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*
i965/blorp: Prepare sampling for gen9
Topi Pohjolainen
2016-04-21
1
-2
/
+14
*
i965/blorp: Prepare render target write for gen8
Topi Pohjolainen
2016-04-21
5
-8
/
+10
*
i965/blorp/gen6: Prepare vertex buffer setup logic for gen8
Topi Pohjolainen
2016-04-21
1
-8
/
+22
*
i965/blorp/gen7: Expose state setup applicable to gen8
Topi Pohjolainen
2016-04-21
2
-11
/
+50
*
i965/blorp: Use 8k chunk size for urb allocation
Topi Pohjolainen
2016-04-21
1
-5
/
+14
*
i965/blorp/gen7: Prepare re-using for gen8
Topi Pohjolainen
2016-04-21
1
-2
/
+4
*
i965/blorp: Let compiler calculate the vertex buffer size
Topi Pohjolainen
2016-04-21
1
-21
/
+10
*
i965/gen8: Expose state base address setup
Topi Pohjolainen
2016-04-21
2
-2
/
+4
*
i965/gen8: Expose surface state helpers
Topi Pohjolainen
2016-04-21
2
-25
/
+41
*
i965/gen9: Use correct size for DS_STATE
Topi Pohjolainen
2016-04-21
1
-4
/
+18
*
glsl: add forgotten textureOffset function for sampler2DArrayShadow
Roland Scheidegger
2016-04-21
1
-0
/
+7
*
i965: Fix interpolateAtSample() on single sampled buffers.
Kenneth Graunke
2016-04-20
1
-0
/
+15
*
i965: Fix gl_SampleMaskIn[] in per-sample shading mode.
Kenneth Graunke
2016-04-20
3
-2
/
+42
*
i965: Only enable oMask output when there's a multisample FBO.
Kenneth Graunke
2016-04-20
1
-1
/
+1
*
i965: Generalize wm_key->compute_sample_id to wm_key->multisample_fbo.
Kenneth Graunke
2016-04-20
4
-8
/
+7
*
i965: Delete now dead persample_2x FS program key flag.
Kenneth Graunke
2016-04-20
3
-8
/
+0
*
i965: Simplify gl_SampleID setup on Gen8+.
Kenneth Graunke
2016-04-20
1
-5
/
+37
*
i965: Flip key->compute_sample_id check.
Kenneth Graunke
2016-04-20
1
-7
/
+7
*
st/mesa: Use correct size for compute CAPs.
Bas Nieuwenhuizen
2016-04-21
1
-2
/
+6
*
i965: Properly handle integer types in opt_vector_float().
Kenneth Graunke
2016-04-20
1
-4
/
+18
*
i965: Make opt_vector_float() only handle non-type-conversion MOVs.
Kenneth Graunke
2016-04-20
1
-2
/
+5
*
i965: Fold vectorize_mov() back into the one caller.
Kenneth Graunke
2016-04-20
2
-28
/
+16
*
i965: Rework opt_vector_float() control flow.
Kenneth Graunke
2016-04-20
1
-27
/
+34
*
anv: s/anv_batch_emit_blk/anv_batch_emit/
Jason Ekstrand
2016-04-20
11
-138
/
+133
*
anv: Remove the old emit macro
Jason Ekstrand
2016-04-20
1
-10
/
+0
*
anv/gen7_pipeline: Use the new emit macro
Jason Ekstrand
2016-04-20
1
-113
/
+124
*
anv/gen7_cmd_buffer: Use the new emit macro
Jason Ekstrand
2016-04-20
1
-52
/
+70
*
anv/device: Use the new emit macro
Jason Ekstrand
2016-04-20
2
-12
/
+13
*
anv/state: Use the new emit macro
Jason Ekstrand
2016-04-20
1
-77
/
+78
*
anv/gen8_pipeline: Use the new emit macro
Jason Ekstrand
2016-04-20
1
-177
/
+191
*
anv/genX_pipeline: Use the new emit macro
Jason Ekstrand
2016-04-20
2
-38
/
+45
*
anv/gen8_cmd_buffer: Use the new emit macro
Jason Ekstrand
2016-04-20
1
-74
/
+87
*
anv/cmd_buffer: Use the new emit macro for quaries
Jason Ekstrand
2016-04-20
1
-24
/
+32
*
anv/cmd_buffer: Use the new emit macro for DRAWING_RECTANGLE
Jason Ekstrand
2016-04-20
1
-9
/
+10
*
anv/cmd_buffer: Use the new emit macro for compute shader dispatch
Jason Ekstrand
2016-04-20
1
-52
/
+64
*
anv/cmd_buffer: Use the new emit macro for 3DSTATE_CONSTANT
Jason Ekstrand
2016-04-20
1
-10
/
+11
*
anv/cmd_buffer: Use the new emit macro for DEPTH/STENCIL_BUFFER
Jason Ekstrand
2016-04-20
1
-34
/
+42
*
anv/cmd_buffer: Use the new emit macro for PIPE_CONTROL and STATE_BASE_ADDRESS
Jason Ekstrand
2016-04-20
1
-62
/
+76
*
anv/cmd_buffer: Use the new emit macro for 3DPRIMITIVE commands
Jason Ekstrand
2016-04-20
1
-24
/
+28
*
anv: Add a new block-based batch emit macro
Jason Ekstrand
2016-04-20
1
-0
/
+9
*
gk110/ir: make use of IMUL32I for all immediates
Samuel Pitoiset
2016-04-20
1
-1
/
+1
*
gk110/ir: do not overwrite def value with zero for EXCH ops
Samuel Pitoiset
2016-04-20
1
-6
/
+15
*
anv: fix build without Wayland platform
Marcin Ĺšlusarz
2016-04-20
2
-7
/
+5
*
anv: fix building on i686 with -mcpu=generic
Laurent Carlier
2016-04-20
1
-1
/
+1
*
spirv: Trivially handle the NonWriteable decoration
Jason Ekstrand
2016-04-20
2
-0
/
+4
*
nir: rename nir_foreach_block*() to nir_foreach_block*_call()
Connor Abbott
2016-04-20
59
-89
/
+92
*
nvc0: avoid tex read fault from compute shaders on GK110
Samuel Pitoiset
2016-04-20
1
-0
/
+3
*
i965/vec4: Always split uniforms in array_access_to_pull_constants
Jason Ekstrand
2016-04-20
1
-1
/
+3
*
i965/vec4: Use the correct offset for the swizzle shift in push constants
Jason Ekstrand
2016-04-20
1
-1
/
+1
*
i965/vec4: Use nir_intrinsic_base in the load_uniform implementation
Jason Ekstrand
2016-04-20
1
-1
/
+1
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