| Commit message (Collapse) | Author | Age | Files | Lines |
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Remove a redundant ifndef GLX_USE_APPLEGL
Signed-off-by: Jeremy Huddleston <[email protected]>
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Signed-off-by: Jeremy Huddleston <[email protected]>
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Fixes regression introduced by: ab434f6b7641a64d30725a9ac24929240362d466 and
c356f5867f2c1fad7155df538b9affa8dbdcf869
Signed-off-by: Jeremy Huddleston <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
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Fixes regression introduced by: c356f5867f2c1fad7155df538b9affa8dbdcf869
Signed-off-by: Jeremy Huddleston <[email protected]>
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Fixes regression introduced by: 6ddf66e9230ee862ac341c4767cf6b3b2dd2552b
Signed-off-by: Jeremy Huddleston <[email protected]>
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Fixes regression introduced by: c491e585e43d48a2aeec96ccc4008da6c443fb42
Signed-off-by: Jeremy Huddleston <[email protected]>
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Fixes regression introduced by: c356f5867f2c1fad7155df538b9affa8dbdcf869
Signed-off-by: Jeremy Huddleston <[email protected]>
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Fixes regression introduced by: 6ddf66e9230ee862ac341c4767cf6b3b2dd2552b
Signed-off-by: Jeremy Huddleston <[email protected]>
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Fixes regression introduced by: 65d98e25770487456eb3d7eb8ec3ec8272f170b1
Signed-off-by: Jeremy Huddleston <[email protected]>
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Signed-off-by: Jeremy Huddleston <[email protected]>
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Fixes fbo-srgb-blit.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=35373
Reviewed-by: Brian Paul <[email protected]>
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Fixes the GL_SRGB8_ALPHA8 -> GL_RGBA8 blits in fbo-srgb-blit.c
Reviewed-by: Brian Paul <[email protected]>
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The compiler used our dereference here to skip the NULL check below.
Fixes window resize in "jconsole -J-Dsun.java2d.opengl=True" under
OpenJDK 6.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=37766
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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We actually could do this in hardware in the fragment shader using
gl_PointCoord and the point's size.
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We implement line stipples, just not *quite* correctly. We have a
piglit testcase to use when we want to fix it, if we do. Until then,
don't lie to our test suites.
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We do have hardware antialised lines. If we care, we should actually
fix them to be conformant (or as close as possible) instead of using
this knob to fool testcases using swrast.
For some interesting reading on the state of GL_*_SMOOTH across
several drivers, see:
http://homepage.mac.com/arekkusu/bugs/invariance/HWAA.html
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From my reading of the GL 2.1 spec, no antialiasing is strictly
conformant for polygon smoothing. Yes, it's absurd, but then,
hardware doesn't support this so maybe it's not so absurd.
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This was just a duplicate of no_rast=true driconf option, which is
relatively standard across drivers.
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ir_print_visitor::visit(ir_constant *) was failing to index properly
into ir->type->fields.structure, so the first field name was being
reprinted for every field in the structure.
Signed-off-by: Brian Paul <[email protected]>
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ast_expression::print() had an incorrect index into the subexpressions
array, so (a ? b : c) was being incorrectly rendered as (a ? b : b).
Signed-off-by: Brian Paul <[email protected]>
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This updates the spi state after ps/vs binding or rasteriser state
change.
Signed-off-by: Dave Airlie <[email protected]>
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this removes a bad branch pain in the hash table lookup fn.
Signed-off-by: Dave Airlie <[email protected]>
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This makes this function not be an always miss for the branch predictor.
Noticed using cachegrind, makes a minor difference to gears numbers on r600g.
Signed-off-by: Dave Airlie <[email protected]>
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This is a lot more branch predictor friendly, it actually
showed up in cachegrind profiles.
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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- Based on the work of Себастьян Gliţa Κατινα <[email protected]>
- Split Makefile.template into Makefile.defines and Makefile.targets
- Adapt other drivers to new situation
- Fixes https://bugs.freedesktop.org/show_bug.cgi?id=35441
Signed-off-by: Brian Paul <[email protected]>
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These are handled separately in the winsys, so don't need the calculations
done at this point. this manifested as a crash in point-sprite,
Thanks to XoD on #radeon for pointing it out.
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Adam Jackson <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Adam Jackson <[email protected]>
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The flush function, when asked for, should not return a NULL fence.
NULL can only be returned if fences are not implemented, and st/mesa
doesn't call any of the fence functions if it receives a NULL fence
(because some drivers don't even set the fence hooks).
ARB_sync is exposed if fence_finish is set.
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With minor clean-ups by Brian Paul.
Signed-off-by: Brian Paul <[email protected]>
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Fixes http://bugs.freedesktop.org/show_bug.cgi?id=37839
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For example, "mov o0.w, l(1)" would use imm_values[3], which is
not valid.
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Mesa now limits, by default, the max number of texture levels to 15 so we
can now support the architectural maximum for gen4-6 of 14.
Signed-off-by: Chris Wilson <[email protected]>
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This modifies the VGT state and move the SPI setup to its own discrete state.
It then just sets the SPI state up and the VGT state up once and modifies
them thereafter.
Signed-off-by: Dave Airlie <[email protected]>
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This splits the initialisation and the setting of values in the resource
buffers. We only should end up initialising once and updateing with new values
when needed.
Signed-off-by: Dave Airlie <[email protected]>
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This moves the overhead of working out the range/block to state build time,
it also allows the compiler to use constants for a lot of things instead
of working them out each time.
Signed-off-by: Dave Airlie <[email protected]>
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This is going to get too big to be a forced inline. Also going to remove it
from some hotpaths.
Signed-off-by: Dave Airlie <[email protected]>
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