeon: take ownership rather than adding reference for new renderbuffersTimothy Arceri2017-04-101-5/+5
| | | | | | | | | This avoids locking in the reference calls and fixes a leak after the RefCount initialisation was change from 0 to 1. Fixes: 32141e53d1520 (mesa: tidy up renderbuffer RefCount initialisation) Reviewed-by: Emil Velikov <[email protected]>
* nouveau: take ownership rather than adding reference for new renderbuffersTimothy Arceri2017-04-101-5/+5
| | | | | | | | | This avoids locking in the reference calls and fixes a leak after the RefCount initialisation was change from 0 to 1. Fixes: 32141e53d1520 (mesa: tidy up renderbuffer RefCount initialisation) Reviewed-by: Emil Velikov <[email protected]>
* i965: take ownership rather than adding reference for new renderbuffersTimothy Arceri2017-04-101-6/+7
| | | | | | | | | This avoids locking in the reference calls and fixes a leak after the RefCount initialisation was change from 0 to 1. Fixes: 32141e53d1520 (mesa: tidy up renderbuffer RefCount initialisation) Reviewed-by: Emil Velikov <[email protected]>
* i915: take ownership rather than adding reference for new renderbuffersTimothy Arceri2017-04-101-4/+5
| | | | | | | | | This avoids locking in the reference calls and fixes a leak after the RefCount initialisation was change from 0 to 1. Fixes: 32141e53d1520 (mesa: tidy up renderbuffer RefCount initialisation) Reviewed-by: Emil Velikov <[email protected]>
* mesa: create _mesa_attach_renderbuffer_without_ref() helperTimothy Arceri2017-04-102-8/+40
| | | | | | | | | | | | | | | This will be used to take ownership of freashly created renderbuffers, avoiding the need to call the reference function which requires locking. V2: dereference any existing fb attachments and actually attach the new rb. v3: split out validation and attachment type/complete setting into a shared static function. Reviewed-by: Emil Velikov <[email protected]> Tested-by: Bartosz Tomczyk <[email protected]>
* nv50/ir: remove unused swizzle field in ValueRefIlia Mirkin2017-04-091-1/+0
| | | | | | | | The nv50 ir is scalar. Perhaps this was from some early attempts to integrate the simd aspects of nv30. However at this point it's entirely unused. Signed-off-by: Ilia Mirkin <[email protected]>
* nouveau: enable ARB_shader_clock on nv50 and nvc0Boyan Ding2017-04-094-4/+4
| | | | | | | v2: Also enable support on nv50 Signed-off-by: Boyan Ding <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nv50/ir: Handle TGSI_OPCODE_CLOCKBoyan Ding2017-04-091-0/+7
| | | | | | Signed-off-by: Boyan Ding <[email protected]> [imirkin: make zero mov non-fixed] Reviewed-by: Ilia Mirkin <[email protected]>
* gm107/ir: Emit SV_CLOCK system valueBoyan Ding2017-04-091-0/+1
| | | | | Signed-off-by: Boyan Ding <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* gbm: Assert modifiers and count are copaceticBen Widawsky2017-04-091-0/+3
| | | | | | | | | | | | | The API/entry point in mesa already checks the correct behavior, however, it's possible to be handled by another implementation and those implementations should not be able to abuse a weird combination of count and pointer. This fixes CID 1403193 Cc: Mark Janes <[email protected]> Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* st/mesa: Use compressed fog mode for atifs.Gustaw Smolarczyk2017-04-082-19/+4
| | | | | | Signed-off-by: Gustaw Smolarczyk <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* mesa/main/ff_frag: Use compressed TexEnv Combine state.Gustaw Smolarczyk2017-04-081-231/+104
| | | | | | | | Along the way, add missing GL_ONE source support and drop non-existing GL_ZERO and GL_ONE operand support. Signed-off-by: Gustaw Smolarczyk <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* mesa/main/ff_frag: Use compressed fog mode.Gustaw Smolarczyk2017-04-081-17/+1
| | | | | Signed-off-by: Gustaw Smolarczyk <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* mesa/main: Maintain compressed TexEnv Combine state.Gustaw Smolarczyk2017-04-082-0/+186
| | | | | Signed-off-by: Gustaw Smolarczyk <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* mesa/main: Maintain compressed fog mode.Gustaw Smolarczyk2017-04-083-0/+24
| | | | | Signed-off-by: Gustaw Smolarczyk <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* mesa/main/ff_frag: Don't retrieve format if not necessary.Gustaw Smolarczyk2017-04-081-9/+6
| | | | | | Signed-off-by: Gustaw Smolarczyk <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* mesa/main/ff_frag: Use gl_texture_object::TargetIndex.Gustaw Smolarczyk2017-04-081-2/+1
| | | | | | | Instead of computing it once again using _mesa_tex_target_to_index. Signed-off-by: Gustaw Smolarczyk <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* mesa/main/ff_frag: Store nr_enabled_units only once.Gustaw Smolarczyk2017-04-081-2/+4
| | | | | Signed-off-by: Gustaw Smolarczyk <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* mesa/main/ff_frag: Simplify get_fp_input_mask.Gustaw Smolarczyk2017-04-081-56/+55
| | | | | | | | | | | Change it into filter_fp_input_mask transform function that instead of returning a mask, transforms input. Also, simplify the case of vertex program handling by assuming that fp_inputs is always a combination of VARYING_BIT_COL* and VARYING_BIT_TEX*. Signed-off-by: Gustaw Smolarczyk <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* mesa/main/ff_frag: Don't bother with VARYING_BIT_FOGC.Gustaw Smolarczyk2017-04-081-3/+1
| | | | | | | It's not used. Signed-off-by: Gustaw Smolarczyk <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* mesa/main/ff_frag: Remove unused struct.Gustaw Smolarczyk2017-04-081-8/+0
| | | | | Signed-off-by: Gustaw Smolarczyk <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* mesa/main/ff_frag: Reduce the size of nr_enabled_units.Gustaw Smolarczyk2017-04-081-1/+1
| | | | | | | | Since it holds values from 0 to 8, 4 bits will suffice. Signed-off-by: Gustaw Smolarczyk <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* mesa/main/ff_frag: Remove enabled_units.Gustaw Smolarczyk2017-04-081-3/+1
| | | | | | | | | Its only usage is easily replaced by nr_enabled_units. As for cache key part, unit[i].enabled should be enough. Signed-off-by: Gustaw Smolarczyk <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* mesa/main/ff_frag: Use correct constant.Gustaw Smolarczyk2017-04-081-1/+1
| | | | | | | | | | Since fixed-function shaders are restricted to MAX_TEXTURE_COORD_UNITS texture units, use this constant instead of MAX_TEXTURE_UNITS. This reduces the array size from 32 to 8. Signed-off-by: Gustaw Smolarczyk <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* intel/isl: Use genx_bits.h instead of a hand-rolled tableJason Ekstrand2017-04-071-18/+13
| | | | | | | | This gets rid of one piece of ugliness with the way ISL handles surface emitting surface states. I've never liked that hand-rolled table but it was the best we had at the time. Reviewed-by: Topi Pohjolainen <[email protected]>
* intel/genxml/bits: Emit per-container _length helpersJason Ekstrand2017-04-071-0/+34
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* intel/genxml/bits: Emit per-field _start helpersJason Ekstrand2017-04-071-0/+8
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* intel/genxml/bits: Pull the function emit code into a helper blockJason Ekstrand2017-04-071-26/+43
| | | | | | | | | The helper block is extremely general. It takes an string property name and an object that supports three methods: has_prop, iter_prop, and get_prop. This way we can easily generalize it to emit more different types of getter functions. Reviewed-by: Topi Pohjolainen <[email protected]>
* intel/genxml/bits: Refactor to add a container classJason Ekstrand2017-04-071-20/+36
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* nvc0/ir: fix overwriting of offset register with interpolateAtOffsetIlia Mirkin2017-04-071-2/+2
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Cc: [email protected]
* anv: Use subpass dependencies for flushesJason Ekstrand2017-04-072-80/+18
| | | | | | | Instead of figuring it all out ourselves, just use the information given to us by the client. Reviewed-by: Nanley Chery <[email protected]>
* anv/pass: Record required pipe flushesJason Ekstrand2017-04-072-0/+90
| | | | Reviewed-by: Nanley Chery <[email protected]>
* anv/pass: Use anv_multialloc for allocating the anv_passJason Ekstrand2017-04-072-63/+44
| | | | Reviewed-by: Nanley Chery <[email protected]>
* anv/descriptor_set: Use anv_multialloc for descriptor set layoutsJason Ekstrand2017-04-071-11/+10
| | | | Reviewed-by: Nanley Chery <[email protected]>
* anv: Add a helper for doing mass allocationsJason Ekstrand2017-04-071-0/+96
| | | | | | | | | | | We tend to try to reduce the number of allocation calls the Vulkan driver uses by doing a single allocation whenever possible for a data structure. While this has certain downsides (usually code complexity), it does mean error handling and cleanup is much easier. This commit adds a nice little helper struct for getting rid of some of that complexity. Reviewed-by: Nanley Chery <[email protected]>
* anv: Add helpers for converting access flags to pipe bitsJason Ekstrand2017-04-072-45/+62
| | | | Reviewed-by: Nanley Chery <[email protected]>
* mesa: simplify and optimise vertex bindings trackingTimothy Arceri2017-04-081-5/+3
| | | | | | | | We only need to update it if something changes. Also _mesa_bind_vertex_buffer() will update the mask when binding to a NULL or default buffer so no need to do that update here. Reviewed-by: Juan A. Suarez Romero <[email protected]>