| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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This removes 35+ clear eliminate passes from DOTA 2.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Cc: 17.2 17.3 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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If u_endian.h can't determine the endianess, the default behaviour in sha1.c
is to build for big-endian
Signed-off-by: Jon Turney <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Commit 78942e ("mesa: shrink VERT_ATTRIB bitfields to 32 bits") uses
vs_prog_data->vs_inputs as if it were a 32-bit unsigned integer.
But actually it is a 64-bit integer, and as such it is used in other
parts of Mesa code. It is worth to note that bits from the entire range
are used, and not only 32-bits. This is due our implementation for
handling 64-bit dual-slot input attributes, which requires to use a
larger bitfield to manage them.
This commit reverts the changes done in brw_draw_upload.c, keeping the
rest of the changes.
This fixes the following tests:
- KHR-GL45.enhanced_layouts.varying_array_locations
- KHR-GL45.enhanced_layouts.varying_locations
Fixes: 78942e ("mesa: shrink VERT_ATTRIB bitfields to 32 bits")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103942
CC: Marek Olšák <[email protected]>
CC: Ian Romanick <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Signed-off-by: Juan A. Suarez Romero <[email protected]>
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This is more inline with what the functions name suggests it should
do, and makes the code much easier to follow.
This will also make adding uniform packing support much simpler.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This is just some cleanups on top of the last patch from my compute branch.
Signed-off-by: Dave Airlie <[email protected]>
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Use the destination write mask to determine which values are really to be
read from LDS and load only these.
Reviewed-by: Dave Airlie <[email protected]>
Signed-off-by: Gert Wollny <[email protected]>
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This fixes hangs on cayman with
tests/spec/arb_tessellation_shader/execution/trivial-tess-gs_no-gs-inputs.shader_test
This has a single if/else in it, and when this peephole activated,
it would set the jump target to NULL if there was no instruction
after the final POP. This adds a NOP if we get a jump in this case,
and seems to fix the hangs, so we have a valid target for the ELSE
instruction to go to, instead of 0 (which causes infinite loops).
v2: update last_cf correctly. (I had some other patches hide this)
Cc: <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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For consistency with most other ret checks. Suggested by Chris.
Reviewed-by: Chris Wilson <[email protected]>
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This is cleaner than using a non-standard memclear macro (which does a
memset to 0) and then initializing fields after the fact. We move the
declarations to where we initialized the fields. While we're at it, we
move the declaration of 'ret' that goes with the ioctl, eliminating the
declaration section altogether.
Reviewed-by: Chris Wilson <[email protected]>
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These were moved to src/intel/common/gen_debug.h, but they are not
common code. They assume that brw_context or gl_context variables
exist, named brw or ctx. That isn't remotely true outside of i965.
Reviewed-by: Lionel Landwerlin <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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We want to program the 3DSTATE_RASTER field to the gl_context value,
not the other way around.
Fixes: 13ac46557ab1 (i965: Port Gen8+ 3DSTATE_RASTER state to genxml.)
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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Build tested only.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Build tested only.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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v4: - Ensure inc_amd_common defined when radeonsi is disabled (needed by
r600)
Signed-off-by: Dylan Baker <[email protected]>
Tested-by: Aaron Watry <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This is build tested only
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Build tested only.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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where the other format-related functions live.
Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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There was a mistake just in those metric sets. We probably didn't
noticed because they're not really interesting for 3D workloads.
Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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Just fixing names.
Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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