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Age
Files
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*
glut: Unlist file.
José Fonseca
2009-01-08
1
-1
/
+0
*
gdi: Add newline at end of file.
José Fonseca
2009-01-08
1
-1
/
+1
*
gallium: Replace uint64 by standard uint64_t.
José Fonseca
2009-01-08
10
-15
/
+14
*
draw: Predeclare struct.
José Fonseca
2009-01-08
1
-1
/
+2
*
Merge commit 'origin/gallium-0.1' into gallium-0.2
José Fonseca
2009-01-08
4
-8
/
+35
|
\
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*
mesa: Add _mesa_snprintf.
José Fonseca
2009-01-07
5
-7
/
+22
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*
add GL_READ_FRAMEBUFFER_BINDING_EXT case, regenerate get.c file
Brian Paul
2009-01-06
2
-0
/
+17
|
*
mesa: fix GL_DEPTH_CLEAR_VALUE casting
Brian Paul
2009-01-06
2
-4
/
+4
|
*
mesa: fix cast/conversion for optional code
Brian
2009-01-06
2
-4
/
+6
|
*
mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)
Brian Paul
2009-01-06
2
-3
/
+3
|
*
mesa: pass ctx to link_uniform_vars() to fix build error
Brian Paul
2009-01-06
1
-3
/
+4
|
*
mesa: Move var declaration to top of scope.
José Fonseca
2009-01-06
1
-1
/
+1
|
*
wgl: Do not provide DllMain inside the state tracker.
José Fonseca
2009-01-06
6
-25
/
+35
|
*
gdi: Fix warning.
José Fonseca
2009-01-06
1
-1
/
+1
|
*
wgl: Ensure public symbols get the proper DLL linkage attributes.
José Fonseca
2009-01-06
13
-36
/
+52
|
*
glut: Fix build.
José Fonseca
2009-01-06
1
-2
/
+1
|
*
mesa: Ensure gl* symbols are marked as dllexport on windows.
José Fonseca
2009-01-06
1
-0
/
+6
|
*
scons: Choose the appropriate MSVC CRT.
José Fonseca
2009-01-06
2
-0
/
+20
|
*
mesa: Use explicit casts when precision is lost.
José Fonseca
2009-01-06
1
-2
/
+2
|
*
mesa: fix a GLSL swizzled writemask bug
Brian Paul
2009-01-06
1
-2
/
+18
|
*
mesa: fix warning about possibly undefined var in GLSL compiler
Brian Paul
2009-01-06
1
-6
/
+4
|
*
mesa: fix another "out of samplers" problem
Brian Paul
2009-01-06
3
-18
/
+50
|
*
mesa: updated comments about GLSL constants
Brian Paul
2009-01-06
1
-2
/
+3
|
*
mesa: fix bug in evaluation of structure fields
Brian Paul
2009-01-06
1
-3
/
+1
|
*
mesa: allow variable indexing into the predefined uniform variable arrays
Brian Paul
2009-01-06
5
-91
/
+376
|
*
mesa: better error message when running out of GLSL samplers
Brian Paul
2009-01-06
1
-1
/
+4
|
*
mesa: disable debug output
Brian Paul
2009-01-06
1
-2
/
+2
|
*
mesa: fix some GLSL array regressions
Brian Paul
2009-01-06
4
-66
/
+85
|
*
mesa: updated GLSL docs
Brian Paul
2009-01-06
1
-7
/
+27
|
*
mesa: bump glsl grammar revision
Brian Paul
2009-01-06
11
-13
/
+13
|
*
mesa: more re-org of variable declarations in glsl compiler
Brian Paul
2009-01-06
1
-52
/
+56
|
*
mesa: more comments, clean up
Brian Paul
2009-01-06
1
-10
/
+12
|
*
mesa: added comments, remove unused code
Brian Paul
2009-01-06
1
-32
/
+9
|
*
mesa: checkpoint: handle uniform vars in _slang_gen_var_decl()
Brian Paul
2009-01-06
1
-18
/
+59
|
*
mesa: place glsl constant arrays in constant memory
Brian Paul
2009-01-06
1
-7
/
+93
|
*
mesa: remove old size=4 limit
Brian Paul
2009-01-06
1
-1
/
+0
|
*
mesa: code clean-up in glsl compiler
Brian Paul
2009-01-06
1
-7
/
+8
|
*
mesa: remove unneeded swizzle init code in glsl compiler
Brian Paul
2009-01-06
1
-18
/
+0
|
*
mesa: disable glsl debug output
Brian Paul
2009-01-06
1
-2
/
+2
|
*
mesa: remove unused varpool code in glsl compiler
Brian Paul
2009-01-06
4
-26
/
+0
|
*
mesa: basic array constructors work now
Brian Paul
2009-01-06
1
-13
/
+144
|
*
mesa: copy array_len in slang_fully_specified_type_copy()
Brian Paul
2009-01-06
1
-0
/
+1
|
*
mesa: remove incorrect array_len assignment
Brian Paul
2009-01-06
1
-1
/
+0
|
*
mesa: array size fix in _slang_typeof_operation()
Brian Paul
2009-01-06
1
-1
/
+9
|
*
mesa: fix some more GLSL 1.20 array things.
Brian Paul
2009-01-06
2
-12
/
+33
|
*
mesa: more glsl function renaming
Brian Paul
2009-01-06
5
-28
/
+28
|
*
mesa: use _slang_alloc()
Brian Paul
2009-01-06
2
-2
/
+2
|
*
mesa: glsl compiler function renaming
Brian Paul
2009-01-06
10
-32
/
+32
|
*
mesa: more glsl type/function movement
Brian Paul
2009-01-06
5
-30
/
+14
|
*
mesa: move some glsl compiler functions to different files to be more consistant
Brian Paul
2009-01-06
6
-196
/
+197
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