| Commit message (Collapse) | Author | Age | Files | Lines |
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This mostly just takes every draw call and turns it into a sequence of
commands that clear the FBO and draw a single shaded triangle to it,
regardless of the actual input vertices or shaders. I copied the initial
driver skeleton mostly from freedreno, and I've preserved Rob Clark's
copyright for those. I also based my initial hardcoded shaders and
command lists on Scott Mansell (phire)'s "hackdriver" project, though the
bit patterns of the shaders emitted end up being different.
v2: Rebase on gallium megadrivers changes.
v3: Rebase on PIPE_SHADER_CAP_MAX_CONSTS change.
v4: Rely on simpenrose actually being installed when building for
simulation.
v5: Add more header duplicate-include guards.
v6: Apply Emil's review (protection against vc4 sim and ilo at the same
time, and dropping the dricommon drm bits) and fix a copyright header
(thanks, Roland)
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This is a purely cosmetic change.
Reviewed-by: Brian Paul <[email protected]>
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The non-llvm path made sure that both clip and pre_clip_pos point to the data
output by position, not clipvertex, if user based clipping is disabled.
However, the llvm path did not, which apparently led to failures if
gl_ClipVertex was written but user plane clipping not enabled (bug 80183).
Why I have no idea really, but just make it match the non-llvm behavior...
Reviewed-by: Brian Paul <[email protected]>
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The generators no longer use this.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reduces duplication, and will do so even more when we change the sampler
plumbing.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reduces duplication, and will do so even more when we change the sampler
plumbing.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Use both macros as in some cases using AC_CHECK_FUNCS alone may fail.
Thus HAVE_DLADDR will not be defined, and as a result most of the code
in megadriver_stub.c will not be compiled. Breaking the backwards
compatibility between older libGL/xserver(s) and DRI megadrivers.
Cc: Jon TURNEY <[email protected]>
Cc: "10.2" <[email protected]>
[Emil Velikov] Commit message.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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The tests in an empty stub, which we're currently building twice.
If anyone is interested in expanding it (adding actual tests) they
can always bring it back.
Suggested-by: Kenneth Graunke <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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This support is preliminary due to the fact that MSAA is not
actually implemented.
However, this patch does fix the piglit test:
spec/!OpenGL 3.2/glsl-resource-not-bound 2DMS (bug #79740).
(v2 RS: don't emit 4th coord as explicit lod)
Reviewed-by: Roland Scheidegger <[email protected]>
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The distinction between system values and ordinary inputs is not very
obvious in gallium - further fueled by the fact that they use the same
semantic names.
Still, if there's any value which imho really is a system value, it's the
primitive id input into the gs (while earlier (tessleation) stages could read
it, it is _always_ generated by the system). For some odd reason though (which
I'd classify as a bug but seems too complicated to fix) the glsl compiler in
mesa treats this as an ordinary varying, and everything else after that
(including the state tracker and other drivers) just go along with that.
But input fetching in gs for llvm based draw was definitely limited to the
ordinary (2-dimensional) inputs so only worked with other state trackers,
the code was also additionally relying on tgsi_scan_shader filling
uses_primid correctly which did not happen neither (would set it only for
all stages if it was a system value, but only set it for the fragment shader
if it was an input value).
This fixes piglit glsl-1.50-geometry-primitive-id-restart and primitive-id-in
in llvmpipe.
Reviewed-by: Brian Paul <[email protected]>
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These values are always uints, casting them to floats does no good.
Fixes piglit glsl-1.50-geometry-primitive-id-restart tests for softpipe.
Reviewed-by: Brian Paul <[email protected]>
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OpenCL 1.2 CL_MAP_WRITE_INVALIDATE_REGION sounds a lot like
PIPE_TRANSFER_DISCARD_RANGE:
From OpenCL 1.2 spec:
The contents of the region being mapped are to be discarded.
From p_defines.h:
Discards the memory within the mapped region.
v2: Move the code for validating flags to the front-end as
suggested by Francisco Jerez
Reviewed-by: Francisco Jerez <[email protected]>
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The PRMs no longer have a single table for format capabilities. Multiple
tables take up less space, and are easier to maintain.
Encode typed write information while at it.
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We have a CPU-side implementation of conditional rendering; it really
should be done on the GPU. It's not necessarily that hard, but nobody
has gotten to fixing it yet.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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Previously, we explicitly set the execution size to BRW_EXECUTE_8 and
disabled compression for loop instructions. I can't imagine how this
could be correct in SIMD16 mode.
Looking at the history, it appears that this code has used BRW_EXECUTE_8
since 2007, when we had a SIMD8 backend that supported control flow and
a separate SIMD16 backend that didn't. Presumably, when we added SIMD16
support for shaders with control flow, we simply neglected to update it.
Note that Gen4-5 don't support SIMD16 on shaders with control flow.
This might be a candidate for stable, but would need to be rewritten
completely due to the brw_inst API changes in master.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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The only difference is setting PopCount on Gen4-5.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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We shouldn't need to set them, then set them differently.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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format_srgb.c is generated by format_srgb.py python script, having
format_srgb.c in git ignore list will silence git complaints about
untracked file.
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Also delete the comment before that function. Everything in that
comment was either stale, wrong, or captured elsewhere.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This simplifies all the callers, and it enables the removal of one of
the function parameters.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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With two tests both numbered 118, there was a confusing off-by-two difference
between the last test number and the total number of tests (as reported by
glcpp-test).
With this rename, there's only an off-by-one difference left, (which is easy
to understand given the zero-based test numbering).
Reviewed-by: Ian Romanick <[email protected]>
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Here is some additional stress testing of nested macros where the expansion
of macros involves commas, (and whether those commas are interpreted as
argument separators or not in subsequent function-like macro calls).
Credit to the GCC documentation that directed my attention toward this issue:
https://gcc.gnu.org/onlinedocs/gcc-3.2/cpp/Argument-Prescan.html
Fixing the bug required only removing code from glcpp. When first testing the
details of expansions involving commas, I had come to the mistaken conclusion
that an expanded comma should never be treated as an argument separator, (so
had introduced the rather ugly COMMA_FINAL token to represent this).
In fact, an expanded comma should be treated as a separator, (as tested here),
and this treatment can be avoided by judicious use of parentheses (as also
tested here).
With this simple removal of the COMMA_FINAL token, the behavior of glcpp
matches that of gcc's preprocessor for all of these hairy cases.
Reviewed-by: Ian Romanick <[email protected]>
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Beyond just listing this in the TESTS variable in Makefile.am, only minor
changes were needed to make this work. The primary issue is that the build
system runs the test script from a different directory than the script
itself. So we have to use the $srcdir variable to find the test input files.
Using $srcdir in this way also ensures that this test works when using an
out-of-tree build.
Reviewed-by: Ian Romanick <[email protected]>
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The (optional) test-specific command-line arguments to be passed to glcpp are
embedded within the source files of some tests, and glcpp-test uses grep to
extract them.
Of course, grep is line-based and looks for the native line-separator to
determine line boundaries. So, for files using non-native line separators,
grep was getting quite confused and passing bogus arguments to glcpp.
Fix this by canonical-izing the line separators in the source file prior to
using grep.
With this commit, the glcpp-test-cr-lf tests pass entirely:
\r: 143/143 tests pass
\r\n: 143/143 tests pass
\n\r: 143/143 tests pass
Reviewed-by: Ian Romanick <[email protected]>
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Sometimes the newline separator is a single character, and sometimes it is two
characters. Before we can fold away and line-continuation backslashes, we
identify the flavor of line separator that is in use.
With this identified, we then correctly search for backslashes followed
immediately by the first character of the line separator.
Also, when re-inserting newlines to replace collapsed newlines, we carefully
insert newlines of the same flavor.
With this commit, almost all remaining test are fixed as tested by
glcpp-test-cr-lf:
\r: 142/143 tests pass
\r\n: 142/143 tests pass
\n\r: 143/143 tests pass
(The only remaining failures have nothing to do with the actual pre-processor
code, but are due to a bug in the way the test suite uses grep to try to
extract test-specific command-line options from the source files.)
Reviewed-by: Ian Romanick <[email protected]>
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Some tests were failing because the message printed by #error was including a
'\r' character from the source file in its output.
This is easily avoided by fixing the regular expression for #error to never
include any of the possible newline characters, (neither '\r' nor '\n').
With this commit 2 tests are fixed for each of the '\r' and '\r\n' cases.
Current results after the commit are:
\r: 137/143 tests pass
\r\n 142/143 tests pass
\n\r: 139/143 tests pass
Reviewed-by: Ian Romanick <[email protected]>
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The GLSL specification says that either carriage-return, line-feed, or both
together can be used to terminate lines. Further, it says that when used
together, the pair of terminators shall be interpreted as a single line.
This final requirement has not been respected by glcpp up until now, (it has
been emitting two newlines for every CR+LF pair).
Here, we fix the lexer by using a regular expression for NEWLINE that eats
up both "\r\n" (or even "\n\r") if possible before also considering a single
'\n' or a single '\r' as a line terminator.
Before this commit, the test results are as follows:
\r: 135/143 tests pass
\r\n: 4/143 tests pass
\n\r: 4/143 tests pass
After this commit, the test results are as follows:
\r: 135/143 tests pass
\r\n: 140/143 tests pass
\n\r: 139/143 tests pass
So, obviously, a dramatic improvement.
Reviewed-by: Ian Romanick <[email protected]>
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The GLSL specification has a very broad definition of what is a
newline. Namely, it can be the carriage-return character, '\r', the newline
character, '\n', or any combination of the two, (though in combination, the
two are treated as a single newline).
Here, we add a new test-runner, glcpp-test-cr-lf, that, for each possible
line-termination combination, runs through the existing test suite with all
source files modified to use those line-termination characters. Instead of
using the .expected files for this, this script assumes that the regular test
suite has been run already and expects the output to match the .out
files. This avoids getting 4 test failures for any one bug, and instead will
hopefully only report bugs actually related to the line-termination
characters.
The new testing is not yet integrated into "make check". For that, some
munging of the testdir option will be necessary, (to support "make check" with
out-of-tree builds). For now, the scripts can just be run directly by hand.
Reviewed-by: Ian Romanick <[email protected]>
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Prior to this commit, the following snippet would trigger an error in glcpp:
#define FOO defined BAR
#if FOO
#endif
The problem was that support for the "defined" operator was implemented within
the grammar, (where the parser was parsing the tokens of the condition
itself). But what is required is to interpret the "defined" operator that
results after macro expansion is performed.
I could not find any fix for this case by modifying the grammar alone. The
difficulty is that outside of the grammar we already have a recursive function
that performs macro expansion (_glcpp_parser_expand_token_list) and that
function itself must be augmented to be made aware of the semantics of the
"defined" operator.
The reason we can't simply handle "defined" outside of the recursive expansion
function is that not only must we scan for any "defined" operators in the
original condition (before any macro expansion occurs); but at each level of
the recursive expansion, we must again scan the list of tokens resulting from
expansion and handle "defined" before entering the next level of recursion to
further expand macros.
And of course, all of this is context dependent. The evaluation of "defined"
operators must only happen when we are handling preprocessor conditionals,
(#if and #elif) and not when performing any other expansion, (such as in the
main body).
To implement this, we add a new "mode" parameter to all of the expansion
functions to specify whether resulting DEFINED tokens should be evaluated or
ignored.
One side benefit of this change is that an ugly wart in the grammar is
removed. We previously had "conditional_token" and "conditional_tokens"
productions that were basically copies of "pp_token" and "pp_tokens" but with
added productions for the various forms of DEFINED operators. With the new
code here, those ugly copy-and-paste productions are eliminated from the
grammar.
A new "make check" test is added to stress-test the code here.
This commit fixes the following Khronos GLES3 CTS tests:
conditional_inclusion.basic_2_vertex
conditional_inclusion.basic_2_fragment
Reviewed-by: Ian Romanick <[email protected]>
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Previously, we were passing these through, just like any other pragma. But the
downstream compiler was tripping up on them. It seems easier to swallow these
in the preprocessor and not pass them on at all rather than fixing the
downstream compiler.
This fixes the following Khronos GLES3 CTS tests:
preprocessor.pragmas.pragma_vertex
preprocessor.pragmas.pragma_fragment
Reviewed-by: Ian Romanick <[email protected]>
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Previously, the #pragma directive was swallowing an entire line, (including
the final newline). At that time it was appropriate for it to increment the
line count.
More recently, our handling of #pragma changed to not include the newline. But
the code to increment yylineno stuck around. This was causing __LINE__ to be
increased by one more than desired for every #pragma.
Remove the bogus, extra increment, and add a test for this case.
Reviewed-by: Ian Romanick <[email protected]>
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This new "make check" test stresses out the support from the last two commits,
(to esnure that '#' is correctly interpreted as the null directives,
regardless of any whitespace or comments on the same line).
Reviewed-by: Ian Romanick <[email protected]>
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This is the fix for the following line:
# // comment to ignore here
According to the translation-phase rules, the comment should be removed before
the preprocessor looks to interpret the null directive.
So in our implementation we must explicitly look for single-line comments in
the <HASH> start condition as well.
This commit fixes the following Khronos GLES3 CTS tests:
null_directive_vertex
null_directive_fragment
Reviewed-by: Ian Romanick <[email protected]>
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This simply tests the previous commit, (that #define followed by a comment
will still generate the expected "#define without macro name" error message).
Reviewed-by: Ian Romanick <[email protected]>
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We were already correctly supporting single-line comments in case like:
#define FOO bar // comment here...
The new support added here is simply for the none-too-useful:
#define // comment instead of macro name
With this commit, this line will now give the expected "#define without
macro name" error message instead of the lexer just going off into the
weeds.
Reviewed-by: Ian Romanick <[email protected]>
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This ensures that the previous commit indeed generates the expected error
message when a "#define" directive is not followed by anything except for a
newline.
Reviewed-by: Ian Romanick <[email protected]>
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Previously, glcpp would emit an error like this if <EOF> happened to occur
immediately after the "#define", but in general would just get confused,
(leading to un-helpful error messages).
To fix things to generate a clean error message, we do a few things:
1. Don't require horizontal whitespace immediately after #define
2. Add a production for the error case, (DEFINE_TOKEN followed
immediately by a NEWLINE token).
3. Make the lexer reset to the <INITIAL> state after every NEWLINE.
This 3rd point prevents the lexer from getting so confused and generating
further spurious errors in the file because it was stuck in the <DEFINE> start
condition.
We also drop the similar error message from the <EOF> rule since the
newly-added rule will have already printed the error message.
Reviewed-by: Ian Romanick <[email protected]>
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Listing the GLSL version as an individual component of a GL version,
separate from the extensions isn't really right. The GLSL changes are
(almost?) entirely comprised of changes listed in the extensions.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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Apparently unused since it was added in commit af3c9803.
Reviewed-by: Anuj Phogat <[email protected]>
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