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* r300g: validate buffers only if any of bound buffers is changedMarek Olšák2010-12-077-13/+39
* r300g: cache packet dwords of 3D_LOAD_VBPNTR in a command buffer if possibleMarek Olšák2010-12-073-15/+65
* u_blitter: use util_is_format_compatible in the assertMarek Olšák2010-12-071-1/+2
* mesa: consolidate glTexImage1/2/3D() codeBrian Paul2010-12-061-294/+161
* mesa: set gl_texture_object::_Complete=FALSE in incomplete()Brian Paul2010-12-061-27/+5
* mesa: test for cube map completeness in glGenerateMipmap()Brian Paul2010-12-063-0/+49
* glsl: Properly add functions during lazy built-in prototype importing.Kenneth Graunke2010-12-063-7/+25
* symbol_table: Add support for adding a symbol at top-level/global scope.Kenneth Graunke2010-12-062-5/+84
* glsl: Factor out code which emits a new function into the IR stream.Kenneth Graunke2010-12-062-18/+26
* st/mesa: Unbind all constant buffersJakob Bornecrantz2010-12-061-2/+2
* r600g: remove useless flush mapJerome Glisse2010-12-062-30/+1
* r600g: avoid useless shader rebuild at draw callJerome Glisse2010-12-067-47/+108
* r600g: build fetch shader from vertex elementsJerome Glisse2010-12-0611-44/+619
* mesa: Bump the number of bits in the register index.José Fonseca2010-12-061-1/+1
* st/mesa: fix mipmap generation bugBrian Paul2010-12-062-1/+8
* mesa/llvm: use llvm-config --cppflagsBrian Paul2010-12-061-3/+2
* gallium/util: minor formatting fixesBrian Paul2010-12-061-3/+3
* mesa: add error margin to clip mask debug/check codeBrian Paul2010-12-061-2/+29
* i965: Remove INTEL_DEBUG=glsl_force now that there's no brw_wm_glsl.cEric Anholt2010-12-062-7/+0
* i965: Nuke brw_wm_glsl.c.Eric Anholt2010-12-068-1057/+10
* i965: Add support for the instruction compression bits on gen6.Eric Anholt2010-12-064-47/+91
* i965: Align gen6 push constant size to dispatch width.Eric Anholt2010-12-061-1/+2
* i965: Make the sampler's implied move on gen6 be a raw move.Eric Anholt2010-12-061-1/+1
* i965: Fix up gen6 samplers for their usage by brw_wm_emit.cEric Anholt2010-12-061-7/+9
* i965: Fix gen6 interpolation setup for 16-wide.Eric Anholt2010-12-061-15/+26
* i965: Don't smash a group of coordinates doing gen6 16-wide sampler headers.Eric Anholt2010-12-061-0/+1
* i965: Fix up 16-wide gen6 FB writes after various refactoring.Eric Anholt2010-12-061-9/+8
* i965: Provide delta_xy reg to gen6 non-GLSL path PINTERP.Eric Anholt2010-12-061-8/+6
* i965: Move payload reg setup to compile, not lookup time.Eric Anholt2010-12-069-110/+118
* mapi: Rewrite mapi_abi.py to get rid of preprocessor magic.Chia-I Wu2010-12-0613-395/+346
* egl: _eglFilterArray should not allocate.Chia-I Wu2010-12-064-24/+47
* i965: Fix GS state uploading on SandybridgeZhenyu Wang2010-12-062-5/+14
* i965: fix for flat shading on SandybridgeXiang, Haihao2010-12-061-2/+9
* r600g: Cleanup fetch shader resources in r600_pipe_shader_destroy().Henri Verbeet2010-12-051-0/+5
* r600g: Cleanup block bo references in r600_context_fini().Henri Verbeet2010-12-051-0/+3
* st/mesa: initialize key in st_vp_varientMarek Olšák2010-12-051-0/+2
* gallium/trace: check bind_vertex_sampler_states and set_vertex_sampler_viewsXavier Chantry2010-12-051-0/+6
* init ps->context with util_surfaces_get and do_getXavier Chantry2010-12-054-14/+16
* nvfx: fixes after array textures mergeXavier Chantry2010-12-054-19/+35
* r300g: optimize looping over atomsMarek Olšák2010-12-0513-119/+121
* r300g: cleanup winsysMarek Olšák2010-12-0517-640/+456
* r300g: try and use all of vertex constant spaceDave Airlie2010-12-054-47/+62
* r300g: do not use the index parameter in set_constant_bufferMarek Olšák2010-12-051-2/+1
* gallium/noop: Add prototype for noop_init_state_functions.Vinson Lee2010-12-041-0/+2
* i965: Fix compile warning about missing opcodes.Eric Anholt2010-12-041-0/+5
* i965: Update gen6 SF state on fragment program change too.Eric Anholt2010-12-041-1/+3
* i965: Update gen6 WM state on compiled program change, not just FP change.Eric Anholt2010-12-041-1/+3
* intel: Add an env var override to execute for a different GPU revision.Eric Anholt2010-12-044-9/+15
* st/vega: Fix pipe blend state for various blend modes.Chia-I Wu2010-12-043-60/+76
* st/vega: Add blend shaders for all blend modes.Chia-I Wu2010-12-044-72/+145