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* glsl: Convert glsl_type::base_type from #define'd constants to an enum.Kenneth Graunke2010-11-152-12/+14
* glsl: Remove GLSL_TYPE_FUNCTION define.Kenneth Graunke2010-11-152-9/+2
* r600g: Add PIPE_FORMAT_L8A8_UNORM for Evergreen as well.Henri Verbeet2010-11-151-0/+2
* r600: Evergreen has two extra frac_bits for the sampler LOD state.Henri Verbeet2010-11-151-3/+3
* r600g: Evergreen has two extra frac_bits for the sampler LOD state.Henri Verbeet2010-11-151-3/+3
* r600g: Cleanup the fenced_bo list in r600_context_fini().Henri Verbeet2010-11-151-0/+13
* gallium/noop: no operation gallium driverJerome Glisse2010-11-159-0/+1002
* dri/nouveau: Kill a bunch of ternary operators.Francisco Jerez2010-11-157-24/+33
* dri/nouveau: Fix typo.Francisco Jerez2010-11-152-2/+1
* dri/nouveau: Remove nouveau_class.h, finishing switch to rules-ng-ng headersViktor Novotný2010-11-151-4961/+0
* dri/nouveau nv20: Use rules-ng-ng headersViktor Novotný2010-11-158-250/+248
* dri/nouveau: nv10: Use rules-ng-ng headersViktor Novotný2010-11-159-231/+228
* dri/nouveau: nv04: Use rules-ng-ng headersViktor Novotný2010-11-158-17/+23
* dri/nouveau: Import headers from rules-ng-ngViktor Novotný2010-11-156-0/+6200
* evergreen: set gl_texture_image::TexFormat field in evergreenSetTexBuffer()Brian Paul2010-11-151-0/+4
* r300: set gl_texture_image::TexFormat field in r300SetTexBuffer2()Brian Paul2010-11-151-2/+8
* r200: set gl_texture_image::TexFormat field in r200SetTexBuffer2()Brian Paul2010-11-151-2/+8
* r600: set gl_texture_image::TexFormat field in r600SetTexBuffer2()Brian Paul2010-11-151-0/+4
* radeon: set gl_texture_image::TexFormat field in radeonSetTexBuffer2()Brian Paul2010-11-151-2/+8
* Makefile: don't include the same files twice in the tarballJulien Cristau2010-11-151-5/+1
* radeon: fix potential segfault in renderbuffer updateDaniel Lichtenberger2010-11-151-2/+1
* r300g: return shader caps from Draw for SWTCL vertex shadersMarek Olšák2010-11-141-0/+6
* r300g: clean up redundancy in draw functionsMarek Olšák2010-11-141-57/+45
* i965: Fix gl_FragCoord inversion when drawing to an FBO.Eric Anholt2010-11-143-3/+6
* i965: Silence uninitialized variable warning.Vinson Lee2010-11-131-0/+1
* r300g: fix texture border color for all texture formatsMarek Olšák2010-11-131-33/+31
* mesa: Clean up header file inclusion in points.h.Vinson Lee2010-11-131-1/+3
* mesa: consolidate assertions in teximage codeBrian Paul2010-11-121-10/+1
* svga: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+13
* r600g: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+5
* r300g: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+11
* nvfx: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+11
* nv50: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+5
* i965g: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+5
* i915g: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+5
* tgsi: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+5
* gallium: add CAPs for indirect addressing and lower it in st/mesa when neededMarek Olšák2010-11-122-0/+14
* tdfx: s/Format/_BaseFormat/Brian Paul2010-11-111-2/+2
* glsl: Free the loop state context when we free the loop state.Eric Anholt2010-11-111-0/+1
* mesa: fix glDeleteBuffers() regressionBrian Paul2010-11-111-2/+2
* mesa: make glIsBuffer() return false for never bound buffersBrian Paul2010-11-111-14/+18
* glsl: fix crash in loop analysis when some controls can't be determinedAras Pranckevicius2010-11-111-0/+3
* r600g: enforce minimum stride on render target texture imagesKeith Whitwell2010-11-111-0/+4
* r600g: do not try to use staging resource for depth texturesKeith Whitwell2010-11-111-0/+9
* mesa: handle more pixel types in mipmap generation codeBrian Paul2010-11-111-0/+166
* mesa: add missing formats in _mesa_format_to_type_and_comps()Brian Paul2010-11-111-1/+26
* mesa: improve error messageBrian Paul2010-11-111-1/+2
* mesa: #include mfeatures.h in enums.hBrian Paul2010-11-111-0/+1
* r600g: guard experimental s3tc code with R600_ENABLE_S3TCKeith Whitwell2010-11-111-0/+9
* nvfx: fill PIPE_CAP_PRIMITIVE_RESTART and PIPE_CAP_SHADER_STENCIL_EXPORTLucas Stach2010-11-111-0/+4