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* st/osmesa: remove double-write (overwriting)Eric Engestrom2016-06-021-1/+0
| | | | | | | | | | | | These two lines have been here since the file was created. I'm guessing the second one was just for testing during dev, so it's the one that's going away. CoverityID: 1296205 Signed-off-by: Eric Engestrom <[email protected]> Cc: [email protected] Reviewed-by: Brian Paul <[email protected]>
* st/vdpau: check for null pointer in get/put bits.Nayan Deshmukh2016-06-022-0/+12
| | | | | | | | Check for null pointer before accessing arrays in get/put bits native/YCbCr/Indexed in VdpOutputSurface and VdpVideoSurface. Signed-off-by: Nayan Deshmukh <[email protected]> Reviewed-by: Christian König <[email protected]>
* radeon/uvd: fix the H264 level for Tonga v2Christian König2016-06-021-1/+1
| | | | | | | | | | We support 5.2 for a while now. v2: we even support 5.2 for H264, 5.1 is for HEVC. Signed-off-by: Christian König <[email protected]> Reviewed-by: Alex Deucher <[email protected]> Cc: <[email protected]>
* mesa/formatquery: add a comment to clarify INTERNALFORMAT_PREFERREDAlejandro Piñeiro2016-06-021-1/+4
| | | | | | | | | | | The comment clarifies that the driver is called only to try to get a preferred internalformat, and that it was already checked if the format is supported or not. Acked-by: Eduardo Lima <[email protected]> Acked-by: Antia Puentes <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965/formatquery: remove INTERNALFORMAT_PREFERRED implementationAlejandro Piñeiro2016-06-021-71/+0
| | | | | | | | | | | | | Right now the implementation only checks if the internalformat is supported or not. But that implementation is wrong, returning unsupported for some internalformats. Additionally, checking if the internalformat is supported or not is already done at mesa/main before calling the driver hook, so this new check is not needed. Acked-by: Eduardo Lima <[email protected]> Acked-by: Antia Puentes <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965/eu: use simd8 when exec_size != EXECUTE_16Alejandro Piñeiro2016-06-021-2/+2
| | | | | | | | | | Among other thigs, fix a gpu hang when using INTEL_DEBUG=shader_time for any shader. Signed-off-by: Jason Ekstrand <[email protected]> Signed-off-by: Alejandro Piñeiro <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* i965: Remove old CS local ID handlingJordan Justen2016-06-017-124/+3
| | | | | | | | | | | | | The old method pushed data for each channels uvec3 data of gl_LocalInvocationID. The new method pushes 1 dword of data that is a 'thread local ID' value. Based on that value, we can generate gl_LocalInvocationIndex and gl_LocalInvocationID with some calculations. Cc: "12.0" <[email protected]> Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Enable cross-thread constants and compact local IDs for hsw+Jordan Justen2016-06-013-14/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The cross thread constant support appears on Haswell. It allows us to upload a set of uniform data for all threads without duplicating it per thread. One complication is that cross-thread constants are loaded into registers before per-thread constants. Previously, our local IDs were loaded before the uniform data and treated as 'payload' data, even though they were actually pushed into the registers like the other uniform data. Therefore, in this patch we simultaneously enable a newer layout where each thread now uses a single uniform slot for a unique local ID for the thread. This uniform is handled specially to make sure it is added last into the uniform push constant registers. This minimizes our usage of push constant registers, and maximizes our ability to use cross-thread constants for registers. To swap from the old to the new layout, we also need to flip some lowering pass switches to let our driver handle the lowering instead. We also no longer force thread_local_id_index to -1. v4: * Minimize size of patch that switches from the old local ID layout to the new layout (Jason) Cc: "12.0" <[email protected]> Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv: Support new local ID generation & cross-thread constantsJordan Justen2016-06-014-48/+42
| | | | | | | | | | | | | | | | | The cross thread constant support appears on Haswell. It allows us to upload a set of uniform data for all threads without duplicating it per thread. We also support per-thread data which allows us to store a per-thread ID in one of the uniforms that can be used to calculate the gl_LocalInvocationIndex and gl_LocalInvocationID variables. v4: * Support the old local ID push constant layout as well (Jason) Cc: "12.0" <[email protected]> Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Support new local ID push constant & cross-thread constantsJordan Justen2016-06-012-45/+52
| | | | | | | | | | | | | | | | | The cross thread constant support appears on Haswell. It allows us to upload a set of uniform data for all threads without duplicating it per thread. We also support per-thread data which allows us to store a per-thread ID in one of the uniforms that can be used to calculate the gl_LocalInvocationIndex and gl_LocalInvocationID variables. v4: * Support the old local ID push constant layout as well (Jason) Cc: "12.0" <[email protected]> Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Add CS push constant info to brw_cs_prog_dataJordan Justen2016-06-012-0/+73
| | | | | | | | | | | | | | | | | | | | | | | | | | We need information about push constants in a few places for the GL driver, and another couple places for the vulkan driver. When we add support for uploading both a common (cross-thread) set of push constants, combined with the previous per-thread push constant data, things are going to get even more complicated. To simplify things, we add push constant info into the cs prog_data struct. The cross-thread constant support is added as of Haswell. To support it we need to make sure all push constants with uniform values are added to earlier registers. The register that varies per thread and holds the thread invocation's unique local ID needs to be added last. For now we add the code that would calculate cross-thread constatn information for hsw+, but we force it (cross_thread_supported) off until the other parts of the driver support it. v4: * Support older local ID push constant layout as well. (Jason) Cc: "12.0" <[email protected]> Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Store number of threads in brw_cs_prog_dataJordan Justen2016-06-019-37/+31
| | | | | | Cc: "12.0" <[email protected]> Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Add nir based intrinsic lowering and thread ID uniformJordan Justen2016-06-014-0/+190
| | | | | | | | | | | | | | | | | | | | | | | | | We add a lowering pass for nir intrinsics. This pass can replace nir intrinsics with driver specific nir lower code. We lower the gl_LocalInvocationIndex intrinsic based on a uniform which is loaded with a thread specific ID. We also lower the gl_LocalInvocationID based on gl_LocalInvocationIndex. v2: * Create variable during lowering pass. (Ken) v3: * Don't create a variable, but instead just insert an intrisic call to load a uniform from the allocated location. (Jason) v4: * Don't run this pass if thread_local_id_index < 0 Cc: "12.0" <[email protected]> Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Put CS local thread ID uniform in last push registerJordan Justen2016-06-011-1/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | This thread ID uniform will be used to compute the gl_LocalInvocationIndex and gl_LocalInvocationID values. It is important for this uniform to be added in the last push constant register. fs_visitor::assign_constant_locations is updated to make sure this happens. The reason this is important is that the cross-thread push constant registers are loaded first, and the per-thread push constant registers are loaded after that. (Broadwell adds another push constant upload mechanism which reverses this order, but we are ignoring this for now.) v2: * Add variable in intrinsics lowering pass * Make sure the ID is pushed last in assign_constant_locations, and that we save a spot for the ID in the push constants v3: * Simplify code based with Jason's suggestions. Cc: "12.0" <[email protected]> Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Add uniform for a CS thread local base IDJordan Justen2016-06-014-1/+25
| | | | | | | | | | | | v4: * Force thread_local_id_index to -1 for now, and have fs_visitor::setup_cs_payload look at thread_local_id_index. This enables us to more easily cut over from the old local ID layout to the new layout, as suggested by Jason. Cc: "12.0" <[email protected]> Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Add nir channel_num system valueJordan Justen2016-06-012-0/+16
| | | | | | | | | v2: * simd16/32 fixes (curro) Cc: "12.0" <[email protected]> Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Make lowering gl_LocalInvocationIndex optionalJordan Justen2016-06-016-5/+22
| | | | | | Cc: "12.0" <[email protected]> Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* glsl: Add glsl LowerCsDerivedVariables optionJordan Justen2016-06-016-13/+26
| | | | | | | | | | v2: * Move lower flag to context constants. (Ken) Cc: "12.0" <[email protected]> Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> (v1) Reviewed-by: Jason Ekstrand <[email protected]>
* i965/fs: Copy the offset when lowering logical pull constant sendsJason Ekstrand2016-06-011-0/+8
| | | | | | | | This fixes 64 Vulkan CTS tests per gen Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96299 Reviewed-by: Francisco Jerez <[email protected]> Cc: "12.0" <[email protected]>
* glsl/distance: make sure we use clip dist varying slot for lowered var.Dave Airlie2016-06-021-0/+1
| | | | | | | | When lowering, we always want to use the clip dist varying. Reviewed-by: Ilia Mirkin <[email protected]> Cc: "12.0" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* winsys/amdgpu: decay max_ib_size over timeNicolai Hähnle2016-06-011-0/+2
| | | | | | So that memory use will eventually decrease again after a temporary peak. Reviewed-by: Marek Olšák <[email protected]>
* winsys/amdgpu: implement IB chaining on the gfx ringNicolai Hähnle2016-06-012-18/+109
| | | | | | As a consequence, CE IB size never triggers a flush anymore. Reviewed-by: Marek Olšák <[email protected]>
* winsys/amdgpu: consolidate IB size management in amdgpu_ib_finalizeNicolai Hähnle2016-06-011-9/+9
| | | | Reviewed-by: Marek Olšák <[email protected]>
* radeon/winsys: introduce radeon_winsys_cs_chunkNicolai Hähnle2016-06-0111-75/+98
| | | | | | | We will chain multiple chunks together and will keep pointers to the older chunks to support IB dumping. Reviewed-by: Marek Olšák <[email protected]>
* radeonsi/sid: add packet definitions for IB chainingNicolai Hähnle2016-06-012-0/+15
| | | | | | While we're at it, add packet printing in si_debug. Reviewed-by: Marek Olšák <[email protected]>
* winsys/amdgpu: start with smaller IBs, growing as necessaryNicolai Hähnle2016-06-012-10/+71
| | | | | | | | | | | | | | | | | This avoids allocating giant IBs from the outset, especially for CE and DMA. Since we now limit max_dw only by the size that the buffer happens to be (which, due to the buffer cache, can be even larger than the rounded-up size we request), the new function amdgpu_ib_max_submit_dwords controls when we submit an IB. With this change, we effectively never flush prematurely due to the CE IB, after an initial warm-up phase. v2: - clean up buffer_size calculation Reviewed-by: Marek Olšák <[email protected]>
* winsys/amdgpu: add amdgpu_ib and amdgpu_cs_from_ib helper functionsNicolai Hähnle2016-06-012-7/+37
| | | | | | | The latter function allows getting the containing amdgpu_cs from any IB (including non-main ones). Reviewed-by: Marek Olšák <[email protected]>
* winsys/amdgpu: extract IB big buffer allocation for re-useNicolai Hähnle2016-06-011-17/+29
| | | | Reviewed-by: Marek Olšák <[email protected]>
* winsys/amdgpu: add IB buffer in amdgpu_get_new_ibNicolai Hähnle2016-06-011-121/+113
| | | | | | | Adding the buffer when we start using it for the IB makes the logic for chaining a bit simpler. Reviewed-by: Marek Olšák <[email protected]>
* gallium/radeon: use cs_check_space throughoutNicolai Hähnle2016-06-015-10/+7
| | | | Reviewed-by: Marek Olšák <[email protected]>
* radeon/winsys: add cs_check_spaceNicolai Hähnle2016-06-013-0/+23
| | | | Reviewed-by: Marek Olšák <[email protected]>
* winsys/amdgpu: simplify interface of amdgpu_get_new_ibNicolai Hähnle2016-06-012-14/+14
| | | | | | We'll want to have an amdgpu_cs pointer for future changes. Reviewed-by: Marek Olšák <[email protected]>
* winsys/amdgpu: add amdgpu_cs_has_user_fenceNicolai Hähnle2016-06-011-4/+8
| | | | | | v2: style change Reviewed-by: Marek Olšák <[email protected]>
* i965: Fix isoline reads in scalar TES.Kenneth Graunke2016-06-011-1/+1
| | | | | | | | | | | | | Isolines aren't reversed. commit 5b2d8c2273c6f fixed this for the vec4 TES backend, but not the scalar one. Found while debugging GL45-CTS.tessellation_shader. tessellation_control_to_tessellation_evaluation.gl_tessLevel. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Cc: [email protected]
* st/mesa: implement PBO downloads for ReadPixelsNicolai Hähnle2016-06-013-3/+160
| | | | | | | | | v2: require PIPE_CAP_SAMPLER_VIEW_TARGET; technically only needed for some of the texture targets, but all hardware that has shader images should also have this cap. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: hook up a no-op try_pbo_readpixelsNicolai Hähnle2016-06-011-20/+37
| | | | | | | | For better bisectability given that the order of some of the fallback tests in the blit path are rearranged. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: add layer_offset to PBO fragment shaderNicolai Hähnle2016-06-012-4/+16
| | | | | | | | | This will be used to select a slice of a 3D texture. v2: fix a comment (Marek) Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: create PBO download fragment shadersNicolai Hähnle2016-06-012-7/+79
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: add PBO download enable bit and fragment shadersNicolai Hähnle2016-06-012-0/+17
| | | | | | | | | | For downloads, the fragment shader must know the source texture target, hence we may cache multiple fragment shaders. v2: break long line (Marek) Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: move shareable parts of PBO upload state and draw to st_pbo.cNicolai Hähnle2016-06-013-106/+129
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: move PBO buffer address calculation to st_pbo.cNicolai Hähnle2016-06-013-120/+204
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: move PBO upload fs creation to st_pbo.cNicolai Hähnle2016-06-013-77/+80
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: rename pbo_upload to pboNicolai Hähnle2016-06-013-48/+48
| | | | | | | At the same time, rename members that are upload-specific to say so. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: move PBO vertex and geometry shader creation to st_pbo.cNicolai Hähnle2016-06-013-89/+97
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: begin moving PBO functions into their own fileNicolai Hähnle2016-06-016-61/+130
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium/cso: allow saving the first fragment shader image slotNicolai Hähnle2016-06-013-4/+53
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium/u_inlines: allow NULL src in util_copy_image_viewNicolai Hähnle2016-06-011-4/+11
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add PIPE_BARRIER_ALL defineNicolai Hähnle2016-06-011-0/+1
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* glsl: Use Geom.VerticesOut == -1 to specify unsetIan Romanick2016-06-013-6/+6
| | | | | | | | | Because apparently layout(max_vertices=0) is a thing. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "12.0" <[email protected]>
* i965: If control_data_header_size_bits is zero, don't do EndPrimitiveIan Romanick2016-06-012-0/+6
| | | | | | | | This can occur when max_vertices=0 is explicitly specified. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "12.0" <[email protected]>