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* Revert "i965/fs: Correctly set up gl_FragCoord.w on Sandybridge."Kenneth Graunke2011-03-011-1/+1
| | | | | This reverts commit 4a3b28113c3d23ba21bb8b8f5ebab7c567083a6d, as it caused a regression on Ironlake (bug #34646).
* st/dri: one more missing array sizeDave Airlie2011-03-011-0/+1
| | | | | | whats one more between friends. again bnf on irc.
* st/dri: fix missing array size init.Dave Airlie2011-03-011-0/+1
| | | | | | Init array size to 1, reported by bnf on irc.
* egl/st: add array size initialisorDave Airlie2011-03-011-0/+1
| | | | reported by bnf on irc.
* r600g: add NV_conditional_render support.Dave Airlie2011-03-017-27/+117
| | | | | | | | This is reliant on a drm patch that I posted on the list + a version bump. These will appear in drm-next today. Signed-off-by: Dave Airlie <[email protected]>
* r600g: start using drm minor version to enable things.Dave Airlie2011-03-0110-19/+87
| | | | | | | | | | If the drm minor version is > 9 (i.e. whats in drm-next), we enable s3tc + texture tiling by default now. this changes R600_FORCE_TILING to R600_TILING which can be set to false to disable tiling on working drm. Signed-off-by: Dave Airlie <[email protected]>
* r300g: fix RGTC2_SNORMMarek Olšák2011-03-012-1/+4
| | | | ATI engineers have probably chosen those sign bits by a dice roll.
* r300g: reorder parts of translate_texformatMarek Olšák2011-03-011-14/+14
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* r600g: truncate point sampled texture coordinatesAlex Deucher2011-02-282-1/+14
| | | | | | | | | | | | By default the hardware rounds texcoords. However, for point sampled textures, the expected behavior is to truncate. When we have point sampled textures, set the truncate bit in the sampler. Should fix: https://bugs.freedesktop.org/show_bug.cgi?id=25871 Signed-off-by: Alex Deucher <[email protected]>
* i965: bump VS thread number to 60 on SNBZou Nan hai2011-03-012-2/+11
| | | | Signed-off-by: Zou Nan hai <[email protected]>
* r300g: fix RGTC1_UNORM and RGTC2_UNORMMarek Olšák2011-03-012-10/+27
| | | | Signs don't work the way I'd like...
* rgtc: shared the compressor code between signed/unsignedDave Airlie2011-03-012-696/+403
| | | | | | | | No idea why I didn't do it like this the first time, but share the code like other portions of mesa do using _tmp.h suffix and some #defines for the types. Signed-off-by: Dave Airlie <[email protected]>
* vbo: silence unused var warningBrian Paul2011-02-281-0/+1
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* softpipe: remove redundant draw_flush() callBrian Paul2011-02-281-2/+0
| | | | We'll flush after the same-shader comparison.
* draw: setup pipe's draw pointer for the aapoint stageBrian Paul2011-02-281-0/+2
| | | | | | The other draw stages like aaline and pstipple were already doing this. If the driver used the aapoint stage but not the others it would crash because of a null pipe->draw pointer.
* mesa: move PBO-related functions into a new fileBrian Paul2011-02-2829-391/+488
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* mesa: always generate error in glColorTableParameter[fi]v()Brian Paul2011-02-281-23/+6
| | | | These were only used by GL_SGI_texture_color_table, which is gone now.
* mesa: remove GL_SGI_texture_color_table supportBrian Paul2011-02-2810-154/+3
| | | | | | It was only implemented in the swrast driver and probably not used by any applications. A modern app would use a dependent/chained texture lookup in the fragment shader.
* svga: add assertions in svga_shader_type()Brian Paul2011-02-281-2/+5
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* mesa: consolidate framebuffer target lookup codeBrian Paul2011-02-281-89/+33
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* mesa: remove some old do-nothing codeBrian Paul2011-02-281-3/+0
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* mesa: reduce calls to _mesa_test_framebuffer_completeness()Brian Paul2011-02-281-1/+1
| | | | | when updating/validating framebuffer state. The _Status field is set to zero when we need to recompute _Status. Otherwise, it's up to date.
* mesa: reduce calls to _mesa_test_framebuffer_completeness()Brian Paul2011-02-281-2/+6
| | | | | | when doing glCopyTex[Sub]Image() and checking the source buffer's completeness. We only need to determine FBO completeness when the status is indeterminate.
* mesa: s/mesaFormat/attFormat/Brian Paul2011-02-281-4/+4
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* r300g: set the correct HiZ clear valueMarek Olšák2011-03-014-3/+12
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* r300g: update derived state before uploading vertex buffersMarek Olšák2011-03-011-2/+2
| | | | The function may invoke blitter, which invalidates vertex buffers.
* u_vbuf_mgr: compute user buffer size for instance data from instance_countMarek Olšák2011-03-011-3/+7
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* r300g: fix printing whether Z compression is enabledMarek Olšák2011-03-011-1/+2
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* r300g: disable HiZ permanently if the the depth function is invertedMarek Olšák2011-03-013-73/+94
| | | | | | | Instead of temporarily. The HiZ function (something like a depth function) is a property of a HiZ buffer and can only be changed during HiZ clears.
* r300g: fix HiZ memory size computation and deciding when to use HiZMarek Olšák2011-03-0110-258/+148
| | | | | | | I removed the HiZ memory management, because the HiZ RAM is too small and I also did it in hope that HiZ will be enabled more often. This also sets aligned strides to HIZ_PITCH and ZMASK_PITCH.
* r600g: add missing evergreen INT_TO_FLT to r600_bc_get_num_operandsAlex Deucher2011-02-281-0/+1
| | | | Signed-off-by: Alex Deucher <[email protected]>
* rgtc: fix void pointer arith.Dave Airlie2011-03-011-2/+2
| | | | should fix scons build.
* glsl: Enable GL_OES_texture_3D extension for ES2.Kenneth Graunke2011-02-288-4/+40
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* glsl: Use reralloc instead of plain realloc.Kenneth Graunke2011-02-281-5/+3
| | | | | | Plugs a memory leak when compiling shaders with user defined structures. NOTE: This is a candidate for the 7.9 and 7.10 branches.
* r600g: indentation fixesJerome Glisse2011-02-286-66/+65
| | | | Signed-off-by: Jerome Glisse <[email protected]>
* r300g: initialize SC_SCREENDOORMarek Olšák2011-02-282-2/+3
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* r300g: disable hyper-z on rs6xx+Marek Olšák2011-02-281-6/+0
| | | | It doesn't work.
* mesa: Add texcompress_rgtc.c to SConscript.Vinson Lee2011-02-271-0/+1
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* rgtc: update docsDave Airlie2011-02-282-1/+2
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* mesa/st: add RGTC format support.Dave Airlie2011-02-282-0/+33
| | | | this just adds a format check + format conversion.
* swrast: add RGTC supportDave Airlie2011-02-282-0/+20
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* mesa: Add RGTC texture store/fetch support.Dave Airlie2011-02-288-3/+1287
| | | | | | | | | This adds support for the RGTC unsigned and signed texture storage and fetch methods. the code is a port of the DXT5 alpha compression code. Signed-off-by: Dave Airlie <[email protected]>
* mesa: make_float_temp_image non-staticDave Airlie2011-02-282-23/+32
| | | | We need this to do signed stuff for RGTC.
* rgtc: llvmpipe/softpipe refuse RGTC until u_format has support.Dave Airlie2011-02-282-0/+10
| | | | | | So far I haven't implemented the u_format code for these. Signed-off-by: Dave Airlie <[email protected]>
* r300g: force swizzles for RGTCDave Airlie2011-02-281-0/+5
| | | | still can't get signed to work
* r600g: implement instanced drawing supportChristian König2011-02-286-103/+191
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* st/mesa & v_bug_mgr: two small instanced drawing fixesChristian König2011-02-282-1/+6
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* Revert "r600g: Don't negate result of ABS instruction"Dave Airlie2011-02-281-2/+0
| | | | | | This reverts commit b6d40213935da702570eca2c0861bd4b1d7f5254. This actually breaks gears here on my rv670.
* r600g: Process TRUNC with tgis_op2Fabian Bieler2011-02-281-2/+2
| | | | | | TRUNC is neither a scalar instruction nor exclusive to the Trans unit. Signed-off-by: Dave Airlie <[email protected]>
* r600g: Don't negate result of ABS instructionFabian Bieler2011-02-281-0/+2
| | | | Signed-off-by: Dave Airlie <[email protected]>