| Commit message (Collapse) | Author | Age | Files | Lines |
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This lets us remove the brw_reg.h include
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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This mega-commit pulls most of the i965-specific bits of blorp into the
brw_blorp.c/h files which now contain nothing but i965 wrappers around
"core blorp" calls. The "core blorp" api is moved into blorp.h and the
internal blorp data structures are moved into blorp_priv.h. The new file
blorp.c is created to house "core blorp" internals which are pulled from
the old brw_blorp.c
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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The helpers are completely miptree-unaware and each fairly cleanly do a
single thing. This does come at the downside of not doing proper debug
reporting on whether or not we're doing replicated clears.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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This pulls the mcs allocation into the if statement where we initially
determine that we are doing a fast clear and moves the programming of
wm_inputs and figuring out the fast clear rect into it's own if statement.
The next commit will put code inbetween the two.
Reviewed-by: Topi Pohjolainen <[email protected]>
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The blorp_surface_info_init call above should set the format for us and
stomping it later does nothing whatsoever.
Reviewed-by: Topi Pohjolainen <[email protected]>
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We had another inline copy of brw_meta_get_buffer_rect embedded in
get_fast_clear_rect for no good reason. This lets us get rid of the
gl_frameuffer parameter to get_fast_clear_rect.
Reviewed-by: Topi Pohjolainen <[email protected]>
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We already have an inlined version of the function slightly higher up in
do_single_blorp_clear and all calling it does is stomp the values with the
same thing. We might as well just get rid of it.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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Now that we have the brw_blorp_surf struct, we can start to make bits of
blorp completely miptree-unaware. To start things off, we split the guts
of brw_blorp_blit_miptrees into a brw_blorp_blit function which knows
nothing about miptrees.
Reviewed-by: Topi Pohjolainen <[email protected]>
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At the moment, this seems to make all of the interfaces messier rather than
clener. However, it does provide a representation of a surface that
simultaneously contains everything and is completely unaware of miptrees.
Reviewed-by: Topi Pohjolainen <[email protected]>
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The isl_surf munging doesn't happen until fairly late in the blorp_blit
function. We can use the isl_surf for the vast majority if not all of our
params setup.
Reviewed-by: Topi Pohjolainen <[email protected]>
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This keeps all of the nastyness of gen6 stencil on the i965 side of the API
line and lets us delete that nasty hand-rolled ISL-based offset path that
we were using for ALL_SLICES_AT_EACH_LOD.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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This commit also adds support for an offset for aux surfaces. In GL, this
only gets used for HiZ on SNB at the moment. However, in Vulkan, all aux
surfaces are at a non-zero offset and that is likely to happen in GL
eventually.
Reviewed-by: Topi Pohjolainen <[email protected]>
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This commit movies us from a miptree model to a surf+bo+offset model. In
the GL driver, miptrees are almost always at the start of the bo so the
offset is zero but we don't want to always make that assumption. In the
sort term, gen6 stencil and HiZ will be at an offset but, in the long term,
any Vulkan surface is liable to be at a non-zero offset.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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The previous HiZ support was bogus because all of get_aux_isl_surf looked
at mt->mcs_mt directly. For HiZ buffers, you need to look at either
mt->hiz_buf or mt->hiz_buf->mt.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Otherwise, the clear color will get ignored. This prevents assertion
errors if clear color is set to something invalid and aux is not used.
Reviewed-by: Topi Pohjolainen <[email protected]>
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In order for the calculations of things such as fast clear rectangles to
work, we need more details of the auxiliary surface to be correct. In
particular, we need to be able to trust the width and height fields.
(These are not necessarily what you want coming out of the miptree.) The
only values state setup really cares about are the row and array pitch and
those we can safely stomp from the miptree.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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At one point, we were doing this correctly. It must have gotten lost in
one of the many rebases.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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The only reason why we need layer or level is that we need the z-offset for
3-D surfaces. Let's just have the one field for that.
Reviewed-by: Topi Pohjolainen <[email protected]>
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The data comes in via ISL in a format that's almost directly usable by the
hardware so we can avoid some of the conversion headache.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Now that the generic blorp path uses base level/layer, there's no need to
make gen8 special.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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Since the dawn of time, blorp has used offsets directly to get at different
mip levels and array slices of surfaces. This isn't really necessary since
we can just use the base level/layer provided in the surface state. While
it may have simplified blorp's original design, we haven't been using the
blorp path for surface state on gen8 thanks to render compression and
there's really no good need for it most of the time. This commit restricts
such surface munging to the cases of fake W-tiling and fake interleaved
multisampling.
Reviewed-by: Topi Pohjolainen <[email protected]>
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The layer field is in terms of physical layers which isn't quite what the
sampler will want for 2-D MS array textures.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Multisample array surfaces on IVB don't support the minimum array element
surface attribute so it needs to come through the sampler message. We may
as well just pass it through everything.
Reviewed-by: Topi Pohjolainen <[email protected]>
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At the moment, the minify operation does nothing because
params.depth.view.base_level is always zero. However, as soon as we start
using actual base miplevels and array slices, we are going to need the
minification. Also, we only need to align the surface dimensions in the
case where we are operating on miplevel 0. Previously, it didn't matter
because it aligned on miplevel 0 and, for all other miplevels, the miptree
code guaranteed that the level was already aligned.
Reviewed-by: Topi Pohjolainen <[email protected]>
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The sampling hardware can handle them ok. It just looks at the tiling to
determine whether it's the new gen9 1-D layout or the old one. The render
hardware isn't so smart.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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The shortcut works just fine for MSAA and the comment even says so.
Reviewed-by: Nanley Chery <[email protected]>
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In all three cases, we start with width and height taken from
isl_surf::phys_slice0_extent_sa which is already in samples. There is no
need to do the conversion and doing so gives us an incorrect value.
Reviewed-by: Nanley Chery <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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Instead, we manually mutate the surface size as needed.
Reviewed-by: Topi Pohjolainen <[email protected]>
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The helper does a full transformation on the surface to turn it into a new
2-D single-layer single-level surface representing the original layer and
level in memory.
Reviewed-by: Topi Pohjolainen <[email protected]>
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For the moment, we still call the old miptree function; we just assert that
the two are equal.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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The function takes a logical array layer but was assuming it was a physical
array layer. While we'er here, we also make it not assert-fail on gen9 3-D
surfaces.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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Eventually, this will be the actual view that gets passed into isl to
create the surface state. For now, we just use it for the format and the
swizzle.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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