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* svga: set render target flag for snorm surfacesBrian Paul2016-06-301-0/+10
* svga: add new svga_format_is_uncompressed_snorm() helperBrian Paul2016-06-302-0/+24
* svga: adjust sampler view format for RGBXBrian Paul2016-06-301-1/+5
* svga: adjust render target view format for RGBXBrian Paul2016-06-301-1/+13
* svga: don't advertise support for R32G32B32_UINT/SINT surface formatsNeha Bhende2016-06-301-2/+2
* svga: use untyped surface formats in most casesBrian Paul2016-06-301-4/+7
* gallium/util: add tight_format_check param to util_can_blit_via_copy_region()Brian Paul2016-06-302-11/+30
* gallium/util: simplify a few things in util_can_blit_via_copy_region()Brian Paul2016-06-301-12/+8
* gallium/util: new util_try_blit_via_copy_region() functionBrian Paul2016-06-302-15/+32
* svga: Fix failures caused in fedora 24Neha Bhende2016-06-304-6/+26
* st/wgl: remove unneeded inline qualifiersBrian Paul2016-06-302-4/+4
* st/wgl: add a stw_device::initialized fieldBrian Paul2016-06-303-24/+35
* st/wgl: refactor framebuffer locking codeBrian Paul2016-06-304-51/+68
* st/wgl: rename curctx to old_ctx in stw_make_current()José Fonseca2016-06-301-8/+8
* st/wgl: release the pbuffer DC at the end of wglBindTexImageARB()Brian Paul2016-06-301-1/+6
* mesa: Close fp on error path.Matt Turner2016-06-301-6/+4
* i965: Simplify foreach_inst_in_block_safe() macro.Matt Turner2016-06-301-3/+2
* Revert "i965: get PrimitiveMode from the program rather than the shader struct"Andres Gomez2016-06-301-2/+3
* glsl/mesa: move duplicate shader fields into new struct gl_shader_infoTimothy Arceri2016-06-3011-339/+283
* glsl/main: remove unused params and make function staticTimothy Arceri2016-06-308-17/+11
* glsl: simplify link_uniform_blocks()Timothy Arceri2016-06-303-10/+5
* glsl/mesa: split gl_shader in twoTimothy Arceri2016-06-3058-215/+386
* mesa: don't print name in _mesa_append_uniforms_to_file()Timothy Arceri2016-06-301-1/+1
* mesa: remove unreachable code from _mesa_write_shader_to_file()Timothy Arceri2016-06-301-10/+0
* glsl: pass symbols to find_matching_signature() rather than shaderTimothy Arceri2016-06-301-25/+22
* glsl: pass symbols rather than shader to _mesa_get_main_function_signature()Timothy Arceri2016-06-305-7/+7
* mesa: don't use drivers NewShader function when creating shader objectsTimothy Arceri2016-06-301-2/+1
* glsl: make cross_validate_globals() more genericTimothy Arceri2016-06-301-206/+207
* mapi: Export all GLES 3.1 functions in libGLESv2.soIan Romanick2016-06-291-0/+51
* i965: Use drmIoctl for DRM_I915_GETPARAM (v2)Chad Versace2016-06-291-5/+6
* radeon/uvd: fix a h265 context size bugsonjiang2016-06-291-0/+3
* radeon/uvd: seperate uvd context buffer from DPBsonjiang2016-06-291-9/+97
* radeon uvd add uvd fw version for amdgpusonjiang2016-06-292-1/+11
* nv50/ir: print EMIT subops in debug modeSamuel Pitoiset2016-06-291-0/+9
* nv50/ir: print RSQ/RCP subops in debug modeSamuel Pitoiset2016-06-291-0/+10
* nv50/ir: print PIXLD subops in debug modeSamuel Pitoiset2016-06-291-0/+9
* nv50/ir: print SHFL subops in debug modeSamuel Pitoiset2016-06-291-0/+9
* i965: Removing PCI IDs that are no longer listed as Kabylake.Rodrigo Vivi2016-06-291-5/+0
* i956: Add more Kabylake PCI IDs.Rodrigo Vivi2016-06-291-0/+3
* gallium/radeon: remove zombie textures kept alive by DCC stat gatheringMarek Olšák2016-06-291-12/+27
* gallium/radeon: don't re-create queries for DCC stat gatheringMarek Olšák2016-06-293-5/+10
* gallium/radeon: assume X11 DRI3 can use at most 5 back buffersMarek Olšák2016-06-291-1/+5
* gallium/radeon: separate DCC starts as disabled (ps_draw_ratio = 0)Marek Olšák2016-06-291-9/+10
* gallium/radeon: R600_DEBUG=nodccfb disables separate DCCMarek Olšák2016-06-293-1/+4
* gallium/radeon: add and use r600_texture_referenceMarek Olšák2016-06-295-10/+13
* gallium/radeon: add a HUD query for PS draw ratio stats from separate DCCMarek Olšák2016-06-294-0/+8
* gallium/radeon: add a heuristic enabling DCC for scanout surfaces (v2)Marek Olšák2016-06-296-4/+338
* gallium/radeon: add state setup for a separate DCC bufferMarek Olšák2016-06-294-5/+41
* radeonsi: always calculate DCC info even if it's not used immediatelyMarek Olšák2016-06-292-2/+2
* radeonsi: unreference framebuffer state with set_framebuffer_stateMarek Olšák2016-06-293-4/+6