| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This will be later required for 3D ASTC formats.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This fixes
GL43-CTS.copy_image.samples_missmatch
which otherwise asserts in the radeonsi driver.
Reviewed-by: Anuj Phogat <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This prevents GL43-CTS.khr_debug.labels_non_debug from
memcpying all over the stack and crashing.
v2: actually fix the test.
Reviewed-by: Alejandro Piñeiro <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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GL43-CTS.texture_view.errors checks for GL_INVALID_VALUE
here but we catch these problems in the dimensionsOK check
and return the wrong error value.
This fixes:
GL43-CTS.texture_view.errors.
Reviewed-by: Anuj Phogat <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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this is a leftover from the days when depth-stencil buffers were
allocated by the DDX
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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This hasn't been needed, but I think we should set it.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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for indexing cik_macrotile_mode_array
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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This will allow us to simplify a lot of code around tiling.
Kernel 3.10 is required for SI support.
Kernel 3.13 is required for CIK support.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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This fixes getteximage-depth piglit failures on radeonsi.
Cc: 11.1 11.2 <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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ported from winsys/radeon.
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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This allows resolving RGBA into RGBX.
This should improve HL2 Lost Coast performance.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This might be useful to avoid breaking the current compute state when
monitoring MP perf counters because we use a compute kernel to read out
those counters. This has been initially suggested by Ilia Mirkin.
Signed-off-by: Samuel Pitoiset <[email protected]>
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Kinda important to work with tgsi_to_nir, which generates nir which
already has i/o lowered.
Signed-off-by: Rob Clark <[email protected]>
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This should get us the same decode code generated, but with a lot less
custom code in the driver.
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This means doing Newton-Raphson on the RCP, but it's probably actually a
good thing to be accurate on.
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This makes fewer programs with loops assertion fail, replacing them with
the rendering failure warning.
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In particular it's been hard to find the point where we switch from
dumping pre-optimization QIR and post-optimization QIR.
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It's not doing anything according to shader-db now that we're using NIR.
It would have had to be reworked significantly anyway, to handle control
flow.
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We were generating piles of FRAG_W for interpolation, only to CSE them
away immediately. Since this is the only thing that CSE is doing for us
any more, just avoid making the CSE work necessary.
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This is one of two uses of the current QIR CSE pass according to
shader-db. The NIR pass means that we'll end up doing Newton-Raphson on
our RCP, which we weren't doing before, but that's probably actually a
good thing.
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Now that we're using NIR for our optimization, there's no need for this
tricky code.
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That format has first_non_void < 0. This fixes a regression in piglit
arb_shader_image_load_store-semantics that was introduced by commit 76b8c5cc602,
while hopefully still shutting Coverity up (and failing in a more obvious way
if a similar error should re-appear).
Reviewed-by: Jakob Sinclair <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Cc: "11.1 11.2" <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The GL4.1 spec bumps this to 2048, so we should do so.
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This is part of OES_shader_image_atomic.txt.
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Spotted by Coverity
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Vinson Lee <[email protected]>
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Spotted by Coverity
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Vinson Lee <[email protected]>
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