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| * intel: Track the miptree layer wrapped by a renderbuffer [v2]Chad Versace2011-11-222-5/+49
| * intel: Kill intel_mipmap_level::nr_images [v4]Chad Versace2011-11-226-43/+57
| * intel: Refactor intel_miptree_copy_teximage()Chad Versace2011-11-211-56/+66
| * intel: Refactor intel_mipmap_level offsetsChad Versace2011-11-212-25/+37
| * intel: Replace intel_renderbuffer::region with a miptree [v3]Chad Versace2011-11-2116-140/+203
| * intel: Define intel_miptree_create_for_renderbuffer()Chad Versace2011-11-212-0/+36
| * intel: Move inline functions from intel_fbo.h to .cChad Versace2011-11-212-17/+23
| * intel: Kill intel_framebuffer_get_hiz_region()Chad Versace2011-11-211-17/+3
| * intel: Temporarily disable HiZ for texturesChad Versace2011-11-211-59/+3
| * intel: Always gather stencil buffer in intel_map_renderbuffer_separate_s8z24()Chad Versace2011-11-211-32/+20
| * intel: Fix swrast_render_start() for depthstencil buffers with separate stencilChad Versace2011-11-212-29/+15
| * intel: Don't use special stencil span accessorsChad Versace2011-11-211-42/+1
| * nvc0: add support for GF119 (NVD9)Ben Skeggs2011-11-182-0/+2
* | i915g: implement RGBX and BGRX render targetsVasily Khoruzhick2011-11-222-2/+7
* | st/mesa: fix accum buffer allocation in st_renderbuffer_alloc_storage()Brian Paul2011-11-221-2/+12
* | r600g: handle PIPE_SHADER_CAP_OUTPUT_READVadim Girlin2011-11-211-0/+2
* | st/mesa: use PIPE_SHADER_CAP_OUTPUT_READVadim Girlin2011-11-211-4/+12
* | gallium: add PIPE_SHADER_CAP_OUTPUT_READVadim Girlin2011-11-212-2/+2
* | swrast: fix unmatched span->array->ChanTypeYuanhan Liu2011-11-211-0/+4
* | swrast: simplify the prototype of function texture_combineYuanhan Liu2011-11-211-10/+9
* | r300g: set max_index to 0xffffff if there are no per-vertex attribsMarek Olšák2011-11-201-2/+11
* | u_vbuf_mgr: correctly compute max vertex count from hw buffersMarek Olšák2011-11-203-27/+42
* | u_vbuf_mgr: correctly obtain min/max_index for uploads and translateMarek Olšák2011-11-201-7/+146
* | r600g: use u_vbuf_mgr to set/get the index bufferMarek Olšák2011-11-202-14/+5
* | r300g: use u_vbuf_mgr to set/get the index bufferMarek Olšák2011-11-203-24/+12
* | u_vbuf_mgr: add set_index_buffer functionMarek Olšák2011-11-202-0/+18
* | u_vbuf_mgr: add commentsMarek Olšák2011-11-201-5/+15
* | u_vbuf_mgr: don't upload user buffers which have been uploaded by translateMarek Olšák2011-11-201-19/+33
* | r600g: set MIN/MAX_VTX_INDX to 0 and ~0, respectivelyMarek Olšák2011-11-201-10/+4
* | r300g: always set VF_MIN_VTX_INDX to 0Marek Olšák2011-11-201-11/+10
* | i965: Remove unused file brw_fallback.h.Kenneth Graunke2011-11-191-47/+0
* | gallium/docs: remove obsolete documentationMarek Olšák2011-11-191-14/+0
* | mesa: set the gl_FragDepth layout in the GLSL linkerMarek Olšák2011-11-194-46/+61
* | glsl: when cloning a variable, copy the depth layout tooMarek Olšák2011-11-191-0/+1
* | mesa: handle MapRenderbuffer() failures in glReadPixelsBrian Paul2011-11-191-0/+45
* | mesa: make slow_read_rgba_pixels() a void functionBrian Paul2011-11-191-3/+1
* | mesa: define, use _mesa_is_cube_face() in several placesBrian Paul2011-11-194-20/+18
* | st/mesa: rewrite the primitive restart fallback codeBrian Paul2011-11-181-101/+145
* | docs: Add 7.11.1 release md5sumsIan Romanick2011-11-171-2/+6
* | docs: Add news items for 7.11 and 7.11.1 releasesIan Romanick2011-11-171-0/+14
* | docs: Import 7.11 release notes from branchIan Romanick2011-11-171-2/+264
* | docs: Import 7.11.1 release notes from branchIan Romanick2011-11-171-0/+387
* | i965/gen4: Fix sampling from integer textures.Eric Anholt2011-11-174-8/+28
* | r600g: don't change the order of writes in merge_inst_groupVadim Girlin2011-11-171-1/+14
* | Revert "read_rgba_pixels: Don't force clamping if the renderbuffer is normali...Michel Dänzer2011-11-171-2/+1
* | read_rgba_pixels: Don't force clamping if the renderbuffer is normalized.Michel Dänzer2011-11-171-1/+2
* | nvc0: add support for GF119 (NVD9)Ben Skeggs2011-11-172-0/+2
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* mesa: initialize stencilMap, Stride if stencilRb==depthRbBrian Paul2011-11-161-0/+4
* mesa: Only update sampler uniforms that are used by the shader stageIan Romanick2011-11-161-3/+19
* mesa: don't map depth+stencil buffer twice in glReadPixels()Brian Paul2011-11-161-3/+11