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* intel: enable ATI_texture_env_combine3. Fixes #17707Xiang, Haihao2008-12-291-0/+1
* r300: remove the unknowns from the indx_buffer codeDave Airlie2008-12-282-5/+6
* i915: separate the fog term from the specular color term.Xiang, Haihao2008-12-241-19/+3
* intel: Fix glBitmap clipping for DRI1.Eric Anholt2008-12-231-2/+2
* Remove third buffer support from Mesa.Dave Airlie2008-12-236-35/+3
* Add do_row_3d for mipmapping 3D texturesIan Romanick2008-12-191-21/+444
* Fix typeo in mipmap filter for GL_UNSIGNED_SHORT_1_5_5_5_REVIan Romanick2008-12-191-1/+1
* 965 / GLSL: Use full precision for EXP instructionIan Romanick2008-12-191-1/+1
* GLSL: The LOG2 macro doesn't have enough precisionIan Romanick2008-12-191-2/+9
* intel: Fix glBitmap top/bottom clipping.Eric Anholt2008-12-191-40/+35
* intel: Don't forget the source bitmap size when clipping the size we draw.Eric Anholt2008-12-191-1/+3
* intel: Update mesa state in blit operations that want post-scissor draw bounds.Eric Anholt2008-12-192-0/+7
* intel: don't clip to scissor-clipped read framebuffer bounds in copypixels.Eric Anholt2008-12-191-2/+2
* intel: Move copyteximage source clipping out of copytexsubimage.Eric Anholt2008-12-181-48/+61
* mesa: Clip copytexsubimage to read framebuffer bounds, not scissor region.Eric Anholt2008-12-181-1/+1
* mesa: Correct _mesa_clip_to_region() off-by-one.Eric Anholt2008-12-181-2/+2
* glsl: Fix handling of nested parens in macro actual arguments.Michal Krol2008-12-181-2/+15
* demos: all glutDestroyWindow() upon exit to test query object clean-upBrian Paul2008-12-181-2/+3
* i915: check WRAP_T instead of WRAP_R for cube map texture.Xiang, Haihao2008-12-181-1/+1
* i915: fix abort issue. (bug #19147)Xiang, Haihao2008-12-182-4/+24
* mesa: remove unneeded _mesa_reference_fragprog() callBrian Paul2008-12-171-4/+2
* dri: fix for Cygwin compilation, bug 19144Jon Turney2008-12-171-2/+2
* mesa: updated commentsBrian Paul2008-12-171-10/+12
* demos: add test of vertex-only and fragment-only shader programsBrian Paul2008-12-172-0/+200
* util: check for frag/vertShader=0 before attachingBrian Paul2008-12-171-2/+7
* mesa: disable debug outputBrian Paul2008-12-161-2/+2
* mesa: fix some GLSL array regressionsBrian Paul2008-12-164-66/+85
* mesa: rename slang_library_noise.[ch] to prog_noise.[ch] and rename functionsBrian Paul2008-12-157-535/+665
* mesa: updated GLSL docsBrian Paul2008-12-151-43/+27
* Merge branch 'glsl-1.20-v2'Brian Paul2008-12-1526-3470/+3835
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| * mesa: bump glsl grammar revisionBrian Paul2008-12-1511-13/+13
| * mesa: more re-org of variable declarations in glsl compilerBrian Paul2008-12-151-52/+56
| * mesa: more comments, clean upBrian Paul2008-12-151-10/+12
| * mesa: added comments, remove unused codeBrian Paul2008-12-151-32/+9
| * mesa: checkpoint: handle uniform vars in _slang_gen_var_decl()Brian Paul2008-12-151-18/+59
| * mesa: use IFLOOR(x) instead of (int) FLOORF(x)Brian Paul2008-12-121-1/+1
| * mesa: place glsl constant arrays in constant memoryBrian Paul2008-12-121-7/+93
| * mesa: remove old size=4 limitBrian Paul2008-12-121-1/+0
| * mesa: code clean-up in glsl compilerBrian Paul2008-12-121-7/+8
| * mesa: remove unneeded swizzle init code in glsl compilerBrian Paul2008-12-121-18/+0
| * mesa: disable glsl debug outputBrian Paul2008-12-121-2/+2
| * mesa: remove unused varpool code in glsl compilerBrian Paul2008-12-124-26/+0
| * mesa: basic array constructors work nowBrian Paul2008-12-121-13/+144
| * mesa: copy array_len in slang_fully_specified_type_copy()Brian Paul2008-12-121-0/+1
| * mesa: remove incorrect array_len assignmentBrian Paul2008-12-121-1/+0
| * mesa: array size fix in _slang_typeof_operation()Brian Paul2008-12-121-1/+9
| * mesa: fix some more GLSL 1.20 array things.Brian Paul2008-12-122-12/+33
| * mesa: more glsl function renamingBrian Paul2008-12-125-28/+28
| * mesa: use _slang_alloc()Brian Paul2008-12-122-2/+2
| * mesa: glsl compiler function renamingBrian Paul2008-12-1210-32/+32