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| * python/retrace: Verbosity level.José Fonseca2009-02-201-15/+30
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| * python/retrace: Cope with python 2.4.xJosé Fonseca2009-02-201-3/+11
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| * python: Pass a zero offset to util_draw_vertex_buffer.José Fonseca2009-02-201-1/+1
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| * util: Support PIPE_FORMAT_Z32_FLOAT in pipe_tile_raw_to_rgbaJosé Fonseca2009-02-191-0/+29
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| * pipebuffer: Dump debugging info for fenced buffer list.José Fonseca2009-02-183-9/+100
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| * scons: Produce map files for debug builds too.José Fonseca2009-02-182-2/+2
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| * pipebuffer: Don't retry to alloc memory block on mm.José Fonseca2009-02-181-7/+3
| | | | | | | | | | It will give the same result 2nd time too, as fencing is done at a higher level.
* | mesa: fix _glxapi_get_proc_address() for mangled namesTom Fogal2009-02-231-0/+5
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* | gallium: Install winsys/drm to DESTDIR rather than /Joel Bosveld2009-02-231-2/+2
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* | mesa: fixes for building on HaikuTomas Wilhelmsson2009-02-234-4/+20
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* | r300-gallium: Fix pasto and debug messages.Corbin Simpson2009-02-231-1/+8
| | | | | | | | This could explain at least one kind of lockup. Yay?
* | r300-gallium: Cleanup some state emit, move vertex format state to r300_emit.Corbin Simpson2009-02-233-23/+31
| | | | | | | | No need to explicitly update derived state, as it will be done automatically.
* | gallium: Define PIPE_PRIM_MAX.José Fonseca2009-02-231-0/+1
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* | r300-gallium: Fix a handful of compile warnings.Corbin Simpson2009-02-233-6/+13
| | | | | | | | Some harmless, some very dangerous.
* | r300-gallium: Decode passthrough shader for r300.Corbin Simpson2009-02-232-6/+26
| | | | | | | | Looks pretty sane.
* | r300-gallium: Finish VAP/VF setup.Corbin Simpson2009-02-233-25/+102
| | | | | | | | Messy, messy.
* | r300-gallium: Fix BEGIN_CS size.Corbin Simpson2009-02-231-1/+1
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* | wgl: Enable the use of Win32 threads.José Fonseca2009-02-233-0/+17
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* | mesa: Fix windows build.José Fonseca2009-02-232-3/+6
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* | r300-gallium: Add pipe_format translators and apply themJoakim Sindholt2009-02-223-2/+86
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* | r300-gallium: Add all supported 2d texture formatsJoakim Sindholt2009-02-221-7/+26
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* | r300-gallium: correct buffer stride calculationJoakim Sindholt2009-02-221-6/+5
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* | mesa: remove unneeded #includeBrian Paul2009-02-221-1/+3
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* | mesa: #include, misc clean-upsBrian Paul2009-02-221-5/+4
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* | mesa: remove unneeded #includesBrian Paul2009-02-221-2/+0
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* | mesa: move a bunch of compiler-related stuff into new compiler.h headerBrian Paul2009-02-2218-444/+515
| | | | | | | | This trims down and cleans up imports.h and glheader.h quite a bit.
* | mesa: remove unused ENABLE_TEXGENx, ENABLE_TEXMATx flagsBrian Paul2009-02-221-23/+8
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* | mesa: assorted clean-ups, var renaming, etc.Brian Paul2009-02-221-59/+59
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* | mesa: simplify texture combine state copying in _mesa_copy_texture_state()Brian Paul2009-02-221-8/+1
| | | | | | | | Just copy the whole struct.
* | mesa: remove redundant assertions (same asserts in context.c)Brian Paul2009-02-221-3/+0
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* | gallium: remove dependency on main/glheader.h in glxapi.cBrian Paul2009-02-221-1/+9
| | | | | | | | Only needed it for the PUBLIC macro.
* | nv50: delay uploads until transfer object is destroyedBen Skeggs2009-02-221-13/+13
| | | | | | | | | | | | | | | | It's possible a state tracker will map/unmap a transfer object many times. Delaying upload until the object is destroyed will prevent unnecessary uploads to the GPU. Also fixing a typo here, was unmapping the wrong buffer on transfer_unmap!
* | texmem: fix typo from brianp's changes.Dave Airlie2009-02-221-1/+1
| | | | | | | | Reported by cjb via tinderbox on irc
* | glapi: update find_entry() for mangled namesBrian Paul2009-02-211-1/+7
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* | mesa: added extern qualifierTom Fogal2009-02-211-1/+1
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* | mesa: regenerated gl_mange.h fileBrian Paul2009-02-211-0/+298
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* | mesa: use enums for TEXTURE_x_INDEX valuesBrian Paul2009-02-213-40/+28
| | | | | | | | | | Plus, put them in the order of highest to lowest priority to simplify the texture_override() loop.
* | mesa: use an array for current texture objectsBrian Paul2009-02-2116-265/+169
| | | | | | | | Use loops to consolidate lots of texture object code.
* | mesa: use an array for default texture objectsBrian Paul2009-02-214-90/+72
| | | | | | | | | | Replace Default1D/2D/3D/Cube/etc with DefaultTex[TEXTURE_x_INDEX]. The same should be done with the Current1D/2D/3D/etc pointers...
* | mesa: re-org texgen stateBrian Paul2009-02-2110-568/+295
| | | | | | | | New gl_texgen struct allows quite a bit of code reduction.
* | intel: Fix intelSetTexBuffer miptree leak.Kristian Høgsberg2009-02-211-2/+7
| | | | | | | | The intelImage also holds a reference to the miptree, so unref that as well.
* | intel: tell libdrm whether we want a cpu-ready or gpu-ready BO for regions.Eric Anholt2009-02-217-13/+27
| | | | | | | | | | | | | | | | | | | | This lets us avoid allocing new buffers for renderbuffers, finalized miptrees, and PBO-uploaded textures when there's an unreferenced but still active one cached, while also avoiding CPU waits for batchbuffers and CPU-uploaded textures. The size of BOs allocated for a desktop running current GL cairogears on i915 is cut in half with this. Note that this means we require libdrm 2.4.5.
* | i965: Fix render target read domains.Eric Anholt2009-02-211-2/+1
| | | | | | | | | | | | | | | | | | | | | | We were asking for something illegal (write_domain != 0 && read_domains != write_domain) because at the time of writing the region surfaces were used for texturing occasionally as well, and we weren't really clear on the model GEM was going to use. This reliably triggered a kernel bug with domain handling, resulting in oglconform mustpass.c failure. Of course, it only became visible after 01bc4d441fd6821ad9fc20d5e9544e4e587e4ff0 cleaned up some gratuitous flushing.
* | gallium: use the TGSI_TEXTURE_SHADOW1D/2D/RECT texture types for TEX ↵Brian Paul2009-02-203-9/+44
| | | | | | | | | | | | | | | | instructions These texture types were defined but never put to use. For the time being though, the Mesa->TGSI translater isn't emitting these targets. See the XXX comment in map_texture_target().
* | i965: use the new prog_instruction::TexShadow fieldBrian Paul2009-02-205-6/+11
| | | | | | | | | | GLSL shadow() sampler calls are properly propogated down to the driver now. The glean glsl1 shadow() tests work (except for the alpha channel).
* | i965: check depth_mode in translate_tex_format() for MESA_FORMAT_S8_Z24Brian Paul2009-02-201-1/+9
| | | | | | | | | | Note that I24X8 vs. A24X8 vs. L24X8 doesn't seem to make any difference for texture/shadow compare, however.
* | glsl: use new IR opcodes for TEX instructions with shadow comparisonBrian Paul2009-02-2011-171/+213
| | | | | | | | | | | | Such TEX instructions will have the TexShadow flag set. The gl_program::ShadowSamplers field is now set in the linker. We missed that before.
* | mesa: add TexShadow field to prog_instructionBrian Paul2009-02-204-6/+21
| | | | | | | | | | If the instruction is TEX/TXP/TXL/etc the TexShadow field will be true if the instruction is a texture fetch with shadow compare.
* | i965: separate emit_op() and emit_tex_op() functionsBrian Paul2009-02-201-50/+63
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* | mesa: freshen-up comments, move some fields in prog_instructionBrian Paul2009-02-201-25/+15
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