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* realign some of the i830 code from the i915Dave Airlie2006-11-233-17/+26
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* fix typoBrian Paul2006-11-231-1/+1
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* fix indirect glMap* bugsBrian Paul2006-11-231-0/+1
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* s/ource/source/Brian Paul2006-11-231-1/+1
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* move commentsBrian Paul2006-11-232-26/+33
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* indentBrian Paul2006-11-231-303/+305
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* fixup draw/depth region handling in i830 along lines of i915Dave Airlie2006-11-233-46/+74
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* clean-up, commentsBrian Paul2006-11-231-1/+3
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* indentBrian Paul2006-11-221-76/+76
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* decrease the current vertex count by 1 if an uneven number of vertices is ↵Roland Scheidegger2006-11-221-0/+5
| | | | copied by _tnl_copy_vertices. Otherwise, since in this case it will copy an extra vertex to avoid problems with vertex order in the new buffer, one triangle will be drawn twice. This fixes bug #9062.
* const correctnessBrian Paul2006-11-222-3/+3
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* new commentsBrian Paul2006-11-221-9/+9
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* clean-up, commentsBrian Paul2006-11-221-15/+23
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* reindentBrian Paul2006-11-221-269/+281
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* fix commentsBrian Paul2006-11-222-3/+3
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* fix the gl version testRoland Scheidegger2006-11-221-4/+4
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* Add tdfx updates to release notes.Ian Romanick2006-11-221-0/+3
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* remove unneded call to _tnl_invalidate_state() in ↵Roland Scheidegger2006-11-221-4/+1
| | | | _tnl_need_projected_coords(). Connected to bug #9103, though that bug got fixed without this change too.
* GLX protocol fixes for glMap* functions (bug 8899)Brian Paul2006-11-224-14/+19
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* Prune incoming state to the atoms of interest. Hopefully this willKeith Whitwell2006-11-221-6/+14
| | | | | prevent driver-initiated statechanges in the middle of DrawElements/DrawArrays from disturbing this code.
* Another fixKeith Whitwell2006-11-221-0/+8
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* Set _NEW_LIGHT when materials are present in display lists also.Keith Whitwell2006-11-221-0/+1
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* Move setting of _NEW_LIGHT to only occur when materials are present.Keith Whitwell2006-11-221-2/+1
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* fix segfault with ATI_fs when trying to use a not enabled texture unit (bug ↵Roland Scheidegger2006-11-211-16/+21
| | | | #9110).
* list header files in sources files (Dan Nicholson)Brian Paul2006-11-2110-3/+205
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* blend, logicop changes for intelEmitCopyBlit backported to i915Keith Whitwell2006-11-219-25/+68
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* More fixes, glean seems to run now.Keith Whitwell2006-11-211-2/+3
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* Don't define as const's to avoid compiler optimization & warning.Alan Hourihane2006-11-211-2/+2
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* Fix more typos.Keith Whitwell2006-11-211-2/+2
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* Gary Wong's patches for CopyPixels Logiop (enable) and BlendKeith Whitwell2006-11-214-10/+42
| | | | | | (disallow). Slightly cleaned to disallow on all blend states for code consiseness and turn a table lookup into a function to match other code in the driver.
* Gary Wong's fix for 64 bit cleanness of vertex program inputs bitmask.Keith Whitwell2006-11-214-9/+10
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* Commit Gary Wong & Keith Packard's changes for bug 8867 -- adjust codeKeith Whitwell2006-11-213-10/+23
| | | | after repositioning of INDEX value in BRW_ATTRIB enum.
* Added correct include files to files,Sean D'Epagnier2006-11-2110-9/+21
| | | | | No longer modify cmap if the device is truecolor (messes up dual monitors with vt switching)
* glTexCoord3dv was not using third coordinateSean D'Epagnier2006-11-211-1/+1
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* Disable fragment program debug messages.Rune Petersen2006-11-201-3/+1
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* added new 'sources' file to tarball (might not get used though)Brian Paul2006-11-201-0/+12
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* Fix typos that meant vbos were never unmappedKeith Whitwell2006-11-201-4/+3
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* fix glPopAttrib/color material bug #9091Brian Paul2006-11-201-4/+4
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* Committing in .Jouk Jansen2006-11-201-4/+3
| | | | | | | Solve small definition problem for OpenVMS Modified Files: Mesa/src/mesa/shader/descrip.mms
* Don't perform dangling attribute check on POS attribute. It can't byKeith Whitwell2006-11-201-1/+1
| | | | | | definition dangle (every vertex has a position). However save->currentsz isn't properly maintained for this attribute, as there is no current position value to track. Reported by Haihao Xiang.
* move fix-up code into new slang_fixup_save() functionBrian Paul2006-11-183-13/+32
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* delete shader objects when destroying shared context stateBrian Paul2006-11-181-0/+11
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* commentsBrian Paul2006-11-182-18/+50
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* reindentBrian Paul2006-11-181-35/+63
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* additional fixes for mipmap building (Greg McGarragh)Brian Paul2006-11-181-7/+2
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* name mangling update/fixBrian Paul2006-11-182-0/+5
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* need to specify Xlibs with APP_LIB_DEPSBrian Paul2006-11-181-0/+5
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* fix mgl name mangling problemBrian Paul2006-11-182-0/+60
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* fragment.position supportRune Petersen2006-11-174-2/+236
| | | | | World position is calculated in the vertex shader and passed to the fragment shader via an unused texcoord.
* r300_select_vertex_shader4:Rune Petersen2006-11-175-167/+215
| | | | | | Makes the vertex program output from the fragment input. It makes the driver capable of catching output-input mismatches safely. Primarily based on some of Aapo Tahkola's code.