| Commit message (Collapse) | Author | Age | Files | Lines |
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These are gradually going to get whittled away and eventually folded into the
source files with the native type functions.
v2: Add (speculative) SConscript changes. These may be broken.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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In the old backend, we looked at any FS attribute's proj_attrib_mask bits, not
just texcoords. Now that we have _mesa_vert_result_to_frag_attrib(), we can
fill in the other FS inputs with correct proj_attrib_mask info.
NOTE: This is a candidate for stable branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=46644
Signed-off-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The OpenGL 3.1 specification explicitly allows this. Oddly, the
ARB_texture_buffer_object spec's issues section claims this isn't
allowed, but proceeds to explain that the extension simply doesn't edit
the underlying spec to allow it, and thus it didn't appear in the list
of legal texture targets.
Thus, this patch legalizes it only in 3.1+ contexts, but still returns
INVALID_ENUM in earlier contexts that expose ARB_texture_buffer_object.
Unfortunately, the behavior of the call is horrendously undefined.
Fixes oglconform's tbo/negative.textureParams test.
v2: Require desktop OpenGL.
Signed-off-by: Kenneth Graunke <[email protected]>
Signed-off-by: Eric Anholt <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
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Move the _mesa_GetTexLevelParameter[iv] functions below the helper
function so the prototype is available.
This will be useful in the next commit.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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For cube maps, _mesa_generate_mipmap() calls this with
GL_TEXTURE_CUBE_MAP (the gl_texture_object's Target) rather than one
of the faces. This caused _mesa_max_texture_levels() to return 0, which
resulted in maxLevels == -1 and the next line's assertion to fail.
This function is called from seven places:
- fbobject.c: framebuffer_texture()
- mipmap.c: _mesa_generate_mipmap()
- texgetimage.c:
- getteximage_error_check()
- getcompressedteximage_error_check()
- texparam.c: _mesa_GetTexLevelParameteriv()
- texstorage.c: tex_storage_error_check()
All of these (or their callers) now explicitly check for invalid targets
already, so this shouldn't cause invalid targets to slip through.
(Technically _mesa_generate_mipmap() doesn't check for invalid targets,
but the API-facing _mesa_GenerateMipmapEXT() function does.)
+2 oglconforms (float-texture/mipmap.automatic and mipmap.manual)
In addition to fixing the mipmap bug, it should also cause glTexStorage
to accept GL_TEXTURE_CUBE_MAP, which is explicitly allowed by the spec.
v2: Drop alterations to callers; this is now in a patch series that adds
explicit checking to API functions.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Previously, it relied on _mesa_max_texture_levels() for texture target
error checking. This was somewhat dodgy, as _mesa_max_texture_levels()
is called in seven diferent places, not all of which necessarily accept
the same list of targets.
I copied the list of legal targets from _mesa_max_texture_levels(), so
this patch should not introduce any change in behavior. Future patches
will cause the two to diverge.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Previously, they relied on _mesa_max_texture_levels() for texture target
error checking. This was somewhat dodgy, as _mesa_max_texture_levels()
is called in seven diferent places, not all of which necessarily accept
the same list of targets.
I copied the list of legal targets from _mesa_max_texture_levels() but
removed the proxy targets, as both functions explicitly rejected those
targets. This changes the order in which we check errors, which could
change whether we return INVALID_VALUE or INVALID_ENUM. However, it
shouldn't change the list of accepted targets.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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It's possible for us to have an unused sampler bound when the fragment
shader itself doesn't use any samplers. So the assertion isn't valid.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=53616
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To be consistent with other functions.
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Would break the static build.
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You can add extra library paths to LDFLAGS directly.
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We aligned the dimensions to the blocksize, then divided by it
(in r600_blit.c), then minified, which was wrong.
The minification must be done first, not last.
This fixes piglit/fbo-generatemipmap-formats with S3TC and maybe
a bunch of other tests too. Tested on RV730.
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This fixes a failing assertion in r600_asm.c.
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Reviewed-by: Michel Dänzer <[email protected]>
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This fixes a "kernel rejected pushbuf: Bad file descriptor" error on
wl_drm display destruction.
Reviewed-by: Kristian Høgsberg <[email protected]>
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Compensate for the recent changes and assumptions added to
Makefiles.sources
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This seems to be expected by the WebGL texture-mips test. The error makes
sense, but I haven't found (yet) any OpenGL documentation specifying this
error condition.
See http://bugs.freedesktop.org/show_bug.cgi?id=44912
Note: This is a candidate for the 8.0 branch.
Reviewed-by: José Fonseca <[email protected]>
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For when we have pipe->set_sampler_states(pipe, shader, start, num, samplers),
etc.
Reviewed-by: Marek Olšák <[email protected]>
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To support geom/compute/etc shaders, samplers, sampler views, etc.
To support pipe->bind_sampler_states() w/ start_slot.
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To support updating a sub-range of sampler states/views in the future.
Note that we always pass start=0 at this time.
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This will simplify things when the pipe_context functions are consolidated.
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As with other recent changes, put the vertex and fragment sampler state
into arrays indexed by the shader type. This will let us easily add
support for other types of shaders in the future.
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PIPE_MAX_SAMPLERS, PIPE_MAX_VERTEX_SAMPLERS and PIPE_MAX_GEOMETRY_SAMPLERS
were all defined to the same value (16).
In various places we're creating arrays such as
sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS] so we were assuming
the same number of max samplers for all shader stages anyway.
Of course, drivers are still free to advertise different numbers of max
samplers for different shaders.
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So that we can handle GS state and other types of shaders in the future.
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To better organize things a bit.
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To prepare for geometry shader texture support in the draw module.
Note: we still only handle the vertex shader case.
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The previous test for result != NULL was kind of bogus since we dereferenced
the pointer earlier in the code. Now, check for result != NULL first, then
get the result->key info.
Also, remove the useless "offset +=" code at the end.
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and similarly for svga_hw_fs_parameters
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NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: Brian Paul <[email protected]>
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