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* wgl: More complete WGL_ARB_pbuffer support.José Fonseca2010-11-304-11/+169
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* wgl: Stub WGL_ARB_pbuffer support.José Fonseca2010-11-304-0/+89
| | | | See http://www.opengl.org/registry/specs/ARB/wgl_pbuffer.txt
* scons: Alias for svgaJosé Fonseca2010-11-301-0/+2
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* svga: Use consistent hexadecimal representation on debug output.José Fonseca2010-11-301-1/+1
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* util: rename u_mempool -> u_slabMarek Olšák2010-11-309-95/+95
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* gallivm: fix storing of the addr registerZack Rusin2010-11-301-1/+1
| | | | | we store into the index specified by the register index, not an indirect register.
* glsl: Make the symbol table's add_variable just use the variable's name.Eric Anholt2010-11-297-15/+15
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* glsl: Make the symbol table's add_function just use the function's name.Eric Anholt2010-11-296-9/+9
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* i965: Fix type of gl_FragData[] dereference for FB write.Eric Anholt2010-11-291-1/+3
| | | | | Fixes glsl-fs-fragdata-1, and hopefully Eve Online where I noticed this bug in the generated shader. Bug #31952.
* drivers/x11: unifdef XFree86ServerAdam Jackson2010-11-2914-401/+10
| | | | | | | This code was for the old GLcore build of the software rasteriser. The X server switched to a DRI driver for software indirect GLX long ago. Signed-off-by: Adam Jackson <[email protected]>
* st/mesa: fix texture border color for RED and RG base formatsMarek Olšák2010-11-291-0/+12
| | | | | | | The spec says the border color should be consistent with the internal format. Signed-off-by: Brian Paul <[email protected]>
* mesa: check for posix_memalign() errorspontus lidman2010-11-291-1/+2
| | | | Signed-off-by: Brian Paul <[email protected]>
* r600g: it looks like r600 can handle dword offsets in the indices.Dave Airlie2010-11-291-7/+0
| | | | | Tested with piglit + ut2004 still seems to render okay (and it definitely does this)
* u_blitter: interpolate clear color using a GENERIC varying instead of COLORMarek Olšák2010-11-283-25/+22
| | | | | | | | | | | There are also some u_simple_shaders changes. On r300, the TGSI_SEMANTIC_COLOR varying is a fixed-point number clamped to the range [0,1] and limited to 12 bits of precision. Therefore we can't use it for passing through a clear color in order to clear high precision texture formats. This also makes u_blitter use only one vertex shader instead of two.
* r600g: Fix the PIPE_FORMAT_A8_UNORM color swap for Evergreen as well.Henri Verbeet2010-11-271-0/+1
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* r600g: Fix the PIPE_FORMAT_L8A8_UNORM color swaps.Henri Verbeet2010-11-272-0/+2
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* st/mesa: Set PIPE_TRANSFER_DISCARD for GL_MAP_INVALIDATE_RANGE/BUFFFER_BITMathias Fröhlich2010-11-261-0/+6
| | | | | | Signed-off-by: Brian Paul <[email protected]> Note: this is a candidate for the 7.9 branch.
* st/mesa: fix mapping of zero-sized buffer objectsBrian Paul2010-11-261-12/+18
| | | | Fixes http://bugs.freedesktop.org/show_bug.cgi?id=31934
* xorg/vmwgfx: Don't clip video to viewportThomas Hellstrom2010-11-261-1/+10
| | | | | | | Since the viewport is not updated on RandR12 mode switches anymore, clipping to viewport may incorrectly clip away the video. Signed-off-by: Thomas Hellstrom <[email protected]>
* xorg/vmwgfx: Flush even if we don't autopaint the color keyThomas Hellstrom2010-11-261-6/+6
| | | | | | | This may help paint the colorkey before overlay updates in some situations where the app paints the color key (mainly xine). Signed-off-by: Thomas Hellstrom <[email protected]>
* r300/compiler: move util functions to radeon_compiler_utilMarek Olšák2010-11-2610-89/+108
| | | | | | | The compiler seriously needs a cleanup as far as the arrangement of functions is concerned. It's hard to know whether some function was implemented or not because there are so many places to search in and it can be anywhere and named anyhow.
* r300/compiler: add a function for swizzling a maskMarek Olšák2010-11-262-6/+15
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* r300/compiler: remove duplicate function rc_mask_to_swzMarek Olšák2010-11-263-14/+2
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* r300/compiler: fix rc_rewrite_depth_out for it to work with any instructionMarek Olšák2010-11-261-21/+8
| | | | | | It looks like the function was originally written for ARB_fragment_program. NOTE: This is a candidate for the 7.9 branch.
* u_blitter: use PIPE_TRANSFER_DISCARD to prevent cpu/gpu stallMarek Olšák2010-11-251-2/+5
| | | | | But the driver must be smart here and follow PIPE_TRANSFER_DISCARD, as it should.
* nvfx: reset nvfx->hw_zetaXavier Chantry2010-11-251-1/+3
| | | | | | | | | | | | If nvfx_framebuffer prepare and validate were called successively with fb->zsbuf not NULL and then NULL, nvfx->hw_zeta would contain garbage and this would cause failures in nvfx_framebuffer_relocate/OUT_RELOC(hw_zeta). This was triggered by piglit/texwrap 2D GL_DEPTH_COMPONENT24 and caused first a 'write to user buffer!!' error in libdrm and then worse things. Signed-off-by: Xavier Chantry <[email protected]> Signed-off-by: Francisco Jerez <[email protected]>
* nvfx: fb->nr_cbufs <= 1 on nv30Xavier Chantry2010-11-251-1/+1
| | | | | | | | 7e1bf946316ff99feaa3f2e85f70b45bd9a77ade changed PIPE_CAP_MAX_RENDER_TARGETS to 1 on nv30. Signed-off-by: Xavier Chantry <[email protected]> Signed-off-by: Francisco Jerez <[email protected]>
* glsl: Add a virtual as_discard() method.Kenneth Graunke2010-11-251-0/+6
| | | | NOTE: This is candidate for the 7.9 branch.
* glsl: Use do_common_optimization in the standalone compiler.Kenneth Graunke2010-11-251-20/+1
| | | | NOTE: This is a candidate for the 7.9 branch.
* glsl: Don't inline function prototypes.Kenneth Graunke2010-11-251-0/+2
| | | | | | | | | | | | Currently, the standalone compiler tries to do function inlining before linking shaders (including linking against the built-in functions). This resulted in the built-in function _prototypes_ being inlined rather than the actual function definition. This is only known to fix a bug in the standalone compiler; most programs should be unaffected. Still, it seems like a good idea. NOTE: This is a candidate for the 7.9 branch.
* r300/compiler: Move declaration before code.Vinson Lee2010-11-241-1/+1
| | | | | | Fixes this GCC warning with linux-x86 build. radeon_pair_regalloc.c: In function ‘compute_live_intervals’: radeon_pair_regalloc.c:222: warning: ISO C90 forbids mixed declarations and code
* r300/compiler: Move declaration before code.Vinson Lee2010-11-241-1/+1
| | | | | | Fixes this GCC warning with linux-x86 build. radeon_pair_regalloc.c: In function ‘compute_live_intervals’: radeon_pair_regalloc.c:221: warning: ISO C90 forbids mixed declarations and code
* st/vega: Fix a typo in EXTENDED_BLENDER_OVER_FUNC.Chia-I Wu2010-11-251-1/+1
| | | | | The typo was introduced by commit 231d5457b275c1d9bbeff14165cf3da33dda176b.
* st/vega: No flipping in vg_prepare_blend_surface.Chia-I Wu2010-11-251-3/+2
| | | | | | The blend sampler view is addressed with unnormalized coordinates in the fragment shader. It should have the same orientation as the surface does.
* st/vega: Masks and surfaces should share orientation.Chia-I Wu2010-11-251-15/+0
| | | | | | | | The alpha mask is addressed with unnormalized coordinates in the fragment shader. It should have the same orientation as the surface does. This fixes "mask" OpenVG demo.
* st/vega: Fix a crash with empty paths.Chia-I Wu2010-11-251-2/+11
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* auxiliary: util_blit_pixels_tex should restore the viewport.Chia-I Wu2010-11-251-0/+2
| | | | Viewport state should be saved/restored.
* r300g/r600g: bump cache manager timeouts to 1sDave Airlie2010-11-252-2/+2
| | | | On lightsmark on my r500 this drop the bufmgr allocations of the sysprof.
* mesa: Fix glGet of ES2's GL_MAX_*_VECTORS properties.Kenneth Graunke2010-11-241-6/+11
| | | | | | | | | | | | Previously, the get table listed all three as having custom locations, yet find_custom_value did not have cases to handle them. MAX_VARYING_VECTORS does not need a custom location since MaxVaryings is already stored as float[4] (or vec4). MaxUniformComponents is stored as the number of floats, however, so a custom implementation that divides by 4 is necessary. Fixes bugs.freedesktop.org #31495.
* meta: Mask Stencil.Clear against stencilMax in _mesa_meta_ClearPeter Clifton2010-11-241-1/+2
| | | | | | | | | | | | | | | | | | This fixes incorrect behaviour when the stencil clear value exceeds the size of the stencil buffer, for example, when set with: glClearStencil (~1); /* Set a bit pattern of 111...11111110 */ glClear (GL_STENCIL_BUFFER_BIT); The clear value needs to be masked by the value 2^m - 1, where m is the number of bits in the stencil buffer. Previously, we passed the value masked with 0x7fffffff to _mesa_StencilFuncSeparate which then clamps, NOT masks the value to the range 0 to 2^m - 1. The result would be clearing the stencil buffer to 0xff, rather than 0xfe. Signed-off-by: Peter Clifton <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* x11: remove test_proxy_teximage() functionBrian Paul2010-11-241-38/+1
| | | | This was really just for testing purposes.
* mesa: added _mesa_format_image_size64()Brian Paul2010-11-242-0/+34
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* mesa: add assertion and update comment in _mesa_format_image_size()Brian Paul2010-11-241-1/+2
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* i965: Don't write mrf assignment for pointsize outputKristian Høgsberg2010-11-241-1/+2
| | | | https://bugs.freedesktop.org/show_bug.cgi?id=31894
* gallium/targets/xorg-vmwgfx: Xv fixesThomas Hellstrom2010-11-241-2/+10
| | | | | | | Make sure regions are properly updated and that the colorkey painting is flushed before we update the HW overlay. Signed-off-by: Thomas Hellstrom <[email protected]>
* st/xorg: Add a function to flush pending rendering and damageThomas Hellstrom2010-11-242-30/+37
| | | | | | | This is needed to properly sync with host side rendering. For example, make sure we flush colorkey painting before updating the overlay. Signed-off-by: Thomas Hellstrom <[email protected]>
* egl_dri2: Fix one context, multiple surfaces.Chia-I Wu2010-11-241-1/+5
| | | | | | | | | | | | | | When a context was made current to another surface, the old code did this dri2_dpy->core->bindContext(cctx, ddraw, rdraw); dri2_dpy->core->unbindContext(old_cctx); and there will be no current context due to the second line. unbindContext should be called only when bindContext is not. This fixes a regression since d19afc57. Thanks to Neil Roberts for noticing the issue and creating a test case.
* i915: Disallow alpha, red, RG, and sRGB as render targetsIan Romanick2010-11-231-1/+7
| | | | | | Fixes bugzilla #31832 NOTE: This is a candidate for the 7.9 branch.
* glsl: start restoring some geometry shader codeBrian Paul2010-11-231-0/+11
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* glsl: better handling of linker failuresBrian Paul2010-11-231-19/+33
| | | | | Upon link error, exit translation loop, free program instructions. Check for null pointers in calling code.