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* gallivm: fetch immediates to correct type (v2)Dave Airlie2012-02-171-3/+22
| | | | | | | | Fetch float/uint/int immediates. v2: bitcast to uint/int to floats as per Jose's suggestions. Signed-off-by: Dave Airlie <[email protected]>
* gallivm: enable stores of integer types. (v2) + fix ARLDave Airlie2012-02-172-11/+59
| | | | | | | | | | | | | | | Infer from the operand the type of value to store. MOV is untyped but we use the float store path. v2: make MOV use float store path. I've had to squash merge the ARL fix to be stored as an integer in here to avoid regressions in a number of piglit tests. From now on ARL stores to an integer just like HW does. Signed-off-by: Dave Airlie <[email protected]>
* gallivm: enable fetch for integer opcodes. (v2)Dave Airlie2012-02-174-16/+74
| | | | | | | | | | | The infers the type of data required using the opcode, and casts the input to the appropriate type. So far this only handles non-indirect constant and temporaries. v2: as per Jose suggestion, fetch immediates via floats Signed-off-by: Dave Airlie <[email protected]>
* gallivm: add uint/int bld to the base builder. (v2)Dave Airlie2012-02-173-9/+12
| | | | | | | | These are used inside the action handlers for the integer opcodes. v2: use uint_bld/int_bld, drop higher level uint_bld. Signed-off-by: Dave Airlie <[email protected]>
* gallivm: fix build gather to take a bld contextDave Airlie2012-02-171-8/+8
| | | | | | Then pass the correct build context to it. Signed-off-by: Dave Airlie <[email protected]>
* gallivm: pass build context to exec_mask_store.Dave Airlie2012-02-171-5/+9
| | | | | | | For now just pass the current context, but when we want to store int or unsigned we need to pass those later. Signed-off-by: Dave Airlie <[email protected]>
* tgsi: add source/destination type from opcodes. (v2)Dave Airlie2012-02-172-0/+112
| | | | | | | | | | | These two functions produce the src/dst types for an opcode. MOV is special since it can be used to mov float->float and int->int, so just return VOID. v2: use a new enum for the opcode type as per Jose's suggestion. Signed-off-by: Dave Airlie <[email protected]>
* gallivm: Initialize x86 disassembler on x86_64 too.José Fonseca2012-02-171-2/+2
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* llvmpipe: Test lp_test_arit with LP_NATIVE_VECTOR_WIDTH.José Fonseca2012-02-171-3/+5
| | | | Instead of assuming 4 wide vectors.
* llvmpipe: Specify lp_test_arit's target precision per function.José Fonseca2012-02-171-10/+16
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* llvmpipe: Add a negation test to lp_test_arit.José Fonseca2012-02-171-0/+7
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* docs: News and release notes link for 8.0.1Ian Romanick2012-02-162-0/+8
| | | | Signed-off-by: Ian Romanick <[email protected]>
* docs: Add 8.0.1 release md5sumsIan Romanick2012-02-161-1/+3
| | | | | Signed-off-by: Ian Romanick <[email protected]> (cherry picked from commit d38a2952895d6e859e04bc5dc6d7cfa9f8c36f17)
* docs: Add 8.0.1 release notesIan Romanick2012-02-161-0/+151
| | | | | Signed-off-by: Ian Romanick <[email protected]> (cherry picked from commit fe77fd3983ba3da16ec53c58a790c381b07387ce)
* r300g: don't use pipe_screen::winsysMarek Olšák2012-02-171-2/+2
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* r300g: don't use pipe_context::winsysMarek Olšák2012-02-171-1/+1
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* mesa: Update the version string to 8.1-develIan Romanick2012-02-161-1/+1
| | | | | | The numeric version was updated in 46883e0. Signed-off-by: Ian Romanick <[email protected]>
* docs: replace gitweb link with cgit linkBrian Paul2012-02-161-1/+1
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* mesa: add missing texture integer test in glTexSubImage()Brian Paul2012-02-161-0/+11
| | | | | | | | | | If the texture format is integer, the incoming user data must also be integer (and similarly for non-integer textures). NOTE: This is a candidate for the stable branches. Reviewed-by: Yuanhan Liu <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* r600g: remove the workaround for quads and provoking vertexMarek Olšák2012-02-165-33/+25
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* r600g: remove redundant r600_context::vs_so_stride_in_dwMarek Olšák2012-02-163-4/+1
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* i965: Emit Ivybridge VS workaround flushes.Kenneth Graunke2012-02-154-2/+29
| | | | | | | | | | | | | I recently discovered this text in the BSpec. It seems wise to comply, though I haven't observed it to fix anything yet. Fixes a regression in glean/fbo since 28cfa1fa213fe. NOTE: This is a candidate for stable release branches. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45221 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Include the multisample enables under GL_MULTISAMPLE_BIT attrib as well.Eric Anholt2012-02-151-2/+17
| | | | | | | Fixes (with the previous commit) piglit GL_ARB_multisample/pushpop. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Fix push/pop of multisample coverage invert.Eric Anholt2012-02-151-5/+0
| | | | | | | | In the table of of push/pop attributes, this one doesn't fall under the enable group. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* swrast: Only avoid empty _TexEnvProgramsIan Romanick2012-02-151-1/+2
| | | | | | | | | | | | | | If the generated shader for _TexEnvProgram is empty, force the use of the fixed-function code. Otherwise, go ahead and use the shader. This works around a mysterious issue on i915 where fixed-function software fallbacks are not working correctly. This isn't really the fix we want, but it works around the issue. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Chad Versace <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45872 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45876
* glapi: Include GLES2 headers for ES2 extension functionsIan Romanick2012-02-151-0/+10
| | | | | | | | | | | This fixes build errors like In file included from glapi_dispatch.c:91: ../../../src/mapi/glapi/glapitemp.h:4641: error: no previous prototype for 'glDrawBuffersNV' Signed-off-by: Ian Romanick <[email protected]> Tested-by: Lucas Stach <[email protected]>
* st/mesa: fix typo: s/patent/parent/Brian Paul2012-02-151-1/+1
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* st/mesa: remove unused st_equal_formats() functionBrian Paul2012-02-152-21/+0
| | | | | | It was incomplete and didn't take byte swapping into account either. Reviewed-by: Jose Fonseca <[email protected]>
* st/mesa: use _mesa_format_matches_format_and_type() in decompress_with_blit()Brian Paul2012-02-151-1/+3
| | | | | | st_equal_formats() is no longer used now. Reviewed-by: Jose Fonseca <[email protected]>
* st/mesa: remove INLINE qualifiersBrian Paul2012-02-151-2/+2
| | | | | | | from st_get/create_texture_sampler_view_from stobj() functions. No real value in these cases. Reviewed-by: Jose Fonseca <[email protected]>
* st/mesa: simplify st_create_texture_sampler_view()Brian Paul2012-02-151-12/+9
| | | | | | Implement in terms of st_create_texture_sampler_view_format(). Reviewed-by: Jose Fonseca <[email protected]>
* st/mesa: remove unused st_get_texture_sampler_view()Brian Paul2012-02-151-16/+0
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* st/mesa: use private pipe_sampler_view in decompress_with_blit()Brian Paul2012-02-151-4/+18
| | | | | | | | | | Similar to the previous commit. Also fix incorrect setting of the sampler view's state after it's created. We need to specify the first/last_level fields in the template instead. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: Jose Fonseca <[email protected]>
* st/mesa: use private pipe_sampler_view in st_render_mipmap()Brian Paul2012-02-151-3/+7
| | | | | | | Rather than the one in st_texture_object. This sampler view really has no connection to the one used for rendering. Reviewed-by: Jose Fonseca <[email protected]>
* mesa: use z32f_x24s8 struct in format pack/unpack codeBrian Paul2012-02-152-21/+30
| | | | | | | | And remove needless & 0xff in _mesa_pack_uint_24_8_depth_stencil_row(). As suggested by José. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* st/mesa: assorted clean-ups in st_cb_fbo.cBrian Paul2012-02-151-19/+3
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* st/mesa: remove st_framebuffer_renderbuffer()Brian Paul2012-02-151-14/+1
| | | | | | Just use _mesa_framebuffer_renderbuffer(). Reviewed-by: Jose Fonseca <[email protected]>
* st/mesa: remove st_get_default_texture()Brian Paul2012-02-154-57/+4
| | | | | | Just use _mesa_get_fallback_texture() instead. Reviewed-by: Jose Fonseca <[email protected]>
* mesa: fix _mesa_get_fallback_texture() to handle all texture targetsBrian Paul2012-02-155-37/+113
| | | | | | | | | | | | Previously, this function only handled 2D textures. The fallback texture is used when we try to sample from an incomplete texture object. GLSL says sampling an incomplete texture should return (0,0,0,1). v2: use a 1-texel texture image, per José. Reviewed-by: Jose Fonseca <[email protected]>
* st/mesa: improve assertion/check for stencil formatBrian Paul2012-02-151-8/+2
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* gallium: fix some comments in p_state.hBrian Paul2012-02-151-3/+3
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* mesa: add MESA_FORMAT_Z32_FLOAT_X24S8 case in format unpack codeBrian Paul2012-02-151-0/+13
| | | | | | | | Added in _mesa_pack_uint_24_8_depth_stencil_row(). This could be hit by something like glDrawPixels(GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8) into a MESA_FORMAT_Z32_FLOAT_X24S8 buffer. Reviewed-by: Jose Fonseca <[email protected]>
* st/mesa: use _mesa_pack_ubyte_stencil_row() in draw_stencil_pixels()Brian Paul2012-02-151-42/+2
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* st/mesa: don't set PIPE_BIND_DISPLAY_TARGET for user-created renderbuffersBrian Paul2012-02-151-0/+6
| | | | | | | | | | | The st_renderbuffer_alloc_storage() function is used to allocate both window-system buffers and user-created renderbuffers. The later kind are never directly displayed so don't set PIPE_BIND_DISPLAY_TARGET for those surfaces. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: Jose Fonseca <[email protected]>
* st/mesa: use u_surface_default_template() helperBrian Paul2012-02-151-3/+1
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* st/mesa: remove redundant memset(surface_template,0)Brian Paul2012-02-151-1/+0
| | | | | | The subsequent u_surface_default_template() call does that for us. Reviewed-by: Jose Fonseca <[email protected]>
* st/mesa: remove st_renderbuffer::strideBrian Paul2012-02-152-8/+6
| | | | | | It was only used for software buffers and easily computed. Reviewed-by: Jose Fonseca <[email protected]>
* st/mesa: remove st_renderbuffer::formatBrian Paul2012-02-153-17/+10
| | | | | | We only used it in a few places that can implemented differently. Reviewed-by: Jose Fonseca <[email protected]>
* mesa: fix comment typos in fbobject.cBrian Paul2012-02-151-2/+2
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* i965/fs: Take # of components into account in try_rewrite_rhs_to_dst.Kenneth Graunke2012-02-151-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | | Commit dc7f449d1ac53a66e6efb56ccf2a5953418a26ca introduced a new method for avoiding MOVs: try to rewrite the destination of the instruction that produced the RHS so it writes into the LHS. Unfortunately, this is not safe for swizzled texturing operations, as they return a set of four contiguous registers. Consider the following: (assign (x) (var_ref vec_ctor_x) (swiz x (tex vec4 (var_ref m_sampY) (var_ref m_cordY) 0 1 ()))) In this case, the source and destination registers are equal, since reg_offset is 0 for both. Yet, this is only a partial move: the texture operation generates four registers, and the LHS only covers one. Fixes color distortion in XBMC when using GLSL shaders. NOTE: This is a candidate for the 8.0 branch (with the previous commit). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44333 Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>