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* v3d: Take advantage of _mesa_hash_table_remove_key() in the simulator.Eric Anholt2018-11-011-4/+2
* v3d: Respect user-passed strides for BO imports.Eric Anholt2018-11-015-96/+19
* v3d: Drop #if 0-ed out v3d_dump_to_file().Eric Anholt2018-11-011-91/+0
* v3d: Fix a typo in a comment in job handling.Eric Anholt2018-11-011-1/+1
* v3d: Fix a copy-and-paste comment in the simulator code.Eric Anholt2018-11-011-1/+1
* anv/icl: Set Error Detection Behavior Control Bit in L3CNTLREGAnuj Phogat2018-11-012-0/+8
* i965/icl: Set Error Detection Behavior Control Bit in L3CNTLREGAnuj Phogat2018-11-012-0/+8
* docs: add 19.0.0-devel release notes templateEmil Velikov2018-11-011-0/+59
* mesa: bump version to 19.1.0-develEmil Velikov2018-11-011-1/+1
* meson: don't install translation files18.3-branchpointDylan Baker2018-11-011-1/+1
* egl: use the LC_ALL hammer instead of LANGEric Engestrom2018-11-011-1/+1
* egl: fix entrypoint sorting testEric Engestrom2018-11-011-1/+1
* intel/tools: fix resource leakAndrii Simiklit2018-11-011-0/+10
* intel/tools: include stdarg.h in error2aubJonathan Gray2018-11-011-0/+1
* egl: Fix eglentrypoint.h sort order.Mathias Fröhlich2018-11-011-1/+1
* radv: set PA_SU_PRIM_FILTER_CNTL optimallySamuel Pitoiset2018-11-011-0/+9
* radv: only enable gl_SampleMask if MSAA is enabled tooSamuel Pitoiset2018-11-011-2/+11
* radv: use radeon_info::num_good_cu_per_shSamuel Pitoiset2018-11-011-3/+1
* ac/nir: make use of i1false in few more placesSamuel Pitoiset2018-11-011-3/+3
* radv: add support for Raven2Samuel Pitoiset2018-11-013-3/+9
* mesa: Collect all the draw functions in draw.{h,c}.Mathias Fröhlich2018-11-015-96/+109
* mesa/vbo: Move _vbo_draw_indirect -> _mesa_draw_indirectMathias Fröhlich2018-11-015-86/+87
* mesa/vbo: Move src/mesa/vbo/vbo_exec_array.c -> src/mesa/main/draw.cMathias Fröhlich2018-11-016-280/+334
* vbo: Pull the _mesa_set_draw_vao calls out of the if clauses.Mathias Fröhlich2018-11-011-76/+38
* vbo: Preserve vbo_save::no_current_update on primitive restart.Mathias Fröhlich2018-11-011-1/+2
* vbo: Make no_current_update an argument to vbo_save_NotifyBegin.Mathias Fröhlich2018-11-014-10/+10
* vbo: Move no_current_update out of _mesa_prim.Mathias Fröhlich2018-11-014-8/+9
* vbo: Remove the now unused VBO_SAVE_PRIM_WEAK define.Mathias Fröhlich2018-11-011-1/+0
* vbo: Remove the always false branch dlist replay.Mathias Fröhlich2018-11-011-29/+1
* vbo: Test for VBO_SAVE_PRIM_WEAK in _mesa_prim::mode is false.Mathias Fröhlich2018-11-011-1/+1
* vbo: Remove VBO_SAVE_PRIM_WEAK from vbo_save_NotifyBegin calls.Mathias Fröhlich2018-11-011-5/+3
* vbo: Remove set but not used weak field from _mesa_prim.Mathias Fröhlich2018-11-016-15/+3
* vbo: Remove the VBO_SAVE_FALLBACK flag.Mathias Fröhlich2018-11-012-8/+2
* vbo: Remove unused vbo_save_fallback function.Mathias Fröhlich2018-11-012-16/+0
* docs/relnotes: add the EGL Device extensionsEmil Velikov2018-11-011-0/+3
* meson: egl: group dri2 bits separately from haikuEmil Velikov2018-11-011-36/+35
* egl: enable EGL_EXT_device_{base,enumeration,query}Emil Velikov2018-11-011-0/+3
* egl: set the EGLDevice when creating a displayEmil Velikov2018-11-017-1/+81
* egl: add EGL_EXT_device_drm supportEmil Velikov2018-11-012-0/+117
* egl: add EGL_MESA_device_software supportEmil Velikov2018-11-013-1/+31
* specs: Add EGL_MESA_device_softwareAdam Jackson2018-11-011-0/+82
* egl: add base EGL_EXT_device_base implementationEmil Velikov2018-11-0110-3/+344
* glx: be explicit about when mapping X <> GLX visualsEmil Velikov2018-11-011-3/+6
* glx: remove unused __glXPreferEGL() declarationEmil Velikov2018-11-011-2/+0
* travis: use mako for python2Emil Velikov2018-11-011-1/+1
* radv/xfb: don't increase offset by component mask start.Dave Airlie2018-10-311-3/+0
* util/gen_xmlpool: Make use of python's foreach loopDylan Baker2018-10-311-30/+27
* util/gen_xmlpool: Don't use len to test for container emptinessDylan Baker2018-10-311-4/+4
* util/gen_xmlpool: Don't write via shell redirectionDylan Baker2018-10-315-65/+58
* util/gen_xmlpool: use with statement to open fileDylan Baker2018-10-311-34/+32