Commit message (Collapse) | Author | Age | Files | Lines | |
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* | intel: formatting clean-ups | Brian Paul | 2009-01-29 | 1 | -9/+16 |
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* | intel: fix check for Y orientation in span functions. | Brian Paul | 2009-01-29 | 1 | -4/+4 |
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* | i965: use bitfields in brw_sf_unit_key struct | Brian Paul | 2009-01-29 | 1 | -2/+5 |
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* | intel: remove unused intel_rendering_to_texture() | Brian Paul | 2009-01-29 | 1 | -18/+0 |
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* | i965: fix render to FBO/texture orientation bugs | Brian Paul | 2009-01-29 | 1 | -6/+7 |
| | | | | | | | | | Anytime we're not rendering to the default/window FBO, need to invert rendering, not just when rendering to a texture. Otherwise, if a FBO consists of a mix of textures and renderbuffers the up/down orientation was inconsistant. Fixes shadowtex.c bad rendering. | ||||
* | mesa: fix a render to texture FBO validation bug | Brian Paul | 2009-01-29 | 3 | -10/+55 |
| | | | | | | | | | | | | | | When glTexImage() is called we need to re-validate any FBOs that point to the texture (i.e. render-to-texture) since changing the texture's size/format will effect FBO completeness. We don't keep a list of all FBOs rendering into each texture (which would be a bit messy) so we check all FBOs in existance. To optimize this, the gl_texture_object->_RenderToTexture flag is used to avoid checking textures that have never been used as renderbuffers. So, we only walk over all FBOs (there's usually only a few) when glTexImage() modifies a RTT texture. Fixes a bug seen in shadowtex.c when toggling packed depth/stencil mode. | ||||
* | intel: Fix up some extension string issues | Ian Romanick | 2009-01-28 | 2 | -14/+18 |
| | | | | | Move the remaining extension string enables to intel_extensions.c. Make sure that GL_NV_texture_env_combine4 is not enabled on i830. | ||||
* | Make GLX_SGIX_pbuffer mandatory | Ian Romanick | 2009-01-28 | 1 | -1/+1 |
| | | | | Signed-off-by: Ian Romanick <[email protected]> | ||||
* | Make GL_ARB_draw_buffers mandatory | Ian Romanick | 2009-01-28 | 30 | -41/+57 |
| | | | | Signed-off-by: Ian Romanick <[email protected]> | ||||
* | Make GL_{EXT,SUN}_multi_draw_arrays and GL_IBM_multimode_draw_arrays mandatory | Ian Romanick | 2009-01-28 | 10 | -24/+10 |
| | | | | Signed-off-by: Ian Romanick <[email protected]> | ||||
* | Make GL_ARB_vertex_buffer_object mandatory | Ian Romanick | 2009-01-28 | 19 | -80/+15 |
| | | | | Signed-off-by: Ian Romanick <[email protected]> | ||||
* | Make GL_ARB_multisample mandatory | Ian Romanick | 2009-01-28 | 17 | -74/+10 |
| | | | | Signed-off-by: Ian Romanick <[email protected]> | ||||
* | Make GL_ARB_texture_compression mandatory | Ian Romanick | 2009-01-28 | 22 | -161/+114 |
| | | | | Signed-off-by: Ian Romanick <[email protected]> | ||||
* | mesa: remove GL_SGIX_shadow, GL_SGIX_shadow_ambient and GL_SGIX_depth_texture | Brian Paul | 2009-01-28 | 9 | -208/+29 |
| | | | | Everyone should be using the newer/better ARB versions of these extensions. | ||||
* | docs: document GL_EXT_texture_swizzle | Brian Paul | 2009-01-28 | 1 | -1/+2 |
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* | i965: minor tweak: replace OPCODE_MOV with OPCODE_SWZ | Brian Paul | 2009-01-28 | 1 | -1/+1 |
| | | | | | Just to reinforce the understanding that an extended swizzle with 0 and 1 terms is possible there. | ||||
* | i965: implement GL_EXT_texture_swizzle | Brian Paul | 2009-01-28 | 4 | -0/+27 |
| | | | | | If the texture swizzle is not XYZW (no-op) add an extra MOV instruction after the TEX instruction to rearrange the components. | ||||
* | i965: minor clean-up, comments, etc. | Brian Paul | 2009-01-28 | 1 | -15/+31 |
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* | Merge commit 'origin/master' into texture_swizzle | Brian Paul | 2009-01-28 | 7 | -25/+35 |
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| * | i965: fix bug in pass0_precalc_mov() | Brian Paul | 2009-01-28 | 1 | -3/+11 |
| | | | | | | | | | | | | | | Previously, "in-place" swizzles such as: MOV t, t.xxyx; were handled incorrectly. Fixed by splitting the one loop into two loops so we get all the refs before assigning them (to avoid potential clobbering). | ||||
| * | i965: minor comment additions/edits | Brian Paul | 2009-01-28 | 1 | -1/+6 |
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| * | i965: remove pad field | Brian Paul | 2009-01-28 | 1 | -1/+0 |
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| * | i965: widen per-texture bitfields for 16 texture image units | Brian Paul | 2009-01-28 | 1 | -5/+5 |
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| * | i965: minor comments | Brian Paul | 2009-01-28 | 1 | -2/+2 |
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| * | dri2: add complaints for more initialization failures. | Eric Anholt | 2009-01-27 | 1 | -3/+9 |
| | | | | | | | | | | Somehow we're running into DRI2Authenticate failing, and silent demotion to swrast is bad. | ||||
| * | intel: clean up more pf mess. | Eric Anholt | 2009-01-27 | 3 | -11/+3 |
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* | | i965: minor improvements in brw_wm_populate_key() | Brian Paul | 2009-01-28 | 1 | -6/+6 |
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* | | mesa: additional GL_INVALID_OPERATION tests for texture swizzle | Brian Paul | 2009-01-28 | 1 | -2/+7 |
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* | | mesa: implement texture swizzling in swrast | Brian Paul | 2009-01-28 | 4 | -8/+73 |
| | | | | | | | | And enable GL_EXT_texture_swizzle for software drivers. | ||||
* | | mesa: set/get new state for GL_EXT_texture_swizzle | Brian Paul | 2009-01-28 | 4 | -34/+198 |
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* | | mesa: if texObj is NULL in fetch_texel_*(), return black. | Brian Paul | 2009-01-28 | 1 | -20/+32 |
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* | mesa: refactor glTexParameter code | Brian Paul | 2009-01-27 | 1 | -347/+480 |
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* | mesa: move call to _mesa_update_framebuffer_visual() | Brian Paul | 2009-01-27 | 2 | -1/+3 |
| | | | | | | | Update the visual info in the _mesa_test_framebuffer_completeness() function when we've determined the FBO to be "complete". Fixes regression seen in progs/demos/shadowtex.c | ||||
* | i915: rename some functions | Brian Paul | 2009-01-26 | 1 | -4/+4 |
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* | intel: replace i915/intel_state.c and i965/intel_state.c with shared file | Brian Paul | 2009-01-26 | 3 | -466/+235 |
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* | intel: whitespace changes | Brian Paul | 2009-01-26 | 2 | -118/+118 |
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* | intel: move some driver functions around | Brian Paul | 2009-01-26 | 4 | -82/+95 |
| | | | | A step toward consolidating i915/intel_state.c and i965/intel_state.c | ||||
* | intel: check if stencil test is enabled in intel_stencil_drawpixels() | Brian Paul | 2009-01-26 | 1 | -1/+5 |
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* | intel: save/restore GL matrix mode in ↵ | Brian Paul | 2009-01-26 | 2 | -0/+4 |
| | | | | intel_meta_set_passthrough_transform(), intel_meta_restore_transform() | ||||
* | intel: asst. casts to silence warnings | Brian Paul | 2009-01-26 | 3 | -5/+7 |
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* | intel: #include clean-ups | Brian Paul | 2009-01-26 | 1 | -11/+9 |
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* | intel: remove old #includes | Brian Paul | 2009-01-26 | 1 | -9/+1 |
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* | intel: make intelUpdateScreenFromSAREA() static | Brian Paul | 2009-01-26 | 2 | -5/+1 |
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* | intel: remove unused var | Brian Paul | 2009-01-26 | 1 | -2/+0 |
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* | intel: move intelInitExtensions() and related code into new intel_extensions.c | Brian Paul | 2009-01-26 | 9 | -147/+231 |
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* | intel: move glClear-related code into new intel_clear.c file | Brian Paul | 2009-01-26 | 8 | -222/+304 |
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* | intel: Move swap-related functions from intel_buffers.c to new ↵ | Brian Paul | 2009-01-26 | 11 | -222/+301 |
| | | | | intel_swapbuffers.c | ||||
* | i965: scissor rect was inverted when rendering to texture | Brian Paul | 2009-01-26 | 1 | -4/+14 |
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* | mesa: add missing texture_put_row_rgb() function in texrender.c | Robert Ellison | 2009-01-26 | 1 | -0/+54 |
| | | | | | | The wrap_texture() function doesn't set the renderbuffer PutRowRGB() method, which is used to implement DrawPixels(). This fix adds an implementation of this method. | ||||
* | docs: added GL_NV_texture_env_combine4 | Brian Paul | 2009-01-23 | 1 | -0/+1 |
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