Commit message (Collapse) | Author | Age | Files | Lines | |
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* | i965: Delete old metaops code now that there are no remaining consumers. | Eric Anholt | 2009-02-02 | 14 | -684/+25 |
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* | intel: replace custom metaops clear with generic. | Eric Anholt | 2009-02-02 | 2 | -71/+176 |
| | | | | | No real-world impact on performance seen. Even glxgears seems to be, if anything, happier. | ||||
* | dri2: Avoid round-tripping on DRI2GetBuffers for the same set of buffers. | Eric Anholt | 2009-02-02 | 2 | -0/+53 |
| | | | | | | | | We only wanted to request when asked for the same set of buffers when a resize has happened. We can just watch the protocol stream for a ConfigureNotify and flag to do it then. This is about a 5% win from doing two glViewport()s per frame in openarena. | ||||
* | mesa: move code after decls. Fixes Window build failure. | Brian Paul | 2009-02-02 | 1 | -3/+3 |
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* | glxgears: No, really. Fix the dyslexia. | Ian Romanick | 2009-02-01 | 1 | -1/+1 |
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* | intel: Correct FBconfig color masks with DRI2. Fail at copy and paste. | Eric Anholt | 2009-01-31 | 1 | -2/+2 |
| | | | | | This still leaves us with a broken depth 32 visual, but now it's the server's visual setup that's at fault. | ||||
* | Build dri.pc during the build rather than the install process. | Eric Anholt | 2009-01-31 | 1 | -1/+1 |
| | | | | In a normal build system this is generated by configure. | ||||
* | mesa: more display list cleanups | Brian | 2009-01-31 | 4 | -30/+22 |
| | | | | Remove some unneeded fields. Rename some function parameters. | ||||
* | mesa: display list clean-ups | Brian | 2009-01-31 | 7 | -41/+45 |
| | | | | Rename some structs and fields to be more consistant with the rest of mesa. | ||||
* | mesa: minor comments, clean-ups | Brian | 2009-01-31 | 1 | -6/+11 |
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* | mesa: remove remnant of GL_SGIX_depth_texture | Brian | 2009-01-31 | 1 | -1/+0 |
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* | i965: bump texture limit to 4kx4k | Keith Packard | 2009-01-30 | 1 | -4/+3 |
| | | | | | | | | Rendering and textures are limited to 8kx8k, but mesa limits things to 4kx4k, and magic guard band stuff may break on 8kx8k drawing. This is safe though, and makes compiz work on bigger screens. Signed-off-by: Keith Packard <[email protected]> | ||||
* | mesa: simplify the _mesa_get_proxy_tex_image() function | Brian Paul | 2009-01-30 | 1 | -85/+30 |
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* | mesa: fix incorrect call to clear_teximage_fields() in _mesa_TexImage2D() | Brian Paul | 2009-01-30 | 1 | -1/+1 |
| | | | | Fixes failed assertion / segfault for particular proxy texture tests. | ||||
* | intel: more debug info | Brian Paul | 2009-01-30 | 1 | -2/+2 |
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* | i965: formatting, comments, whitespace clean-ups | Brian Paul | 2009-01-30 | 1 | -33/+39 |
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* | swrast: replace RENDER_START/FINISH macros with inline functions | Brian Paul | 2009-01-30 | 10 | -63/+61 |
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* | swrast: replace macro with inline function | Brian Paul | 2009-01-30 | 3 | -4/+17 |
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* | intel: remove unused RenderToTexture field | Brian Paul | 2009-01-30 | 2 | -6/+0 |
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* | i915: updated render to texture/fbo test | Brian Paul | 2009-01-30 | 1 | -12/+3 |
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* | Fix dyslexia. | Ian Romanick | 2009-01-30 | 1 | -1/+1 |
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* | glxgears: Log a message if synched to vblank | Ian Romanick | 2009-01-30 | 1 | -0/+74 |
| | | | | | | | | Tries to use either GLX_MESA_swap_control or GLX_SGI_video_sync to detect whether the display is synchronized to the vertical blank. If it detects this, a message will be printed. HOPEFULLY this will prevent some of the bug reports such as "glxgears only gets 59.7fps. What's wrong with my driver?" | ||||
* | mesa: add missing _mesa_reference_texobj() calls for texture array targets | Brian Paul | 2009-01-30 | 1 | -2/+2 |
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* | mesa: remove incorrect refcounting adjustment in ↵ | Brian Paul | 2009-01-30 | 1 | -3/+0 |
| | | | | | | | adjust_buffer_object_ref_counts() Fixes bug 19835. However, a more elaborate fix should be implemented someday which uses proper reference counting for gl_array_object. | ||||
* | intel: If we're doing a depth clear with tris, do color with it. | Eric Anholt | 2009-01-30 | 2 | -3/+11 |
| | | | | This is a 10% win on the ever-important glxgears not-a-benchmark. | ||||
* | i915: Only call CalcViewport from DrawBuffers instead of Viewport. | Eric Anholt | 2009-01-30 | 3 | -9/+10 |
| | | | | | This saves an inadvertent round-trip to the X Server on DrawBuffers, which was hurting some metaops. | ||||
* | intel: Expose more FBconfigs in the 3D driver. | Eric Anholt | 2009-01-30 | 4 | -8/+60 |
| | | | | | | We can support any combination of (a8r8g8b8, x8r8g8b8, r5g6b5) x (z0,z24,z24s8) on either class of chipsets. The only restriction is no mixing bpp when also mixing tiling. This shouldn't be occurring currently. | ||||
* | Remove stale symlinks to intel/intel_depthstencil.c | Ian Romanick | 2009-01-30 | 2 | -2/+0 |
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* | autoconf: Use include-fixed directory with makedepend on newer GCC | Dan Nicholson | 2009-01-30 | 1 | -4/+8 |
| | | | | | | | | | On newer GCC releases, the compiler's headers have been split between the include and include-fixed directories. Add both if the directories exist. Signed-off-by: Dan Nicholson <[email protected]> Signed-off-by: Julien Cristau <[email protected]> | ||||
* | intel: remove unused intel_depthstencil.[ch] | Brian Paul | 2009-01-29 | 2 | -276/+0 |
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* | intel: remove unused #includes | Brian Paul | 2009-01-29 | 1 | -2/+0 |
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* | mesa: allow glFramebufferTexture1/2/3D(target = GL_READ/DRAW_FRAMEBUFFER) | Brian Paul | 2009-01-29 | 1 | -4/+19 |
| | | | | This is part of GL_EXT_framebuffer_blit and GL_ARB_framebuffer_obbject. | ||||
* | intel: formatting clean-ups | Brian Paul | 2009-01-29 | 1 | -9/+16 |
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* | intel: fix check for Y orientation in span functions. | Brian Paul | 2009-01-29 | 1 | -4/+4 |
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* | i965: use bitfields in brw_sf_unit_key struct | Brian Paul | 2009-01-29 | 1 | -2/+5 |
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* | intel: remove unused intel_rendering_to_texture() | Brian Paul | 2009-01-29 | 1 | -18/+0 |
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* | i965: fix render to FBO/texture orientation bugs | Brian Paul | 2009-01-29 | 1 | -6/+7 |
| | | | | | | | | | Anytime we're not rendering to the default/window FBO, need to invert rendering, not just when rendering to a texture. Otherwise, if a FBO consists of a mix of textures and renderbuffers the up/down orientation was inconsistant. Fixes shadowtex.c bad rendering. | ||||
* | mesa: fix a render to texture FBO validation bug | Brian Paul | 2009-01-29 | 3 | -10/+55 |
| | | | | | | | | | | | | | | When glTexImage() is called we need to re-validate any FBOs that point to the texture (i.e. render-to-texture) since changing the texture's size/format will effect FBO completeness. We don't keep a list of all FBOs rendering into each texture (which would be a bit messy) so we check all FBOs in existance. To optimize this, the gl_texture_object->_RenderToTexture flag is used to avoid checking textures that have never been used as renderbuffers. So, we only walk over all FBOs (there's usually only a few) when glTexImage() modifies a RTT texture. Fixes a bug seen in shadowtex.c when toggling packed depth/stencil mode. | ||||
* | intel: Fix up some extension string issues | Ian Romanick | 2009-01-28 | 2 | -14/+18 |
| | | | | | Move the remaining extension string enables to intel_extensions.c. Make sure that GL_NV_texture_env_combine4 is not enabled on i830. | ||||
* | Make GLX_SGIX_pbuffer mandatory | Ian Romanick | 2009-01-28 | 1 | -1/+1 |
| | | | | Signed-off-by: Ian Romanick <[email protected]> | ||||
* | Make GL_ARB_draw_buffers mandatory | Ian Romanick | 2009-01-28 | 30 | -41/+57 |
| | | | | Signed-off-by: Ian Romanick <[email protected]> | ||||
* | Make GL_{EXT,SUN}_multi_draw_arrays and GL_IBM_multimode_draw_arrays mandatory | Ian Romanick | 2009-01-28 | 10 | -24/+10 |
| | | | | Signed-off-by: Ian Romanick <[email protected]> | ||||
* | Make GL_ARB_vertex_buffer_object mandatory | Ian Romanick | 2009-01-28 | 19 | -80/+15 |
| | | | | Signed-off-by: Ian Romanick <[email protected]> | ||||
* | Make GL_ARB_multisample mandatory | Ian Romanick | 2009-01-28 | 17 | -74/+10 |
| | | | | Signed-off-by: Ian Romanick <[email protected]> | ||||
* | Make GL_ARB_texture_compression mandatory | Ian Romanick | 2009-01-28 | 22 | -161/+114 |
| | | | | Signed-off-by: Ian Romanick <[email protected]> | ||||
* | mesa: remove GL_SGIX_shadow, GL_SGIX_shadow_ambient and GL_SGIX_depth_texture | Brian Paul | 2009-01-28 | 9 | -208/+29 |
| | | | | Everyone should be using the newer/better ARB versions of these extensions. | ||||
* | docs: document GL_EXT_texture_swizzle | Brian Paul | 2009-01-28 | 1 | -1/+2 |
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* | i965: minor tweak: replace OPCODE_MOV with OPCODE_SWZ | Brian Paul | 2009-01-28 | 1 | -1/+1 |
| | | | | | Just to reinforce the understanding that an extended swizzle with 0 and 1 terms is possible there. | ||||
* | i965: implement GL_EXT_texture_swizzle | Brian Paul | 2009-01-28 | 4 | -0/+27 |
| | | | | | If the texture swizzle is not XYZW (no-op) add an extra MOV instruction after the TEX instruction to rearrange the components. | ||||
* | i965: minor clean-up, comments, etc. | Brian Paul | 2009-01-28 | 1 | -15/+31 |
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