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* i965/blorp: Prepare sampling for gen9Topi Pohjolainen2016-04-211-2/+14
* i965/blorp: Prepare render target write for gen8Topi Pohjolainen2016-04-215-8/+10
* i965/blorp/gen6: Prepare vertex buffer setup logic for gen8Topi Pohjolainen2016-04-211-8/+22
* i965/blorp/gen7: Expose state setup applicable to gen8Topi Pohjolainen2016-04-212-11/+50
* i965/blorp: Use 8k chunk size for urb allocationTopi Pohjolainen2016-04-211-5/+14
* i965/blorp/gen7: Prepare re-using for gen8Topi Pohjolainen2016-04-211-2/+4
* i965/blorp: Let compiler calculate the vertex buffer sizeTopi Pohjolainen2016-04-211-21/+10
* i965/gen8: Expose state base address setupTopi Pohjolainen2016-04-212-2/+4
* i965/gen8: Expose surface state helpersTopi Pohjolainen2016-04-212-25/+41
* i965/gen9: Use correct size for DS_STATETopi Pohjolainen2016-04-211-4/+18
* glsl: add forgotten textureOffset function for sampler2DArrayShadowRoland Scheidegger2016-04-211-0/+7
* i965: Fix interpolateAtSample() on single sampled buffers.Kenneth Graunke2016-04-201-0/+15
* i965: Fix gl_SampleMaskIn[] in per-sample shading mode.Kenneth Graunke2016-04-203-2/+42
* i965: Only enable oMask output when there's a multisample FBO.Kenneth Graunke2016-04-201-1/+1
* i965: Generalize wm_key->compute_sample_id to wm_key->multisample_fbo.Kenneth Graunke2016-04-204-8/+7
* i965: Delete now dead persample_2x FS program key flag.Kenneth Graunke2016-04-203-8/+0
* i965: Simplify gl_SampleID setup on Gen8+.Kenneth Graunke2016-04-201-5/+37
* i965: Flip key->compute_sample_id check.Kenneth Graunke2016-04-201-7/+7
* st/mesa: Use correct size for compute CAPs.Bas Nieuwenhuizen2016-04-211-2/+6
* i965: Properly handle integer types in opt_vector_float().Kenneth Graunke2016-04-201-4/+18
* i965: Make opt_vector_float() only handle non-type-conversion MOVs.Kenneth Graunke2016-04-201-2/+5
* i965: Fold vectorize_mov() back into the one caller.Kenneth Graunke2016-04-202-28/+16
* i965: Rework opt_vector_float() control flow.Kenneth Graunke2016-04-201-27/+34
* anv: s/anv_batch_emit_blk/anv_batch_emit/Jason Ekstrand2016-04-2011-138/+133
* anv: Remove the old emit macroJason Ekstrand2016-04-201-10/+0
* anv/gen7_pipeline: Use the new emit macroJason Ekstrand2016-04-201-113/+124
* anv/gen7_cmd_buffer: Use the new emit macroJason Ekstrand2016-04-201-52/+70
* anv/device: Use the new emit macroJason Ekstrand2016-04-202-12/+13
* anv/state: Use the new emit macroJason Ekstrand2016-04-201-77/+78
* anv/gen8_pipeline: Use the new emit macroJason Ekstrand2016-04-201-177/+191
* anv/genX_pipeline: Use the new emit macroJason Ekstrand2016-04-202-38/+45
* anv/gen8_cmd_buffer: Use the new emit macroJason Ekstrand2016-04-201-74/+87
* anv/cmd_buffer: Use the new emit macro for quariesJason Ekstrand2016-04-201-24/+32
* anv/cmd_buffer: Use the new emit macro for DRAWING_RECTANGLEJason Ekstrand2016-04-201-9/+10
* anv/cmd_buffer: Use the new emit macro for compute shader dispatchJason Ekstrand2016-04-201-52/+64
* anv/cmd_buffer: Use the new emit macro for 3DSTATE_CONSTANTJason Ekstrand2016-04-201-10/+11
* anv/cmd_buffer: Use the new emit macro for DEPTH/STENCIL_BUFFERJason Ekstrand2016-04-201-34/+42
* anv/cmd_buffer: Use the new emit macro for PIPE_CONTROL and STATE_BASE_ADDRESSJason Ekstrand2016-04-201-62/+76
* anv/cmd_buffer: Use the new emit macro for 3DPRIMITIVE commandsJason Ekstrand2016-04-201-24/+28
* anv: Add a new block-based batch emit macroJason Ekstrand2016-04-201-0/+9
* gk110/ir: make use of IMUL32I for all immediatesSamuel Pitoiset2016-04-201-1/+1
* gk110/ir: do not overwrite def value with zero for EXCH opsSamuel Pitoiset2016-04-201-6/+15
* anv: fix build without Wayland platformMarcin Ĺšlusarz2016-04-202-7/+5
* anv: fix building on i686 with -mcpu=genericLaurent Carlier2016-04-201-1/+1
* spirv: Trivially handle the NonWriteable decorationJason Ekstrand2016-04-202-0/+4
* nir: rename nir_foreach_block*() to nir_foreach_block*_call()Connor Abbott2016-04-2059-89/+92
* nvc0: avoid tex read fault from compute shaders on GK110Samuel Pitoiset2016-04-201-0/+3
* i965/vec4: Always split uniforms in array_access_to_pull_constantsJason Ekstrand2016-04-201-1/+3
* i965/vec4: Use the correct offset for the swizzle shift in push constantsJason Ekstrand2016-04-201-1/+1
* i965/vec4: Use nir_intrinsic_base in the load_uniform implementationJason Ekstrand2016-04-201-1/+1