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* mesa: more texture debug code changes, improvementsBrian Paul2009-10-272-30/+69
* mesa: minor code clean-up in client_state()Brian Paul2009-10-271-10/+11
* mesa: avoid redundant state setting in glClientActiveTextureBrian Paul2009-10-271-0/+7
* intel: fix comment, formattingBrian Paul2009-10-271-2/+2
* progs/tests: added new blitfb.c testBrian Paul2009-10-273-0/+261
* intel: fix src offset bug in do_copy_texsubimage()Brian Paul2009-10-271-1/+1
* glsl: fix memory leakBrian Paul2009-10-271-2/+6
* i915: Fix driver for the miptree x/y offset changes.Eric Anholt2009-10-272-4/+20
* i965: be clear that the Fallback field is a boolean, not a bitfieldBrian Paul2009-10-273-4/+8
* Revert "i965: fix hacked Fallback usage in brw_prepare_vertices()"Brian Paul2009-10-272-6/+2
* draw: Fix memory leak.Vinson Lee2009-10-271-0/+2
* docs: document Intel glBitmap fixesBrian Paul2009-10-271-0/+1
* intel: fix GL state bugs in intel_texture_bitmap()Brian Paul2009-10-271-4/+3
* nv50: activate more lanes in a warpChristoph Bumiller2009-10-281-0/+4
* st/xorg: Adopt to new dirty clip rect typeJakob Bornecrantz2009-10-271-4/+5
* progs/tests: Fix MSVC build.Vinson Lee2009-10-261-3/+3
* scons: Define _USE_MATH_DEFINES on MSVC.José Fonseca2009-10-262-0/+5
* windows: added remap.[ch] to project filesBrian Paul2009-10-262-0/+14
* mesa: Add remap.c to SConscript.Chia-I Wu2009-10-261-0/+1
* st/xorg: initialize indexes before reswizzling for yuvZack Rusin2009-10-261-0/+2
* st/xorg: stop overflowing yuv buffersZack Rusin2009-10-262-20/+37
* st/xorg: add yuv vertex shaderZack Rusin2009-10-265-33/+200
* st/xorg: add yuv shadersZack Rusin2009-10-263-16/+83
* r300g: read occlusion query results from both Z pipes on RV530Marek Olšák2009-10-261-2/+8
* r300g: add cubemap supportMarek Olšák2009-10-262-24/+37
* gallium: Move enum pipe_error into p_defines.h.José Fonseca2009-10-2512-75/+26
* llvmpipe: Human friendlier sampler state dump.José Fonseca2009-10-252-9/+22
* util: Human readable output of texture states.José Fonseca2009-10-252-0/+92
* llvmpipe: Dump the sampler state of the shader key.José Fonseca2009-10-251-0/+18
* llvmpipe: Immediate multiplication.José Fonseca2009-10-254-32/+64
* llvmpipe: Fast path for sampling rgba8 textures with linear filtering.José Fonseca2009-10-251-12/+256
* llvmpipe: Make lerping work for 8.8 fixed point values.José Fonseca2009-10-251-4/+50
* llvmpipe: New module to help make assertions about formats.José Fonseca2009-10-254-0/+78
* llvmpipe: New function to unpack rgba8 formats into 4 x u8n AoS.José Fonseca2009-10-252-12/+148
* llvmpipe: Split the format swizzling step from the unpacking.José Fonseca2009-10-252-16/+34
* llvmpipe: Allow different signs when unpacking.José Fonseca2009-10-251-2/+1
* llvmpipe: Add inlines to quickly generate types matching the native SIMD regi...José Fonseca2009-10-252-12/+102
* llvmpipe: Merge lp_build_load_rgba_soa into lp_build_sample_texel.José Fonseca2009-10-251-32/+16
* llvmpipe: Factor our pixel offset computation.José Fonseca2009-10-253-43/+83
* llvmpipe: Share testing infrastructure with lp_test_format.José Fonseca2009-10-252-23/+46
* llvmpipe: Eliminate lp_build_store_rgba_aos.José Fonseca2009-10-253-49/+16
* llvmpipe: Eliminate lp_build_load_rgba_aos.José Fonseca2009-10-253-52/+15
* llvmpipe: Move a few format/sampling functions into better space.José Fonseca2009-10-257-123/+158
* r300g: fix redefining mipmaps and fetching from themMarek Olšák2009-10-251-2/+7
* r300g: added support for 3D texturesMarek Olšák2009-10-254-53/+51
* r300g: fix scons build yet againJoakim Sindholt2009-10-242-4/+2
* Merge branch 'mesa_7_6_branch'Brian Paul2009-10-232-14/+2
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| * mesa: remove FBO texture depth/stencil testBrian Paul2009-10-231-12/+0
| * mesa: fix broken _mesa_str_checksum()Brian Paul2009-10-231-2/+2
* | mesa: simplify att->CubeMapFace assignmentBrian Paul2009-10-231-6/+1