| Commit message (Collapse) | Author | Age | Files | Lines |
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Use a width of 2 with 64-bit attributes.
Also, if we have a dvec3/4 attribute that gets split across two registers
such that components XY are stored in the second half of a register and
components ZW are stored in the first half of the next, we need to fix
regioning for any instruction that reads components Z/W of the attribute.
Notice this also means that we can't support sources that read cross-dvec2
swizzles (like XZ for example).
v2: don't assert that we have a single channel swizzle in the case that we
have to fix up Z/W access on the first half of the next register. We
can handle any swizzle that does not cross dvec2 boundaries, which
the double scalarization pass should have prevented anyway.
Reviewed-by: Matt Turner <[email protected]>
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v2: use byte_offset() instead of offset()
Reviewed-by: Matt Turner <[email protected]>
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v2: use byte_offset() instead of offset()
Reviewed-by: Matt Turner <[email protected]>
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v2: use byte_offset() instead of offset()
Reviewed-by: Matt Turner <[email protected]>
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v2 (Iago):
- Adapt 64-bit path to component packing changes.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Signed-off-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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We need to shuffle the data before it is written to the URB. Also,
dvec3/4 need two vec4 slots.
v2: use byte_offset() instead of offset().
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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This way callers don't need to know about 64-bit particularities and
we reuse some code.
v2:
- use byte_offset() instead of offset()
- only mark the surface as used once
Reviewed-by: Matt Turner <[email protected]>
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v2: adapt to changes in offset()
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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v2: adapt to changes in offset()
Reviewed-by: Matt Turner <[email protected]>
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Mostly the same stuff as usual: we ned to shuffle the data before we
write and we need to emit two 32-bit write messages (with appropriate
32-bit writemask channels set) for a full dvec4 scratch write.
v2: use byte_offset() instead of offset().
Reviewed-by: Matt Turner <[email protected]>
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v2: Setup for a 64-bit scratch read by checking the type size of the
correct register
v3: Use byte_offset() instead of offset()
Reviewed-by: Matt Turner <[email protected]>
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A vec4 is 16 bytes and a dvec4 is 32 bytes so for doubles we have
to multiply the reladdr by 2. The reg_offset part is in units of 16
bytes and is used to select the low/high 16-byte chunk of a full
dvec4, so we don't want to multiply that part of the address.
Reviewed-by: Matt Turner <[email protected]>
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64-bit scratch read/writes require to shuffle data around so we need
to have access to the full 64-bit data. We will do the right thing
for these when we emit the messages.
Reviewed-by: Matt Turner <[email protected]>
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The BDW PRM says that it is not supported, but it seems that gen7 is also
affected, since doing DepCtrl on double-float instructions leads to
GPU hangs in some cases, which is probably not surprising knowing that
this is not supported in new hardware iterations. The SKL PRMs do not
mention this restriction, so it is probably fine.
Reviewed-by: Matt Turner <[email protected]>
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v2:
- Add Broxton as Intel's internal PRMs says that it is needed (Matt).
Reviewed-by: Matt Turner <[email protected]>
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This means we would copy propagate partial reads or writes and that can affect
the result.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Otherwise we end up producing code that violates the register region
restriction that says that when execsize == width and hstride != 0
the vstride can't be 0.
Reviewed-by: Matt Turner <[email protected]>
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In gen < 8 instructions that write more than one register need to read
more than one register too. Make sure we don't break that restriction
by copy propagating from a uniform.
Reviewed-by: Matt Turner <[email protected]>
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Because the meaning of the swizzles and writemasks involved is different,
so replacing the source would lead to different semantics.
Reviewed-by: Matt Turner <[email protected]>
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v2: Also check if the instruction source target is 64-bit. (Samuel)
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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In this case we need to shuffle the 64-bit data before we write it
to memory, source from reg_offset + 1 to write components Z and W
and consider that each DF channel is twice as big.
v2: use byte_offset() instead of offset().
Reviewed-by: Matt Turner <[email protected]>
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Same requirements as for UBO loads.
v2:
- use byte_offset() instead of offset() (Iago)
- keep the const. offset as an immediate like the original code did (Juan)
Reviewed-by: Matt Turner <[email protected]>
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We need to emit 2 32-bit load messages to load a full dvec4. If only
1 or 2 double components are needed dead-code-elimination will remove
the second one.
We also need to shuffle the result of the 32-bit messages to form
valid 64-bit SIMD4x2 data.
v2:
- use byte_offset() instead of offset() (Iago)
- keep the const. offset as an immediate like the original code did (Juan)
Reviewed-by: Matt Turner <[email protected]>
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SIMD4x2 64bit data is stored in register space like this:
r0.0:DF x0 y0 z0 w0
r1.0:DF x1 y1 z1 w1
When we need to write data such as this to memory using 32-bit write
messages we need to shuffle it in this fashion:
r0.0:DF x0 y0 x1 y1
r0.1:DF z0 w0 z1 w1
and emit two 32-bit write messages, one for r0.0 at base_offset
and another one for r0.1 at base_offset+16.
We also need to do the inverse operation when we read using 32-bit messages
to produce valid SIMD4x2 64bit data from the data read. We can achieve this
by aplying the exact same shuffling to the data read, although we need to
apply different channel enables since the layout of the data is reversed.
This helper implements the data shuffling logic and we will use it in
various places where we read and write 64bit data from/to memory.
v2 (Curro):
- Use the writemask helper and don't assert on the original writemask
being XYZW.
- Use the Vec4 IR builder to simplify the implementation.
v3 (Iago):
- Use byte_offset() instead of offset().
v3:
- Fix typo (Matt)
- Clarify the example and fix indention (Matt).
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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The previous patch made sure that we do not generate MAD instructions
for any NIR's 64-bit ffma, but there is nothing preventing i965 from
producing MAD instructions as a result of lowerings or optimization
passes. This patch makes sure that any 64-bit MAD produced inside the
driver after translating from NIR is also converted to MUL+ADD before
we generate code.
v2:
- Use a copy constructor to copy all relevant instruction fields from
the original mad into the add and mul instructions
v3:
- Rename the lowering and fix commit log (Matt)
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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RepCtrl=1 does not work with 64-bit operands so we need to use RepCtrl=0.
In that situation, the regioning generated for the sources seems to be
equivalent to <4,4,1>:DF, so it will only work for components XY, which
means that we have to move any other swizzle to a temporary so that we can
source from channel X (or Y) in MAD and we also need to split the instruction
(we are already scalarizing DF instructions but there is room for
improvement and with MAD would be more restricted in that area)
Also, it seems that MAD operations like this only write proper output for
channels X and Y, so writes to Z and W also need to be done to a temporary
using channels X/Y and then move that to channels Z or W of the actual dst.
As a result the code we produce for native 64-bit MAD instructions is rather
bad, and much worse than just emitting MUL+ADD. For reference, a simple case
of a fully scalarized dvec4 MAD operation requires 15 instructions if we use
native MAD and 8 instructions if we emit ADD+MUL instead. There are some
improvements that we can do to the emission of MAD that might bring the
instruction count down in some cases, but it comes at the expense of a more
complex implementation so it does not seem worth it, at least initially.
This patch makes translation of NIR's 64-bit FMMA instructions produce MUL+ADD
instead of MAD. Currently, there is nothing else in the vec4 backend that emits
MAD instructions, so this is sufficient and it helps optimization passes see
MUL+ADD from the get go.
Reviewed-by: Matt Turner <[email protected]>
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We make scalar sources in 3src instructions use subnr instead of
swizzles because they don't really use swizzles.
With doubles it is more complicated because we use vstride=0 in
more scenarios in which they don't produce scalar regions. Also
RepCtrl=1 is not allowed with 64-bit operands, so we should avoid
this.
v2: Fix typo (Matt)
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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We need to consider the fact that dvec3/4 require two vec4 slots.
Reviewed-by: Matt Turner <[email protected]>
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Specifically, at least for now, we don't want to deal with the fact that
channel sizes for fp64 instructions are twice the size, so prevent
coalescing from instructions with a different type size.
Also, we should check that if we are coalescing a register from another
MOV we should be writing the same amount of data in both operations, otherwise
we end up wiring more or less than the original instruction. This can happen,
for example, when we have split fp64 MOVs with an exec size of 4 that only
write one register each and then a MOV with exec size of 8 that reads both.
We want to avoid the pass to think that it can coalesce from the first split
MOV alone. Ideally we would like the pass to see that it can coalesce from both
split MOVs instead, but for now we keep it simple.
Finally, the pass doesn't support coalescing of multiple registers but in the
case of normal SIMD4x2 double-precision instructions they naturally write two
registers (one per vertex) and there is no reason why we should not allow
coalescing in this case. Change the restriction to bail if we see instructions
that write more than 8 channels, where the channels can be 32-bit or 64-bit.
v2:
- Make sure that scan_inst and inst write the same amount of data.
Reviewed-by: Matt Turner <[email protected]>
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There is a single bit for this, so it is a binary 0 or 1 meaning
offset 0B or 16B respectively.
v2:
- Since brw_inst_dst_da16_subreg_nr() is known to be 1, remove it
from the expression (Curro)
Reviewed-by: Francisco Jerez <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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The general idea is that with 32-bit swizzles we cannot address DF
components Z/W directly, so instead we select the region that starts
at the the 16B offset into the register and use X/Y swizzles.
The above, however, has the caveat that we can't do that without
violating register region restrictions unless we probably do some
sort of SIMD splitting.
Alternatively, we can accomplish what we need without SIMD splitting
by exploiting the gen7 hardware decompression bug for instructions
with a vstride=0. For example, an instruction like this:
mov(8) r2.x:DF r0.2<0>xyzw:DF
Activates the hardware bug and produces this region:
Component: x0 y0 z0 w0 x1 y1 z1 w1
Register: r0.2 r0.3 r0.2 r0.3 r1.2 r1.3 r1.2 r1.3
Where r0.2 and r0.3 are r0.z:DF for the first vertex of the SIMD4x2
execution and r1.2 and r1.3 are the same for the second vertex.
Using this to our advantage we can select r0.z:DF by doing
r0.2<0,2,1>.xyxy and r0.w by doing r0.2<0,2,1>.zwzw without needing
to split the instruction.
Of course, this only works for gen7, but that is the only hardware
platform were we implement align16/fp64 at the moment.
v2: Adapted to the fact that we now do this after converting to
hardware registers (Iago)
Reviewed-by: Matt Turner <[email protected]>
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The hardware can only operate with 32-bit swizzles, which is a rather
limiting restriction. However, the idea is not to expose this to the
optimization passes, which would be a mess to deal with. Instead, we let
the bulk of the vec4 backend ignore this fact and we fix the swizzles right
at codegen time.
At the moment the pass only needs to handle single value swizzles thanks to
the scalarization pass that runs before it.
Notice that this only works for X/Y swizzles. We will add support for Z/W
swizzles in the next patch, since they need a bit more work.
v2 (Sam):
- Do not expand swizzle of 64-bit immediate values.
v3:
- Do this after translation to hardware registers instead of doing it right
before so we don't need the force_vstride0 flag (Curro).
- Squashed patch that included FIXED_GRF in the list of register files that
need this translation (Iago).
- Remove swizzle assignments for VGRF and UNIFORM files in
convert_to_hw_regs(), they will be set by apply_logical_swizzle() (Iago).
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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The hardware only supports 32-bit swizzles, which means that we can
only access directly channels XY of a DF making access to channels ZW
more difficult, specially considering the various regioning restrictions
imposed by the hardware. The combination of both things makes handling
ramdom swizzles on DF operands rather difficult, as there are many
combinations that can't be represented at all, at least not without
some work and some level of instruction splitting depending on the case.
Writemasks are 64-bit in general, however XY and ZW writemasks also work
in 32-bit, which means these writemasks can't be represented natively,
adding to the complexity.
For now, we decided to try and simplify things as much as possible to
avoid dealing with all this from the get go by adding a scalarization
pass that runs after the main optimization loop. By fully scalarizing
DF instructions in align16 we avoid most of the complexity introduced
by the aforementioned hardware restrictions and we have an easier path
to an initial fully functional version for the vector backend in Haswell
and IvyBridge.
Later, we can improve the implementation so we don't necessarily
scalarize everything, iteratively adding more complexity and building
on top of a framework that is already working. Curro drafted some ideas
for how this could be done here:
https://bugs.freedesktop.org/show_bug.cgi?id=92760#c82
v2:
- Use a copy constructor for the scalar instructions so we copy all
relevant instructions fields from the original instruction.
v3: Fix indention in one switch (Matt)
Reviewed-by: Matt Turner <[email protected]>
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There is a hardware bug affecting compressed double-precision SEL
instructions in align16 mode by which they won't read predication mask
properly. The bug does not affect other predicated instructions
and it does not affect SEL in Align1 mode either. This was found
empirically and verified by Curro in the simulator.
Fix this by splitting double-precision SEL in Align16 mode to use an
execution size of 4.
v2: Check that the dst type is 64-bit, since we can have 16-wide single
precision bcsel instructions that also write 2 registers.
v3: Replace bcsel by SEL in all the comments as bcsel is the nir opcode
but SEL is the actual assembly instruction (Matt).
Reviewed-by: Matt Turner <[email protected]>
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We can't propagate the conditional modifier from one instruction to
another of a different execution size / group, since that would change
the channels affected by the conditional.
Reviewed-by: Matt Turner <[email protected]>
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v2: adapt to changes in offset()
Reviewed-by: Matt Turner <[email protected]>
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v2 (Curro):
- Print it also for execsize < 4.
- QtrCtrl is still in effect, so print 2 * qtr_ctl + nib_ctl + 1
- Do not read the nib ctl from the instruction in gen < 7,
the field only exists in gen7+.
Reviewed-by: Matt Turner <[email protected]>
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v2: do it in the same fashion as the FS backend for consistency (Curro)
Reviewed-by: Matt Turner <[email protected]>
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From the HSW PRM, Command Reference, QtrCtrl:
"NibCtrl is only allowed for SIMD4 instructions with a DF (Double Float)
source or destination type."
v2: Assert that the type is DF (Samuel)
v3: Don't set the default group to 0 and then set it only for 4-wide
instructions. Instead, assert that exec size and group are always
a correct match and then always set the default group from the
instruction. (Curro)
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Generally, instructions in Align16 mode only ever write to a single
register and don't need any form of SIMD splitting, that's why we
have never had a SIMD splitting pass in the vec4 backend. However,
double-precision instructions typically write 2 registers and in
some cases they run into certain hardware bugs and limitations
that we need to work around by splitting the instructions so we only
write to 1 register at a time. This patch implements a SIMD splitting
pass similar to the one in the scalar backend.
Because we only use double-precision instructions in Align16 mode
in gen7 (gen8+ is fully scalar and gens < 7 do not implement fp64)
the pass should be a no-op on any other generation.
For now the pass only handles the gen7 restriction where any
instruction that writes 2 registers also needs to read 2 registers.
This affects double-precision instructions reading uniforms, for
example. Later patches will extend the lowering pass adding a few
more cases.
v2:
- Move the simd lowering pass after the main optimization loop and
run copy-propagation and dce if it reports progress (Curro)
- Compute number of registers written instead of fixing it to 1 (Iago)
- Use group from backend_instruction (Iago)
- Drop assertion that checked that we only split 8-wide instructions
into 4-wide. (Curro)
- Don't assume that instructions can only be 8-wide, we might want
to use 16-wide instructions in the future too (Curro)
- Wrap gen7 workarounds in a conditional to ease adding workarounds
for other gens in the future (Curro)
- Handle dst/src overlap hazard (Curro)
- Use the horiz_offset() helper to simplify the implementation (Curro)
- Drop the assertion that checks that each split instruction writes
exactly one register (Curro)
- Use the copy constructor to generate split instructions with all
the relevant fields initialized to the values in the original
instruction instead of copying only a handful of them manually (Curro)
v3 (Iago):
- When copying to a temporary, allocate the number of registers required
for the copy based on the size written of the lowered instruction
instead of assuming that all lowered instructions produce single-register
writes
- Adapt to changes in offset()
Reviewed-by: Matt Turner <[email protected]>
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Just like the exec_size, we are going to need this in the vec4 backend
when we implement a simd splitting pass.
Reviewed-by: Matt Turner <[email protected]>
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This will come in handy when we implement a simd lowering pass in a
follow-up patch.
v2: use byte_offset()
Reviewed-by: Matt Turner <[email protected]>
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Our current data flow analysis does not take into account that channels
on 64-bit operands are 64-bit. This is a problem when the same register
is accessed using both 64-bit and 32-bit channels. This is very common
in operations where we need to access 64-bit data in 32-bit chunks,
such as the double packing and packing operations.
This patch changes the analysis by checking the bits that each source
or destination datatype needs. Actually, rather than bits, we use
blocks of 32bits, which is the minimum channel size.
Because a vgrf can contain a dvec4 (256 bits), we reserve 8
32-bit blocks to map the channels.
v2 (Curro):
- Simplify code by making the var_from_reg helpers take an extra
argument with the register component we want.
- Fix a couple of cases where we had to update the code to the new
way of representing live variables.
v3:
- Fix indent in multiline expressions (Matt)
- Fix comment's closing tag (Matt)
- Use DIV_ROUND_UP(inst->size_written, 16) instead of 2 * regs_written(inst)
to avoid rounding issues. The same for regs_read(i). (Curro).
- Add asserts in var_from_reg() to avoid exceeding the allocated
registers (Curro).
Reviewed-by: Francisco Jerez <[email protected]>
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Reviewed-by: Francisco Jerez <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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In the vec4 backend the generator sets to 8 the execution size for all
instructions by default, however, to implement 64-bit floating-point we
will need to split certain instruction into smaller sizes so we need the
IR to convey this information like we do in the scalar backend. This patch
uses the execution size from the vec4 IR.
We will use this feature in a later patch when we implement a SIMD
splitting pass.
v2:
- Drop the assertion on the execution size being 8 or 4 (Curro)
- Use exec_size from backend_instruction (Curro)
Reviewed-by: Matt Turner <[email protected]>
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