| Commit message (Collapse) | Author | Age | Files | Lines |
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progs/redbook/aapoly, among others, works fine now.
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Will re-enable when the bugs are ironed out.
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Other struct types (like pipe_texture) are referenced before they're
defined so no reason to special-case this one.
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At init time, NULL out the hooks that send the server new requests.
DRI2 never supported these extensions, so this preserves old behavior on
old servers with new Mesa.
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These happened to be the same in my testing since I was using apps that
depend on the GLX 1.2 behavior where X and GLX drawables are
interchangeable.
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Roll the glproto check into the dri2proto and libdrm check so we get the
proper CFLAGS and LDFLAGS for the package.
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Oh yeah, those atoms are startin' to pay off. The main obstacle now
for OA playability is the absurdly low default mouse sensitivity, IMO.
Not totally smooth yet, but getting there.
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As suggested by agd5f.
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Useful for e.g. blitter.
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As per classic r300.
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This is still work-in-progress and tiling is not enabled by default.
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r4xx has some additional fragment shader registers compared to r3xx.
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Reverting some bits from ce1c493ff8fad4b62e2b66f06636ac6560a6e0ad.
Given the latest fixes, it's not needed to always emit scissor, really.
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This reverts commit e920ee23b32f6031a7b8527b540566e7ada6af8a.
Assuming the FB state is not dirty and the DSA state is, then the depth test
will be re-enabled, making the kernel checker angry. Reverting the commit
fixes piglit/glsl-bug-22603.
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It fixes almost all regressions introduced lately.
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gcc allows pre-fix variable attributes.
Suggested by Ian Romanick.
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Save some code, improve FPS, and fix piglit tests. Everybody wins.
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egl_g3d_get_st was called because the driver argument was not given
before. It can be fixed now.
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The rest of the driver API has it as the first argument. It should be
there so that a driver has access to itself.
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driScreen->swapBuffers takes 3 more arguments since
daf7fe69f7bd0caa955d30b43fc35b7ce0069b6b.
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Document the future of __GLcontextModes. Improve the description of
surface validation and native_flush_frontbuffer.
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From 07ea7e6c80. This is the only questionable part of that commit,
AFAICT...
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This probably should disable stencil, too, if the kernel cares enough.
Note: When atomized, framebuffer setup should go towards the end anyway,
but it *must* follow these test setups anyway.
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The new EGL drivers use egl_g3d and respect EGL_DISPLAYS. They are
named after the display supported and the DRM name.
Signed-off-by: Chia-I Wu <[email protected]>
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The KMS native display implements the modeset interface using DRM
modesetting.
Signed-off-by: Chia-I Wu <[email protected]>
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This is implemented through the modeset interface.
Signed-off-by: Chia-I Wu <[email protected]>
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The new interface can be used to implement EGL_MESA_screen_surface.
Signed-off-by: Chia-I Wu <[email protected]>
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This new (intermediate) EGL state tracker is the base work for EGL
drivers that uses Gallium. It makes it easier to support new window
systems.
Currently, there is support only for X11. This driver supports multiple
APIs (OpenVG, OpenGL, ...) and supports hardware acceleration through
winsys/drm.
Signed-off-by: Chia-I Wu <[email protected]>
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The name can be used for driver selection. It has the same name as the
DRI driver does right now.
Signed-off-by: Chia-I Wu <[email protected]>
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Update _eglValidateConfig so that it passes the test.
Signed-off-by: Chia-I Wu <[email protected]>
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Set the screen surface size to the mode size, as the spec requires the
screen surface size to be larger than the mode size. Besides, bind the
API to OpenGL as they are written in it.
Signed-off-by: Chia-I Wu <[email protected]>
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It should be called after eglMakeCurrent.
Signed-off-by: Chia-I Wu <[email protected]>
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A successful eglChooseConfig call does not imply there are valid
configs.
Signed-off-by: Chia-I Wu <[email protected]>
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The default value of EGL_RENDERABLE_TYPE is EGL_OPENGL_ES_BIT. The
proper values should be specified if we are not using OpenGL ES.
Signed-off-by: Chia-I Wu <[email protected]>
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