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Author
Age
Files
Lines
*
anv: Store CPU-side fence information in the BO
Jason Ekstrand
2016-03-07
1
-18
/
+15
*
anv/allocator: Better casting in PFL macros
Jason Ekstrand
2016-03-07
1
-2
/
+2
*
anv/allocator: Move the alignment assert for the pointer free list
Jason Ekstrand
2016-03-07
1
-1
/
+6
*
anv/bo_pool: Allow freeing BOs where the anv_bo is in the BO itself
Jason Ekstrand
2016-03-07
1
-4
/
+6
*
anv/device: Up device limits for 3D and array texture dimensions
Nanley Chery
2016-03-07
1
-2
/
+2
*
anv/device: Actually free the CPU-side fence struct again
Jason Ekstrand
2016-03-07
1
-0
/
+1
*
anv: Quiet pTessellationState warning
Kristian Høgsberg Kristensen
2016-03-06
1
-3
/
+3
*
anv: Create fences from the batch BO pool
Jason Ekstrand
2016-03-06
1
-8
/
+2
*
anv: Emit null render targets
Jason Ekstrand
2016-03-05
3
-13
/
+82
*
anv/pipeline: Handle null wm_prog_data in 3DSTATE_CLIP
Jason Ekstrand
2016-03-05
1
-2
/
+2
*
anv: Fix rebase error
Kristian Høgsberg Kristensen
2016-03-05
1
-2
/
+2
*
anv: Turn pipeline cache on by default
Kristian Høgsberg Kristensen
2016-03-05
1
-2
/
+3
*
anv: Check if shader if present before uploading to cache
Kristian Høgsberg Kristensen
2016-03-05
1
-7
/
+38
*
anv: Always use point size from the shader
Kristian Høgsberg Kristensen
2016-03-05
4
-9
/
+2
*
anv: Also cache the struct anv_pipeline_binding maps
Kristian Høgsberg Kristensen
2016-03-05
5
-87
/
+158
*
anv: Don't re-upload shaders when merging
Kristian Høgsberg Kristensen
2016-03-05
1
-10
/
+4
*
anv: Add anv_pipeline_cache_add_entry()
Kristian Høgsberg Kristensen
2016-03-05
1
-8
/
+15
*
anv: Rename anv_pipeline_cache_add_entry() to 'set'
Kristian Høgsberg Kristensen
2016-03-05
1
-3
/
+3
*
anv: Simplify pipeline cache control flow a bit
Kristian Høgsberg Kristensen
2016-03-05
1
-35
/
+27
*
anv: Store prog data in pipeline cache stream
Kristian Høgsberg Kristensen
2016-03-05
11
-123
/
+171
*
anv: Rename 'table' to 'hash_table' in anv_pipeline_cache
Kristian Høgsberg Kristensen
2016-03-05
2
-17
/
+17
*
anv: Serialize as much pipeline cache as we can
Kristian Høgsberg Kristensen
2016-03-05
1
-6
/
+17
*
anv: Use 1.0 pipeline cache header
Kristian Høgsberg Kristensen
2016-03-05
1
-11
/
+25
*
anv: Fix shader key hashing
Kristian Høgsberg Kristensen
2016-03-05
1
-1
/
+1
*
anv: Remove excess whitespace
Kristian Høgsberg Kristensen
2016-03-05
1
-12
/
+12
*
anv: Remove left-over bits of sparse-descriptor code
Kristian Høgsberg Kristensen
2016-03-05
1
-4
/
+0
*
anv/pipeline: Implement the depth compare EQUAL workaround on gen8+
Jason Ekstrand
2016-03-05
1
-0
/
+8
*
anv: Don't allow D16_UNORM to be combined with stencil
Jason Ekstrand
2016-03-05
2
-3
/
+4
*
anv/pipeline: Calculate the correct max_source_attr for 3DSTATE_SBE
Jason Ekstrand
2016-03-05
1
-4
/
+6
*
anv/hsw: Move query code to genX file for Haswell
Jordan Justen
2016-03-05
2
-240
/
+244
*
anv: Implement VK_REMAINING_{MIP_LEVELS,ARRAY_LAYERS}
Nanley Chery
2016-03-04
3
-8
/
+25
*
anv/meta_clear: Set the right number of dynamic states
Jason Ekstrand
2016-03-04
1
-1
/
+1
*
anv/pipeline: Fix depthBiasEnable on gen7
Jason Ekstrand
2016-03-04
1
-3
/
+3
*
anv/cmd_buffer: Reset the state streams when resetting the command buffer
Jason Ekstrand
2016-03-04
1
-0
/
+8
*
anv/cmd_buffer: Include Haswell in set_subpass
Jason Ekstrand
2016-03-04
1
-1
/
+5
*
isl: Fix RenderTargetViewExtent for mipmapped 3D surfaces
Nanley Chery
2016-03-04
1
-1
/
+2
*
isl: Get rid of isl_surf_fill_state_info::level0_extent_px
Nanley Chery
2016-03-04
3
-43
/
+7
*
anv/cmd_buffer: Let the pipeline set StencilBufferWriteEnable on gen9
Jason Ekstrand
2016-03-04
1
-3
/
+0
*
anv/cmd_buffer: Mask stencil reference values
Jason Ekstrand
2016-03-04
2
-6
/
+6
*
anv/clear: Pull the stencil write mask from the pipeline
Jason Ekstrand
2016-03-04
1
-2
/
+3
*
anv/pipeline: Set StencilBufferWriteEnable from the pipeline
Jason Ekstrand
2016-03-04
4
-6
/
+2
*
anv/pipeline: More competent gen8 clipping
Jason Ekstrand
2016-03-04
1
-0
/
+14
*
anv/pipeline: Use the right provoking vertex for triangle fans
Jason Ekstrand
2016-03-04
2
-3
/
+3
*
anv/pipeline: Respect pRasterizationState->depthBiasEnable
Jason Ekstrand
2016-03-04
4
-12
/
+6
*
anv: Fix backwards shadow comparisons
Kenneth Graunke
2016-03-04
1
-10
/
+21
*
hack to make dota 2 menus work
Kenneth Graunke
2016-03-03
1
-2
/
+2
*
isl/surface_state: Set L2 bypass disable for certain BC* formats
Jason Ekstrand
2016-03-03
1
-0
/
+22
*
anv: Compile shader stages in pipeline order.
Kenneth Graunke
2016-03-03
1
-22
/
+26
*
anv/meta: Delete unused functions
Nanley Chery
2016-03-03
1
-93
/
+0
*
anv/meta: Use blitter API for state-handling in Buffer Update/Copy
Nanley Chery
2016-03-03
1
-4
/
+4
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