| Commit message (Collapse) | Author | Age | Files | Lines |
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But don't count their size towards the allocated memory, since that
belongs to whoever created it.
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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[imirkin: moved default case out of switch]
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
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Note that predicated instructions with defs are still not supported
because transformation to SSA doesn't handle them yet.
Reviewed-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
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[imirkin: add logic to also clear the "regular" scissors]
Reviewed-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
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The glGetGraphicsResetStatusARB from ARB_robustness extension always
returns GUILTY_CONTEXT_RESET_ARB and never returns NO_ERROR for guilty
context with LOSE_CONTEXT_ON_RESET_ARB strategy. This is because Mesa
returns GUILTY_CONTEXT_RESET_ARB if batch_active !=0 whereas kernel
driver never reset batch_active and this variable always > 0 for guilty
context. The same behaviour also can be observed for batch_pending and
INNOCENT_CONTEXT_RESET_ARB.
But ARB_robustness spec says:
If a reset status other than NO_ERROR is returned and subsequent calls
return NO_ERROR, the context reset was encountered and completed. If a
reset status is repeatedly returned, the context may be in the process
of resetting.
8. How should the application react to a reset context event?
RESOLVED: For this extension, the application is expected to query the
reset status until NO_ERROR is returned. If a reset is encountered, at
least one *RESET* status will be returned. Once NO_ERROR is
encountered, the application can safely destroy the old context and
create a new one.
The main problem is the context may be in the process of resetting and
in this case a reset status should be repeatedly returned. But looks
like the kernel driver returns nonzero active/pending only if the
context reset has already been encountered and completed. For this
reason the *RESET* status cannot be repeatedly returned and should be
returned only once.
The reset_count and brw->reset_count variables can be used to control
that glGetGraphicsResetStatusARB returns *RESET* status only once for
each context. Note the i915 triggers reset_count twice which allows to
return correct reset count immediately after active/pending have been
incremented.
v2 (idr): Trivial reformatting of comments.
Signed-off-by: Pavel Popov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Cc: "10.1 10.2" <[email protected]>
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matching pixel formats.
Signed-off-by: Jon TURNEY <[email protected]>
Reviewed-by: Jeremy Huddleston Sequoia <[email protected]>
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Define GLX_USE_APPLEGL, as config/darwin used to, to turn on specific code to
use the applegl direct renderer
Convert src/glx/apple/Makefile to automake
Since the applegl libGL is now built by linking libappleglx into libGL, rather
than by linking selected files into a special libGL:
- Remove duplicate code in apple/glxreply.c and apple/apple_glx.c. This makes
apple/glxreply.c empty, so remove it
- Some indirect rendering code is already guarded by !GLX_USE_APPLEGL, but we
need to add those guards to indirect_glx.c, indirect_init.c (via it's
generator), render2.c and vertarr.c so they don't generate anything
Fix and update various includes
glapi_gentable.c (which is only used on darwin), should be included in shared
glapi as well, to provide _glapi_create_table_from_handle()
Note that neither swrast nor indirect is supported in the APPLEGL path at the
moment, which makes things more complex than they need to be. More untangling
is needed to allow that
v2: Correct apple/Makefile.am for srcdir != builddir
Signed-off-by: Jon TURNEY <[email protected]>
Reviewed-by: Jeremy Huddleston Sequoia <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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- Don't require xcb-dri[23] etc. if we aren't building for a target with DRM, as
we won't be using dri[23]
- Enable a more fine-grained control of what DRI code is built, so that a libGL
using direct swrast can be built on targets which don't have DRM.
The HAVE_DRI automake conditional is retired in favour of a number of other
conditionals:
HAVE_DRI2 enables building of code using the DRI2 interface (and possibly DRI3
with HAVE_DRI3)
HAVE_DRISW enables building of DRI swrast
HAVE_DRICOMMON enables building of target-independent DRI code, and also enables
some makefile cases where a more detailled decision is made at a lower level.
HAVE_APPLEDRI enables building of an Apple-specific direct rendering interface,
still which requires additional fixing up to build properly.
v2:
Place xfont.c and drisw_glx.c into correct categories.
Update 'make check' as well
Signed-off-by: Jon TURNEY <[email protected]>
Reviewed-by: Jeremy Huddleston Sequoia <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Fix build for darwin, when ./configured --disable-driglx-direct
- darwin ld doesn't support -Bsymbolic or --version-script, so check if ld
supports those options before using them
- define GLX_ALIAS_UNSUPPORTED as config/darwin used to, as aliasing of non-weak
symbols isn't supported
- default to -with-dri-drivers=swrast
v2:
Use -Wl,-Bsymbolic, as before, not -Bsymbolic
Test that ld --version-script works, rather than just looking for it in ld --help
Don't use -Wl,--no-undefined on darwin, either
Signed-off-by: Jon TURNEY <[email protected]>
Reviewed-by: Jeremy Huddleston Sequoia <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Accidently omitted by commit 7b7944ee1cedeaf.
Cc: "10.2" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jon TURNEY <[email protected]>
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glFramebufferRender(..., GL_DEPTH_STENCIL_ATTACHMENT, ..., 0) only
detached the depth buffer and not the stencil buffer.
Bugzilla: http://bugs.freedesktop.org/show_bug.cgi?id=79115
Reviewed-by: Brian Paul <[email protected]>
Cc: "10.1 10.2" <[email protected]>
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src/gallium/targets/osmesa/Makefile.am | 1 +
src/gallium/targets/osmesa/osmesa.sym | 18 ++++++++++++++++++
2 files changed, 19 insertions(+)
create mode 100644 src/gallium/targets/osmesa/osmesa.sym
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Fixed upstream.
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It works fine, though it requires using ELF objects.
With this change there is nothing preventing us to switch exclusively
to MCJIT, everywhere. It's still off though.
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It defines bit_SSE41 instead of bit_SSE4_1.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=79095
Trivial.
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To fix MSVC build. Trivial.
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If the source renderbuffer has a depth > 0, then send a Z texcoord
which is set to the source attachment Z offset.
This fixes piglit's gl-3.2-layered-rendering-gl-layer-render with the
GL_TEXTURE_2D_MULTISAMPLE_ARRAY case test on i965/gen8.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Cc: "10.2" <[email protected]>
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brw_color_buffer_write_enabled depends on brw->fragment_program, which
means we have to listen to BRW_NEW_FRAGMENT_PROGRAM.
On most generations, this was only called from a function that already
subscribed. However, on Broadwell, we failed to listen to the necessary
event in the atom that emits 3DSTATE_PS_BLEND.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Cc: "10.2" <[email protected]>
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I forgot to disable writemasking on the OR and MOV which set the render
target index and "source 0 alpha present to render target" bit.
Using get_element_ud is equivalent and avoids a line-wrap.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Cc: "10.2" <[email protected]>
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Commit a2fb71e23 introduced 32-bit code for SSE4.1. Fix compilation, and
make sure to check ecx for the SSE4.1 bit.
[imirkin: switch sse4.1 to look at ecx]
Reviewed-by: Ilia Mirkin <[email protected]>
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This fixes MinGW x64 builds. We don't use assembly on any of the
Windows builds, to avoid divergence between MSVC and MinGW when testing.
Reviewed-by: Matt Turner <[email protected]>
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x86/common_x86.c is required also for x86_64 builds.
Reviewed-by: Matt Turner <[email protected]>
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Previous it was a compile-time decision.
Reviewed-by: Matt Turner <[email protected]>
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Add a bit to _mesa_x86_features for SSE 4.1, along with macros to query.
Reviewed-by: Matt Turner <[email protected]>
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Uses the cpuid.h header provided by gcc and clang. Other platforms are
encouraged to switch.
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This patch fixes this build error on Mac OS X.
CCLD libglapi.la
clang: warning: argument unused during compilation: '-pthread'
clang: warning: argument unused during compilation: '-pthread'
ld: unknown option: --no-undefined
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Signed-off-by: Vinson Lee <[email protected]>
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Acked-by: Brian Paul <[email protected]>
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-fstack-protector-strong is not supported by clang.
This patch fixes this build error on Fedora 20 with clang.
CXX gallivm/lp_bld_debug.lo
clang: error: unknown argument: '-fstack-protector-strong'
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75010
Signed-off-by: Vinson Lee <[email protected]>
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Seems the opcodes are slightly different from a2xx. Resync headers and
move blend_func() helper into hw generation specific code.
Signed-off-by: Rob Clark <[email protected]>
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For most drivers this if statement is always going to fail so check the constant value first.
Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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We already multiply by bytes per pixel for this, so f3ba7611 broke
mem2gmem for depth/stencil. Drop the now-redundant mutiply by cpp.
Signed-off-by: Rob Clark <[email protected]>
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Note that this covers the Begin/End rendering path, but not user vertex
arrays (so we can't drop copy_array_to_vbo_array() code). Improves
performance of isosurf GLVERTEX|TRIANGLES by 16.7506% +/- 4.98934%
(n=20). No difference on openarena (n=10), which was why this was reverted
back in cbde2765804a4fc62bcf092230a01376aedbf2cd.
Reviewed-by: Kenneth Graunke <[email protected]>
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In cases where there was no color buf bound, there were inconsistancies
in register settings related to position of depth/stencil inside GMEM.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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These aren't buffers we ever read back from CPU, so using incorrect
reloc fxn wasn't really harming anything. But might as well be correct.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]>
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_mesa_meta_setup_blit_shader() currently generates a fragment shader
which, irrespective of the number of draw buffers, writes the color
to only one 'out' variable. Current shader rely on an undefined
behavior and possibly works by chance.
From OpenGL 4.0 spec, page 256:
"If a fragment shader writes to gl_FragColor, DrawBuffers specifies a
set of draw buffers into which the single fragment color defined by
gl_FragColor is written. If a fragment shader writes to gl_FragData,
or a user-defined varying out variable, DrawBuffers specifies a set
of draw buffers into which each of the multiple output colors defined
by these variables are separately written. If a fragment shader writes
to none of gl_FragColor, gl_FragData, nor any user defined varying out
variables, the values of the fragment colors following shader execution
are undefined, and may differ for each fragment color."
OpenGL 4.4 spec, page 463, added an additional line in this section:
"If some, but not all user-defined output variables are written, the
values of fragment colors corresponding to unwritten variables are
similarly undefined."
V2: Write color output to gl_FragColor instead of writing to multiple
'out' variables. This'll avoid recompiling the shader every time
draw buffers count is updated.
Cc: <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Cc: <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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In commit 4be146b1, I neglected to add the new property to the strings
array. This leads to the string '(null)' to be printed instead when
converting a GS shader to text.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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