aboutsummaryrefslogtreecommitdiffstats
Commit message (Collapse)AuthorAgeFilesLines
* radeonsi: Fixups for recent build infrastructure changes.Michel Dänzer2012-05-123-0/+15
| | | | In particular for the pipe loader changes.
* r600g: setup COLOR1 for possible dual-src in the framebuffer bindDave Airlie2012-05-124-15/+12
| | | | | | | | As pointed out by Marek, if we have only one cb, we may as well add this single register write here rather than adding it in the draw loop. Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* nv30: Silence pipe_cap warningsRoy Spliet2012-05-121-0/+4
| | | | | Signed-off-by: Roy Spliet <[email protected]> Signed-off-by: Ben Skeggs <[email protected]>
* nv30/shader: SSG, LIT only requires one source registerRoy Spliet2012-05-122-2/+2
| | | | | | | Fixes crashing due to assertion error Signed-off-by: Roy Spliet <[email protected]> Signed-off-by: Ben Skeggs <[email protected]>
* nouveau/vieux: finish != flush, how about we do that..Ben Skeggs2012-05-123-0/+23
| | | | Signed-off-by: Ben Skeggs <[email protected]>
* r300g/swtcl: move vertex buffer updates into set_vertex_buffersMarek Olšák2012-05-122-29/+34
|
* r300g/swtcl: move index buffer updates from swtcl_draw_vbo into set_index_bufferMarek Olšák2012-05-122-15/+24
|
* r300g/swtcl: malloc vertex and index buffers (don't use radeon DRM to get them)Marek Olšák2012-05-124-43/+23
| | | | | | Vertex and index buffers are never used by hardware, only by Draw. SWTCL chipsets usually have very little memory, so this might help with stability and reliability.
* r300g/swtcl: don't do stuff which is only for HWTCLMarek Olšák2012-05-122-13/+19
|
* r300g: remove slab allocator for pipe_resource (used mainly for user buffers)Marek Olšák2012-05-124-45/+3
|
* r300g: remove user_buffer_createMarek Olšák2012-05-123-32/+0
|
* r300g: fix breakage after gallium-userbuf mergeMarek Olšák2012-05-122-18/+32
|
* llvmpipe: add cast to silence warningBrian Paul2012-05-111-1/+2
|
* vega: fix 565 color unpacking bugAndreas Betz2012-05-111-2/+2
| | | | | | NOTE: This is a candidate for the 8.0 branch. Signed-off-by: Brian Paul <[email protected]>
* mesa: add DEBUG_INCOMPLETE_TEXTURE, DEBUG_INCOMPLETE_FBO flagsBrian Paul2012-05-114-24/+21
| | | | | | | Instead of having to hack the code to enable these debugging options, set them through the MESA_DEBUG env var. Reviewed-by: Eric Anholt <[email protected]>
* mesa: implement DEBUG_ALWAYS_FLUSH debug optionBrian Paul2012-05-113-0/+32
| | | | | | | | This flag has been around for a while but it wasn't actually used anywhere. Now, setting this flag causes a glFlush() to be issued after each drawing call (including glBegin/End, glDrawElements, glDrawArrays, glDrawPixels, glCopyPixels and glBitmap).
* mesa: define DEBUG_SILENT flag, use in output_if_debug()Brian Paul2012-05-113-12/+13
|
* mesa: clean-up the debug/verbose flag setup codeBrian Paul2012-05-111-26/+46
| | | | Split the verbose and debug flag setup code into separate functions.
* mesa: do FLUSH_VERTICES() in _mesa_flush/finish()Brian Paul2012-05-111-2/+4
| | | | | | | This was being done in the _mesa_Flush/Finish() calls but if there was an internal call to _mesa_flush/finish() the FLUSH_VERTICES() wouldn't happen. Looks like only the intel and radeon drivers made such calls in MakeCurrent().
* mesa: fix glMaterial / dlist bugBrian Paul2012-05-113-58/+152
| | | | | | | | | | | | | When glColorMaterial() is used to latch glColor commands to a material attribute, glMaterial calls to change that material should become no-ops. This failed to work properly when the glMaterial call was inside a display list. This removes the Material function from the vbo_attrib_tmp.h template file. We have separate/different implementations for the "save" and "exec" cases now. NOTE: This is a candidate for the 8.0 branch.
* mesa: fix/add error check in _mesa_ColorMaterial()Brian Paul2012-05-111-0/+2
| | | | | | | _mesa_material_bitmask() will record a GL error and return 0 if face or mode are illegal. Return early in that case. NOTE: This is a candidate for the 8.0 branch.
* radeon/llvm: More comments and cleanupsTom Stellard2012-05-1122-163/+190
|
* gallivm: Fix copy'n'paste typo bug translating CEIL opcode.José Fonseca2012-05-111-2/+2
| | | | Trivial.
* r600g: assume DISCARD_WHOLE_RESOURCE is always used with WRITEMarek Olšák2012-05-111-6/+5
|
* Merge branch 'master' of ssh://git.freedesktop.org/git/mesa/mesaMarek Olšák2012-05-111-1/+3
|\
| * radeon/llvm: Fix Evergreen/Cayman tablegen predicatesTom Stellard2012-05-111-1/+3
| | | | | | | | Some Evergreen/Cayman instructions were being enabled for SI.
* | Merge branch 'gallium-userbuf'Marek Olšák2012-05-1191-817/+710
|\ \ | |/ |/| | | | | | | | | | | Conflicts: src/gallium/docs/source/screen.rst src/gallium/drivers/nv50/nv50_state.c src/gallium/include/pipe/p_defines.h src/mesa/state_tracker/st_draw.c
| * svga: check for and skip null vertex buffer pointersBrian Paul2012-05-011-8/+12
| | | | | | | | | | | | Fixes regressions with google earth and other things. Reviewed-by: José Fonseca <[email protected]>
| * softpipe: cast away const to silence warningBrian Paul2012-05-011-1/+2
| |
| * svga: cast away const to silence warningBrian Paul2012-05-011-1/+2
| |
| * u_vbuf: set user buffer pointer for drivers which support user buffersMarek Olšák2012-05-011-0/+2
| | | | | | | | | | It's not common to end up in u_vbuf and at the same time support user buffers in a driver, but such a combination should work.
| * st/mesa: unmap upload buffer after uploading indices and constantsMarek Olšák2012-04-302-0/+2
| |
| * st/xorg: don't use user_buffer_createMarek Olšák2012-04-301-51/+16
| |
| * st/xa: don't use user_buffer_createMarek Olšák2012-04-301-44/+15
| |
| * st/vega: don't use user_buffer_createMarek Olšák2012-04-304-36/+34
| |
| * st/vega: use cso_draw_arraysMarek Olšák2012-04-301-3/+3
| |
| * cso: cso_context should install u_vbuf by itself and not st/mesaMarek Olšák2012-04-304-36/+23
| | | | | | | | so that it's installed in the other state trackers too
| * st/xorg: fix compilation - wrong libkms include fileMarek Olšák2012-04-302-2/+2
| |
| * gallium/util: stop using user buffers in util_draw_texquadMarek Olšák2012-04-301-2/+3
| |
| * gallium: remove pipe_resource::user_ptrMarek Olšák2012-04-3010-23/+0
| | | | | | | | It's unused now.
| * radeonsi: don't create temporary user buffer for r600_upload_const_bufferMarek Olšák2012-04-303-32/+25
| |
| * gallium: add void *user_buffer to pipe_constant_bufferMarek Olšák2012-04-3018-24/+111
| | | | | | | | This reduces CPU overhead when updating constants.
| * st/mesa: reorder code in draw_vboMarek Olšák2012-04-301-12/+12
| |
| * st/mesa: remove more unnecessary code in draw_vboMarek Olšák2012-04-301-16/+1
| | | | | | | | The variables set here are not used anywhere.
| * gallium: add void *user_buffer in pipe_index_bufferMarek Olšák2012-04-3023-118/+151
| | | | | | | | | | | | | | Adapted drivers: i915, llvmpipe, r300, r600, radeonsi, softpipe. User index buffers have been disabled in nv30, nv50, nvc0 and svga to keep things working.
| * gallium: remove pipe_context::redefine_user_bufferMarek Olšák2012-04-3021-131/+0
| |
| * gallium: add void *user_buffer in pipe_vertex_bufferMarek Olšák2012-04-3017-182/+73
| | | | | | | | | | | | | | | | | | | | | | | | This reduces CPU overhead in st_draw_vbo and removes a lot of unnecessary code in that function which was required only to comply with the gallium interface, but wasn't any useful really. Adapted drivers: i915, llvmpipe, r300, softpipe. No changes required in: r600, radeonsi. User vertex buffers have been disabled in nv30, nv50, nvc0 and svga to keep things working.
| * st/mesa: make user constant buffers optionalMarek Olšák2012-04-303-7/+25
| |
| * gallium: change set_constant_buffer to be UBO-friendlyMarek Olšák2012-04-3032-97/+139
| |
| * gallium: add PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENTMarek Olšák2012-04-3012-1/+28
| | | | | | | | | | | | | | | | This is required for any serious constant buffer support. Constant buffer offsets on ATI and NVIDIA DX10 and DX11 GPUs must be a multiple of 256. In OpenGL, this can be queried via GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT.