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* r300g: implement instanced arraysMarek Olšák2011-03-055-48/+132
* gallium: split CAP_INSTANCE_DRAWING into INSTANCEID and INSTANCE_DIVISORMarek Olšák2011-03-059-9/+19
* r300g: cleanup parameters of draw functionsMarek Olšák2011-03-053-108/+113
* nv50: support the InstanceID system valueChristoph Bumiller2011-03-053-0/+25
* r600g: simplify instance addr calculationChristian König2011-03-051-47/+4
* nvc0: Update SConscript.Vinson Lee2011-03-041-3/+0
* nv50: Update SConscript.Vinson Lee2011-03-041-4/+0
* r600g: fix fragment shader size calculationChristian König2011-03-051-8/+9
* glsl: Process redeclarations before initializersIan Romanick2011-03-041-43/+44
* glsl: Refactor AST-to-HIR code handling variable initializersIan Romanick2011-03-041-108/+125
* glsl: Refactor AST-to-HIR code handling variable redeclarationsIan Romanick2011-03-041-113/+133
* nv50,nvc0: get format desc for TIC entry from sampler view formatChristoph Bumiller2011-03-052-2/+2
* nv50,nvc0: share sampler state creationChristoph Bumiller2011-03-0510-150/+60
* nv50,nvc0: update the format tablesChristoph Bumiller2011-03-0510-641/+335
* nvc0: use m2mf for resource_copy_region if formats are equalChristoph Bumiller2011-03-053-4/+75
* nv50,nvc0: fix texture layer issuesChristoph Bumiller2011-03-0510-65/+89
* i915g: Use tgsi_info from fragment shader insteadJakob Bornecrantz2011-03-051-4/+1
* i915g: use passthough shader for empty fragment programsDaniel Vetter2011-03-041-3/+15
* egl_dri2: Fix incompatible vfunc-pointer warningBenjamin Franzke2011-03-041-1/+1
* egl/wayland: Move wayland-egl into a subdirBenjamin Franzke2011-03-047-65/+87
* i965: Apply a workaround for the Ironlake "vertex flashing".Eric Anholt2011-03-041-1/+8
* r300g: preliminary implementation of clamping controlsMarek Olšák2011-03-044-22/+33
* r300g: implement FP16 alpha testMarek Olšák2011-03-044-8/+55
* r300g: implement blending for some of non-RGBA8 formatsMarek Olšák2011-03-042-7/+52
* draw: Silence tgsi_emit_sse2 failed messages.José Fonseca2011-03-041-1/+2
* tgsi: Disable SSE2 code generation.José Fonseca2011-03-041-3/+20
* scons: Unbreak mingw cross compilation.José Fonseca2011-03-041-7/+12
* st/mesa: set PIPE_BIND_RENDER_TARGET for sRGB formats if UNORM is supportedMarek Olšák2011-03-041-2/+9
* scons: Get glsl2 and glcpp programs building correctly.José Fonseca2011-03-041-20/+21
* glsl/glcpp: Use stdio.h instead of unistd.h.José Fonseca2011-03-041-25/+15
* glsl: Define YY_NO_UNISTD_H on MSVC.José Fonseca2011-03-042-0/+8
* gallium: Define __func__ on MSVC.José Fonseca2011-03-041-0/+12
* Merge remote branch 'origin/nvc0'Christoph Bumiller2011-03-0472-8212/+9070
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| * nv50: check grclass instead of chipset for 3D capsChristoph Bumiller2011-03-032-6/+4
| * nv50: increase size of shader code boChristoph Bumiller2011-03-034-14/+23
| * nouveau: allow pipe driver to define which buffers should start in sysmemBen Skeggs2011-03-034-7/+6
| * nv50: fix IB index buffer pathChristoph Bumiller2011-03-021-8/+12
| * nv50: fix POINT_COORD_REPLACE_MAP method sizeChristoph Bumiller2011-03-021-2/+2
| * nv50: primitive restart trick for vertex data through FIFO modeChristoph Bumiller2011-03-021-12/+17
| * nv50: fix depth clamp for disabled primitive clippingChristoph Bumiller2011-03-021-2/+12
| * nv50: implement independent blend functions for nva3+ and fix capChristoph Bumiller2011-03-023-6/+34
| * nv50: fix tile size calculationsChristoph Bumiller2011-03-022-2/+2
| * nv50: fix point sprite state validationChristoph Bumiller2011-03-023-14/+38
| * nv50: allow accidentally disabled IB index buffers againChristoph Bumiller2011-03-021-1/+1
| * nv50: apply relocations to shader codeChristoph Bumiller2011-03-021-0/+2
| * nv50: fix wrong miptree tile flags taken over from nvc0Christoph Bumiller2011-03-021-3/+0
| * nouveau: remove nouveau_stateobj.hBen Skeggs2011-03-011-316/+0
| * nvc0: fix a crash on context destructionBen Skeggs2011-03-011-2/+6
| * nouveau: ensure vbo_dirty is set when buffer write transfer completeBen Skeggs2011-03-0126-231/+267
| * nouveau: fix leak of nouveau_mman structsBen Skeggs2011-03-011-0/+2